Page 1 of 1

Gloom works on world map

Posted: Mon Dec 06, 2010 7:08 pm
by kingvictory2003
Going along with all the reports of being able to smack roaming monsters and patrols on the world map, Gloom works as well!

Hate to report this as a bug, as it's really satisfying to see those orc patrols get effed up and start to wander around like retards on the world map :mrgreen:

Re: Gloom works on world map

Posted: Tue Dec 07, 2010 5:30 pm
by Sirrocco
On the other hand, it might be nice to have your "charge up over time" autosmite power actually apply to the monsters you can actually fight.

Re: Gloom works on world map

Posted: Tue Dec 07, 2010 6:26 pm
by kingvictory2003
Heh, yeah that too. I only ever invested 1 point in that talent, as the payoff is so low. Only worth it to advance to the higher skills. It's not a terrible amount of damage, but once every 20 turns to hit a single mob is just not worth it.

edit: typo

Re: Gloom works on world map

Posted: Tue Dec 07, 2010 7:13 pm
by Sirrocco
Eh? it's not as bad as it looks. Consider:

- Once every 20 turns is not the same as once every 20 turns of combat. If you're walking around much between fights, for example, it provides a delightful chaser for your Blindside alpha strike
- it's will-dependent.
- it takes no actions. It's just free damage on top of whatever else you're doing.
- it's the only thing you have other than the life drain aura that can reliably damage things that you can't reliably hit with a melee weapon.

Or, to put it another way, I've gotten it on my non-rampage Cursed, and been quite happy with it. I suppose if I was intending to max the rampage tree, I might find it not worth the points, but if you have some points to spare and are going to be maxxing your will anyway, it's a solid place to put them.

Re: Gloom works on world map

Posted: Thu Dec 09, 2010 6:07 am
by benli
I've passed up a fix for gloom. I just turned off the effects on the world map so it will continue to display.