Page 1 of 1
pick of the badger not recharging
Posted: Thu Nov 25, 2010 9:19 pm
by greycat
I dug a tunnel with a pick of the badger (on Reknor 4), and it didn't recharge afterward. I now have a
Code: Select all
iron pickaxe of the badger (dig speed 19 turns)
It can be used to dig a wall, cut a tree, ..., costing 1 power out of 0/1.
Re: pick of the badger not recharging
Posted: Tue Dec 14, 2010 8:19 pm
by greycat
It just happened to me with the Summertide Phial. It's stuck at 5/15 and isn't recharging. I successfully used it [strike]several times[/strike]
one time on the same dungeon level. The non-recharging is a sudden change with no obvious trigger. I've tried unequipping and re-equipping. I also tried save-and-exiting and reloading the game. (Had to do that anyway to fix the line buffering in src/main.c so I could check for Lua errors in the stdout log.)
Code: Select all
[LOG] #00ff00#Talent Earth's Eyes is ready to use.
132 frames in 10.066 seconds = 13.1135 FPS
[LOG] Suzie brandishes the Summertide Phial and banishes all shadows!
[LOG] Suzie summons a Fire Imp!
USING table: 0x989a830 Fire Imp
89 ticks in 10.147 seconds = 8.77106 TPS
findFreeGrid using 37 13
[MOVE] actor moved without a starting position fire imp 37 13
[LOG] #00ff00#Talent Fire Imp is ready to use.
[LOG] #PINK#Your summoned fire imp disappears.
146 frames in 10.023 seconds = 14.5665 FPS
246 ticks in 10.453 seconds = 23.5339 TPS
[LOG] Summertide Phial is still recharging.
[LOG] Suzie uses Earth's Eyes.
USING table: 0x97f8fa0 Earth's Eyes
[LOG] Suzie summons a Fire Imp!
Somewhere in between there, apparently... no errors that I can spot.
Edit: as I tried to show above, it turns out that it only activated succesfully one time, not several times as I had thought:
Code: Select all
~/t-engine4$ grep -c brandishes logs/Suzie
1