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Increase to attack with Rampage->Instincts is broken

Posted: Thu Dec 02, 2010 5:41 pm
by yufra
The current code is:

Code: Select all

		if eff.attack or 0 > 0 then eff.attackId = self:addTemporaryValue("combat_atk", self.combat_atk * eff.attack * 0.01) end
The problem is that self.combat_atk is actually just a base attack, which is zero for all players. I think you want self:combatAttack() which takes the Str/Dex/Luck modifiers as well as any weapon combat training.