Page 1 of 1

[15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 2:02 pm
by Predawn
My rogue char descended to the second level, where I now cannot do anything. Days are passing by real quick, but I cannot move, phase door, or recall. Is this character beyond help, or is there anything I can change in the code to bring him back to life?

[Tome 4.00 @ http://www.te4.org Character Dump]

Sex : Male STR: 56
Race : Skeleton DEX: 59
Class : Rogue MAG: 15
Level : 20 WIL: 20
Exp : 89% CUN: 24
Gold : 1248.53 CON: 42

Attack(Main Hand): 68 Life : 659/753 Encumbrance : 69/140
Damage(Main Hand): 88 Stamina : 165/197 Difficulty : Normal
APR (Main Hand): 9 Mana : 264/264
Crit (Main Hand): 14%
Speed (Main Hand): 1.00



Attack (Off Hand): 68
Damage (Off Hand): 107
APR (Off Hand): 9
Crit (Off Hand): 14%
Speed (Off Hand): 1.00

Fatigue : 16% Spellpower : 20
Armor : 12 Spell Crit : 5.2%
Defense : 71.566666666667Spell Speed : 1
Ranged Defense : 71.566666666667

Physical damage : 29%

Physical Save : 44.204026928269
Spell Save : 22.454026928269
Mental Save : 18

Cold Resist(cap): 35%( 70%)
Nature Resist(cap): 20%( 70%)
Blight Resist(cap): 20%( 70%)
Poison Resistance: 100%
Bleed Resistance: 100%
Fear Resistance: 100%

Number of NPC killed: 2715
Most killed NPC: cold drake hatchling (143)

[Talents Chart]

- Technique / Dual wielding (mastery 1.40)
Dual Weapon Training (class) 5/5
Dual Weapon Defense (class) 5/5
Precision (class) 1/5
Momentum (class) 0/5
- Technique / Dual wielding (mastery 1.50)
Dual Strike (class) 5/5
Flurry (class) 5/5
Sweep (class) 3/5
Whirlwind (class) 1/5
- Technique / Combat training (mastery 1.40)
Heavy Armour Training (generic) 1/5
Massive Armour Training (generic) 0/5
Health (generic) 3/5
Weapon Combat (generic) 3/10
Weapons Mastery (generic) 0/10
Knife Mastery (generic) 7/10
- Cunning / Stealth (mastery 1.10)
Stealth (class) 1/5
Shadowstrike (class) 0/5
Hide in Plain Sight (class) 0/5
Unseen Actions (class) 0/5
- Cunning / Trapping (mastery 1.30)
Trap Mastery (class) 0/5
Lure (class) 0/5
Sticky Smoke (class) 0/5
Trap Launcher (class) 0/5
- Cunning / Dirty fighting (mastery 1.30)
Dirty Fighting (class) 1/5
Backstab (class) 1/5
Switch Place (class) 0/5
Cripple (class) 0/5
- Cunning / Lethality (mastery 1.30)
Lethality (class) 1/5
Deadly Strikes (class) 0/5
Willful Combat (class) 0/5
Snap (class) 0/5
- Cunning / Survival (mastery 1.30)
Trap Detection (generic) 0/5
Heightened Senses (generic) 0/5
Trap Disarm (generic) 0/5
Evasion (generic) 0/5
- Undead / Skeleton (mastery 1.10)
Skeleton (generic) 5/5
Sharp Bones (generic) 0/5
Bone Armour (generic) 0/5
Re-assemble (generic) 0/5

[Current Effects]

- Chant of Fortitude
- Recalling

[Completed Quests]

-- An apprentice task
You met a novice mage who was tasked to collect many staves or jewelry.
He asked for your help should you collect some that you do not use.
* 10/10
-- Escort: lone alchemist (level 3 of Ruins of Kor'Pul)
You successfully escorted the lone alchemist to the recall portal on level 3 of Ruins of Kor'Pul.
As a reward you improved Dexterity by +1.
-- Escort: worried loremaster (level 1 of Old Forest)
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest.
As a reward you improved talent Disarm (+1 level(s)).
-- Escort: lost warrior (level 6 of Old Forest)
You failed to protect the lost warrior from death by giant lightning ant.
-- The rotting stench of the dead
You have been resurrected as an undead by some dark powers.
However the ritual failed in some way and you retain your own mind, you need to get out of this dark place and try to carve a place for yourself in the world.
You have found a very special cloak that will help you walk among the living without trouble.
-- Escort: lone alchemist (level 1 of Tol Falas)
You successfully escorted the lone alchemist to the recall portal on level 1 of Tol Falas.
As a reward you improved talent Imbue Item (+1 level(s)).
-- Storming the city
As you came to Derth you saw a huge dark cloud over the small town.
When you entered you were greeted by an army of air elementals slaughtering the population.
* You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the blue mountains, to the south west.
* You have learned the real threat comes from a rogue archmage, a Tempest: Urkis. The mages of Angolwen are ready to teleport you there.
-- Trapped!
You heard a plea for help and decided to investigate...
Only to find yourself trapped inside an unknown tunnel complex.
-- Escort: lost sun paladin (level 3 of Old Forest)
You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest.
As a reward you improved talent Chant of Fortitude (+1 level(s)).
-- The beast within
You met an half mad lumberjack fleeing a small village, rambling about untold horrors lurking there, slaughtering people.
5 lumberjacks have died.
-- Escort: injured seer (level 7 of Daikara)
You successfully escorted the injured seer to the recall portal on level 7 of Daikara.
As a reward you improved talent Vision (+1 level(s)).
-- Escort: injured seer (level 3 of Tol Falas)
You successfully escorted the injured seer to the recall portal on level 3 of Tol Falas.
As a reward you improved Magic by +2.
-- The Curse of Magic
You met a warrior who invited you join the group called the Ziguranth he belongs to that is dedicated to combat magic.
-- Scrying for dummies
You have found an object that seems to be unique, it looks like it has hidden powers within.
Go to the town of Derth, to the south of the Trollshaws, and talk to the local scryer, maybe she can be of help.
-- Escort: injured seer (level 1 of Ruins of Kor'Pul)
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul.
As a reward you improved talent Arcane Eye (+1 level(s)).
-- Into the darkness
It is time to explore some new places dark, forgotten and dangerous ones.
The Old Forest is just south-east of the town of Derth.
The Maze is west of Derth.
The Sandworm Lair is to the far west of Derth, near the sea.
The Daikara is to the eastern borders of the Thaloren forest.
* You have explored the Old Forest and vanquished the Old Man Willow.
* You have explored the Maze and vanquished the Minotaur.
* You have explored the Sandworm Lair and vanquished their Queen.
* You have explored the Daikara and vanquished the Dragon.

[Active Quests]

-- The Island of Dread
You have heard that near the Charred Scar, to the south, lies the ruined tower of Tol Falas.
There are disturbing rumors of greater undeads and nobody who reached it ever returned.
Perhaps you should explore it and find the truth, and the treasures, for yourself!

[Character Equipment]

In main hand
a) stralite dagger of massacre (27.5-35.75 power, 9 apr)
Type: weapon / dagger
27 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 9 Armor Penetration, Crit 8%
Damage type: physical
When wielded/worn:
Increases damage type: 16% physical.

Dropped by assassin
In off hand
b) stralite dagger of massacre (28-36.4 power, 9 apr)
Type: weapon / dagger
28 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 9 Armor Penetration, Crit 8%
Damage type: physical
When wielded/worn:
Increases damage type: 13% physical.

On fingers
c) Ring of the War Master
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Strength,3 Dexterity,3 Constitution.
Increases talent masteries: 0.10 Technique / Warcries,0.10 Technique / Archery - bows,0.10 Technique / Archery - common,0.10 Technique / Weapons and shields,0.10 Technique / Dual wielding,0.10 Technique / Superiority,0.10 Technique / Two-handed weapons,0.10 Technique / Weapons and shields,0.10 Technique / Archery - slings,0.10 Technique / Combat techniques,0.10 Technique / Two-handed weapons,0.10 Technique / Combat techniques,0.10 Technique / Dual wielding,0.10 Technique / Archery - utility,0.10 Technique / Combat training.

Dropped by Urkis, the High Tempest
d) onyx ring
Type: jewelry / ring
When wielded/worn:
Increases stats: 3 Constitution,3 Dexterity,3 Magic,3 Strength,3 Willpower,3 Cunning.

Around neck
e) steel amulet of cunning (+4)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 4 Cunning.

Dropped by Wrathroot
Light source
f) Burning Star
Type: lite / lite
When wielded/worn:
Light radius 5
It can be used to map surroundings, costing 100 power out of 150/150.
Main armor
g) Skin of Many (12 def, 6 armor)
Type: armor / light
When wielded/worn:
Armor 6, Defense 12, Ranged Defense 0
Fatigue 7%
Increases stats: 4 Constitution.
Increases talent masteries: -0.20 Cunning / Stealth.
Maximum life 40
Infravision radius 6

Dropped by bandit
Cloak
h) Cloak of Deception
Type: armor / cloak
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 5
Spellpower 5, Spell Crit 0%

Dropped by Necromancer
On head
i) Steel Helm of Garkul (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 8%
Increases stats: 3 Strength,3 Constitution,4 Willpower.
Increases physical save: 7.
Increases spell save: 7.
Increases mental save: 7.

Dropped by Minotaur of the Labyrinth
Around waist
j) Girdle of the Calm Waters
Type: armor / belt
When wielded/worn:
Increases stats: 3 Willpower.
Increases resistances: 20% blight,20% cold,20% nature.
Increases all healing by 30%

On hands
k) rough leather gloves of damage (0 def, 1 armor)
Type: armor / hands
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 7
Armor 1, Defense 0, Ranged Defense 0

On feet
l) Xyra (4 def, 1 armor)
Type: armor / feet
When wielded/worn:
Armor 1, Defense 4, Ranged Defense 0
Fatigue 1%
Increases stats: 4 Dexterity.
Increases resistances: 15% cold.
Increases physical save: 6.
Regenerates 0.60 stamina each turn.
Maximum life 20
Maximum stamina 20
See invisible: 9

Tool
m) iron pickaxe of strength (dig speed 40 turns)
Type: tool / digger
When wielded/worn:
Increases stats: 2 Strength.
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1.
Quiver

[Player Achievements]

'Curse Lifter' was achieved for Killed Ben Cruthdar the Cursed. At 2010-11-26 00:49:11
'Exterminator' was achieved for Killed 1000 creatures At 2010-11-26 21:23:42
'Eye of the storm' was achieved for Freed Derth from the onslaught of the mad Tempest, Urkis. At 2010-11-29 14:46:30
'Level 10' was achieved for Got a character to level 10. At 2010-11-26 16:03:42
'Level 20' was achieved for Got a character to level 20. At 2010-11-29 20:40:25
'The secret city' was achieved for Discovered the truth about mages. At 2010-11-24 19:11:51
'Treasure Hunter' was achieved for Amass 1000 gold pieces. At 2010-12-01 11:18:48

[Character Inventory]

a) gold amulet of willpower (+3)
Type: jewelry / amulet
When wielded/worn:
Increases stats: 3 Willpower.

b) shielding copper amulet
Type: jewelry / amulet
When wielded/worn:
Increases blindness immunity: 15%.
Increases confusion immunity: 15%.

c) Orb of Scrying
Type: jewelry / orb
When carried:
It can be used to use the orb, costing 1 power out of 1/1.
d) copper ring
Type: jewelry / ring

e) steel ring of see invisible
Type: jewelry / ring
When wielded/worn:
See invisible: 9

f) Moon (24-31.2 power, 15 apr)
Type: weapon / dagger
24 Power [Range 1.30] (+45% Dexterity,+45% Strength), 0 Attack, 15 Armor Penetration, Crit 5%
Damage type: physical
Damage on strike(melee): 20 darkness.
When wielded/worn:
Increases damage type: 5% darkness.
Light radius -1

Dropped by thief
g) Silivena (24.5-39.2 power, 2 apr)
Type: weapon / greatsword
24 Power [Range 1.60] (+120% Strength), 0 Attack, 2 Armor Penetration, Crit 3%
Damage type: physical
When wielded/worn:
Attack 0, Armor Penetration 0, Physical Crit 0%, Physical power 2
Armor 2, Defense 2, Ranged Defense 0
Increases resistances: 6% lightning,6% nature.
Increases mental save: 18.
Maximum mana 30

Dropped by degenerated skeleton warrior
h) acidic yew staff (14.5-17.4 power, 4 apr, darkness damage)
Type: weapon / staff
14 Power [Range 1.20] (+100% Magic), 0 Attack, 4 Armor Penetration, Crit 3%
Damage type: darkness
When wielded/worn:
Increases damage type: 11% acid.
Spellpower 3, Spell Crit 3%

Dropped by elven cultist
i) Saleba the linen cloak (1 def, 0 armor)
Type: armor / cloak
When wielded/worn:
Armor 0, Defense 1, Ranged Defense 0
Increases disarm immunity: 60%.
Increases stun immunity: 15%.

j) cashmere robe of fire resistance (2 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases resistances: 22% fire.

Dropped by elven blood mage
k) cashmere robe of lightning resistance (2 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases resistances: 16% lightning.

Dropped by elven cultist
l) cashmere robe of nature resistance (2 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases resistances: 18% nature.

Dropped by elven cultist
m) shimmering cashmere robe of lightning resistance (2 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Increases resistances: 16% lightning.
Maximum mana 45

Dropped by elven blood mage
n) slimy cashmere robe of fire resistance (2 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Armor 0, Defense 2, Ranged Defense 0
Damage when hit: 5 slime.
Increases resistances: 18% fire.

Dropped by elven corruptor
o) woollen robe of fire resistance (0 def, 0 armor)
Type: armor / cloth
When wielded/worn:
Increases resistances: 16% fire.

Dropped by elven blood mage
p) Frost Treads (1 def, 2 armor)
Type: armor / feet
When wielded/worn:
Armor 2, Defense 1, Ranged Defense 0
Fatigue 14%
Increases stats: 4 Strength,4 Dexterity,4 Cunning.
Increases resistances: 20% cold,10% nature.
Increases damage type: 5% cold.
Light radius 1

q) dwarven-steel gauntlets of iron grip (0 def, 2 armor)
Type: armor / hands
When wielded/worn:
Armor 2, Defense 0, Ranged Defense 0
Increases stats: 3 Strength.
Increases disarm immunity: 70%.

Dropped by yellow ooze
r) shaloran dwarven-steel helm (0 def, 4 armor)
Type: armor / head
When wielded/worn:
Armor 4, Defense 0, Ranged Defense 0
Fatigue 4%
Increases stats: 2 Willpower.
Increases stun immunity: 20%.

s) cured leather armour of stability (2 def, 4 armor)
Type: armor / light
When wielded/worn:
Armor 4, Defense 2, Ranged Defense 0
Fatigue 7%
Increases stun immunity: 70%.
Increases knockback immunity: 70%.

Dropped by rogue
t) 5 agate
Type: gem / black
When used to imbue an object:
Increases stats: 1 Constitution,1 Dexterity,1 Magic,1 Strength,1 Willpower,1 Cunning.

u) 10 aquamarine
Type: gem / blue
When used to imbue an object:
Increases resistances: 4% all.

Dropped by gelatinous cube
v) 2 opal
Type: gem / blue
When used to imbue an object:
Increases stats: 2 Constitution,2 Dexterity,2 Magic,2 Strength,2 Willpower,2 Cunning.

Dropped by Bill the Stone Troll
w) 5 topaz
Type: gem / blue
When used to imbue an object:
Armor 0, Defense 4, Ranged Defense 0

x) emerald
Type: gem / green
When used to imbue an object:
Increases resistances: 6% all.

y) 7 spinel
Type: gem / green
When used to imbue an object:
Armor 0, Defense 2, Ranged Defense 0

z) 3 garnets
Type: gem / red
When used to imbue an object:
Increases damage type: 6% all.

{) 7 amethyst
Type: gem / violet
When used to imbue an object:
Increases damage type: 4% all.

|) Gwai's Burninator
Type: wand / wand
It can be used to shoot a cone of fire, costing 30 power out of 75/75.
}) Rod of Recall (1/1)
Type: wand / wand
It can be used to recall the user to the worldmap, costing 1000 power out of 1000/1000.
Dropped by Urkis, the High Tempest
~) amber
Type: gem / yellow
When used to imbue an object:
Increases damage type: 8% all.

) 6 ametrine
Type: gem / yellow
When used to imbue an object:
Increases damage type: 2% all.

€) 4 citrine
Type: gem / yellow
When used to imbue an object:
Light radius 1

Dropped by rogue
?) 5 zircon
Type: gem / yellow
When used to imbue an object:
Increases resistances: 2% all.

Dropped by black ooze

[Last Messages]

Today is the 5th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Allure of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 1st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 2nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 3rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 4th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 6th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 7th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 8th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 9th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 10th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 11st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 12nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 13rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 14th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 15th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 16th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 17th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 18th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 19th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 20th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 21st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 22nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 23rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 24th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 25th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 26th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 27th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 28th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 29th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 30th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 31st Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 32nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 33rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 34th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 3:04 pm
by Dervis
You got caught in the Demon Plane bug... I think it's been fixed in the svn already.

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 4:24 pm
by Predawn
Is this a repairable situation, or has this guy reached the end of the road?
If the errant code is in Lua, is it a one line alteration or a multi-kilobyte diff <= no fix possible >?

Predawn

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 5:02 pm
by Dervis
I'd have to check... but unless you saved after the bug somehow, crashing the game will revert to your previous save, in the wilderness hopefully.

The errant code seems to be in shadowflame.lua. I think the change is small enough that you'll be alright if you just pick it up from svn and drop it in the right folder I guess:
http://svn.net-core.org/repos/t-engine4 ... rruptions/
login: guest
pass: guestor

Don't start pulling stuff from the svn unless you're ready to compile yourself though.

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 5:13 pm
by Predawn
The game was saved on level 2 in the hope of re-animating this character. He does have some nice gear on him, which is why I didn't delete him straight away.

Predawn

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 5:20 pm
by Dervis
Check edited post.

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 5:56 pm
by Predawn
I thought Lua, being an interpreted language, would not require me to re-compile. BTW, I have not downloaded the necessary tools to compile TOME for myself, the last time I dabbled in compilation was using BCC55 command line tools.

Anyway, exchanging files from the SVN has not produced any change, therefore the bug is not fixable without a forced location change ( Go to Wilderness or reduce the countdown on the current recall to zero? ).

Bye bye Twin Blades, it was fun whilst it lasted.

Predawn

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 8:23 pm
by Dervis
The game still does have a C++ core as far as I know and that does require compiling. I'm pretty sure I've had to recompile since 15b due to tweaks in the FoV and serializer so it's not safe to go around swapping files.

Re: [15b] Mark of the Spellblaze level 2

Posted: Sat Dec 04, 2010 9:06 pm
by greycat
C, not C++. But all of the game logic is indeed in Lua. It's really quite unlikely that a fix you pick up to a bug in the Lua would require an updated game engine (but I suppose it is possible).

That said, I don't know what the smallest possible fix for the Demon Plane bug is.