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world map error

Posted: Mon Nov 29, 2010 9:13 pm
by Shoob
I was just exiting the gates of morning to the world map, and I got the following (with a little bit of padding):

Code: Select all

C Map size 25:18 :: 450
Updating zone name	Far East
[LOG]	Saving game...
Updating zone name	Far East
[SAVEFILE PIPE] new save running in the pipe:	Cookie Monster	zone	::	zone-town-gates-of-morning.teaz	::	table: 0D8F75B0	=>	table: 1F1D9200	(5298)
138 frames in 10.026 seconds = 13.7642 FPS
1399 ticks  in 10.019 seconds = 139.635 TPS
[SAVEFILE PIPE] new save running in the pipe:	Cookie Monster	game	::	game.teag	::	table: 07544278	=>	table: 0D39F570	(1598)
206 frames in 10.009 seconds = 20.5815 FPS
4761 ticks  in 10 seconds = 476.1 TPS
[SAVEFILE PIPE] new save running in the pipe:		world	::	world.teaw	::	table: 14C0BB48	=>	table: 0C1C4AF0	(1)
[LOG]	Saving done.
[COROUTINE] dead	savefilepipe
Using cached font	/data/font/VeraMono.ttf	12
[COMBAT DAMAGE] power(2.050405) totstat(110.000000) talent_mod(1.000000)
269 frames in 10.009 seconds = 26.8758 FPS
954 ticks  in 16.633 seconds = 57.3559 TPS
[LOG]	Today is the 73rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 03:00.
AI took for target	2321	Sun Paladins patrol	::	2207	Orcs patrol	10	<	16
AI took for target	2207	Orcs patrol	::	2321	Sun Paladins patrol	5	<	16
Spawned sunwall patrol	132	9	Orcs patrol
[MOVE] actor moved without a starting position	Orcs patrol	132	9
313 frames in 10.041 seconds = 31.1722 FPS
Lua Error: /engine/Actor.lua:111: bad argument #1 to 'floor' (number expected, got nil)
	At [C]:-1 
	At [C]:-1 floor
	At /engine/Actor.lua:111 move
	At /mod/class/Actor.lua:307 move
	At /mod/class/WorldNPC.lua:52 bumpInto
	At /mod/class/Actor.lua:1129 attack
	At /engine/interface/ActorLife.lua:40 
	At (tail call):-1 
	At [string "return function(self, x, y, what, ...) loca..."]:1 
	At (tail call):-1 
	At /engine/Actor.lua:119 move
	At /mod/class/Actor.lua:307 move
	At /mod/ai//worldnpcs.lua:75 
	At (tail call):-1 
	At /mod/ai//worldnpcs.lua:55 
	At (tail call):-1 
	At (tail call):-1 
	At /mod/class/WorldNPC.lua:97 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:508 
Lua Error: /engine/Map.lua:650: attempt to compare nil with number
	At [C]:-1 
	At /engine/Map.lua:650 checkEntity
	At /mod/class/Actor.lua:260 act
	At /mod/class/WorldNPC.lua:90 act
	At /engine/GameEnergyBased.lua:73 tick
	At /engine/GameTurnBased.lua:44 tick
	At /mod/class/Game.lua:508 

Re: world map error

Posted: Fri Dec 03, 2010 12:04 am
by darkgod
fixed