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[15b] Game loads, module won't start at all
Posted: Thu Nov 25, 2010 9:15 pm
by Ataraxzy
Just downloaded the game, unzipped it into C:\Program Files; set t-engine.exe to Run as Administrator.
The game starts up fine, the background runs, the music plays. I select New Game and am presented with a list of modules, the ToME module and 2 testing modules. When I select the ToME module, I am asked for a name, I input one and the screen turns black and nothing further happens.
Running Windows 7 Home Premium x86 on a Dell M70 laptop.
Any suggestions? I've let the game run for over an hour and no change - just a black screen.
Thanks!
Re: [15b] Game loads, module won't start at all
Posted: Thu Nov 25, 2010 9:18 pm
by darkgod
What if you try to run it normaly ? not as administrator ?
Re: [15b] Game loads, module won't start at all
Posted: Thu Nov 25, 2010 11:36 pm
by Ataraxzy
darkgod wrote:What if you try to run it normaly ? not as administrator ?
same thing, though I only waited 10m or so.
Re: [15b] Game loads, module won't start at all
Posted: Thu Nov 25, 2010 11:37 pm
by darkgod
Can you paste the stdout.txt file please ?
Re: [15b] Game loads, module won't start at all
Posted: Fri Nov 26, 2010 2:56 am
by Ataraxzy
Part 1
Code: Select all
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from dir: te4-0.9.15
[ENGINE LOADER] sorted: te4 0 9 15
[ENGINE LOADER] loading engine: 0 9 15 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1768x992x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1176x664x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1768x992x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1176x664x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1920 1138
Disabling Shaders
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.15 using engine te4-0.9.15
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.15
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.15
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.15 using engine te4-0.9.15
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.15
* Module: boot
** 0.9.15
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ENGINE] Switching to turn based
[Module Profile] C:\Users\Matthew\\T-Engine\4.0//profiles/default/modules/boot/
[TALENT] Kick KICK T_KICK
[TALENT] Acid Spray ACID_SPRAY T_ACID_SPRAY
[TALENT] Manathrust MANATHRUST T_MANATHRUST
[TALENT] Flame FLAME T_FLAME
[TALENT] Fireflash FIREFLASH T_FIREFLASH
[TALENT] Lightning LIGHTNING T_LIGHTNING
[TALENT] Sunshield SUNSHIELD T_SUNSHIELD
[ENGINE] Switching to realtime, interval 125 ms
Using cached font /data/font/VeraMoBd.ttf 14
[MODULE LOADER] loading module T-Engine4 Main Menu [mod.load] :: nil nil
Using cached font /data/font/Vera.ttf 12
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Using cached font /data/font/VeraMoBd.ttf 22
Loading entities file from file /data/zones/dungeon/npcs.lua
Loading entities file from file /data/general/npcs/skeleton.lua
Loading entities file from file /data/general/npcs/canine.lua
Loading entities file from file /data/general/npcs/troll.lua
Loading entities file from file /data/zones/dungeon/grids.lua
Loading entities file from file /data/general/grids/basic.lua
Loading entities file from file /data/general/grids/forest.lua
Loading entities file from file /data/general/grids/water.lua
Loading entities file from file /data/zones/dungeon/objects.lua
Loading entities file from file /data/zones/dungeon/traps.lua
C Map size 60:35 :: 2100
Stored entities list actor table: 05875528
Stored entities list object table: 05875848
Stored entities list trap table: 058758C0
Loading tile terrain/grass.png
Loading tile terrain/grass_flower3.png
Loading tile terrain/tree_alpha3.png
Loading tile terrain/tree_alpha5.png
Loading tile terrain/tree_alpha2.png
Loading tile terrain/tree_alpha4.png
Loading tile terrain/tree_alpha1.png
Loading tile terrain/water_floor.png
Loading tile terrain/water_floor_alpha.png
[MOVE] actor moved without a starting position mountain troll 28 42
Loading tile npc/troll_m.png
[MOVE] actor moved without a starting position fox 4 20
Loading tile npc/canine_fox.png
[MOVE] actor moved without a starting position wolf 2 4
Loading tile npc/canine_w.png
[MOVE] actor moved without a starting position degenerated skeleton warrior 37 36
Loading tile npc/degenerated_skeleton_warrior.png
[MOVE] actor moved without a starting position degenerated skeleton warrior 43 31
[MOVE] actor moved without a starting position mountain troll 40 13
[MOVE] actor moved without a starting position stone troll 18 44
Loading tile npc/troll_s.png
[MOVE] actor moved without a starting position wolf 1 23
[MOVE] actor moved without a starting position stone troll 23 6
[MOVE] actor moved without a starting position stone troll 46 25
[MOVE] actor moved without a starting position skeleton warrior 49 18
Loading tile npc/skeleton_warrior.png
[MOVE] actor moved without a starting position stone troll 9 10
[MOVE] actor moved without a starting position fox 38 41
[MOVE] actor moved without a starting position degenerated skeleton warrior 31 11
[MOVE] actor moved without a starting position skeleton warrior 30 2
[MOVE] actor moved without a starting position degenerated skeleton warrior 43 46
[MOVE] actor moved without a starting position warg 7 33
Loading tile npc/canine_warg.png
[MOVE] actor moved without a starting position skeleton mage 10 43
Loading tile npc/skeleton_mage.png
[MOVE] actor moved without a starting position great wolf 12 43
Loading tile npc/canine_gw.png
[MOVE] actor moved without a starting position dire wolf 6 21
Loading tile npc/canine_dw.png
[MOVE] actor moved without a starting position wolf 35 46
[MOVE] actor moved without a starting position forest troll 22 27
Loading tile npc/troll_f.png
[MOVE] actor moved without a starting position skeleton warrior 18 35
[MOVE] actor moved without a starting position player 0 5
[MUSIC] playing The saga begins.ogg userdata: 05908FF8 :: current ? nil
play music 19c1db0 -1 0
[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] news Welcome to T-Engine and the Tales of Maj'Eyal
Latest engine version available: te4 0 9 13
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
[MOVE] actor moved without a starting position cave troll 29 15
Loading tile npc/troll_c.png
6 frames in 10.016 seconds = 0.599042 FPS
Selecting waypoint 35 46 :: wolf
3 ticks in 10.095 seconds = 0.297177 TPS
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
Re: [15b] Game loads, module won't start at all
Posted: Fri Nov 26, 2010 2:57 am
by Ataraxzy
Part 2
Code: Select all
[PARTICLE] Loading from /data/gfx/particles/mana_beam.lua
[MOVE] actor moved without a starting position cave troll 2 26
[MOVE] actor moved without a starting position great wolf 39 1
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
[MOVE] actor moved without a starting position stone troll 48 1
[PARTICLE] Loading from /data/gfx/particles/flame.lua
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position degenerated skeleton warrior 27 43
[PARTICLE] Loading from /data/gfx/particles/lightning.lua
[MOVE] actor moved without a starting position skeleton warrior 1 32
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FIREFLASH
USING table: 07CC6828 Fireflash
[PARTICLE] Loading from /data/gfx/particles/bolt_fire.lua
[PARTICLE] Loading from /data/gfx/particles/firetrail.lua
Adding entity 120 after 1
[PARTICLE] Loading from /data/gfx/particles/fireflash.lua
[MOVE] actor moved without a starting position great wolf 47 14
[MOVE] actor moved without a starting position wolf 26 5
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position cave troll 3 6
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
[MOVE] actor moved without a starting position degenerated skeleton warrior 26 41
316 frames in 10.013 seconds = 31.559 FPS
77 ticks in 10.007 seconds = 7.69461 TPS
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Sunshield T_SUNSHIELD
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_SUNSHIELD
USING table: 07CC6CD8 Sunshield
[PARTICLE] Loading from /data/gfx/particles/golden_shield.lua
[MOVE] actor moved without a starting position forest troll 49 33
[MOVE] actor moved without a starting position warg 43 39
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.15 using engine te4-0.9.15
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.15
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.15
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.15 using engine te4-0.9.15
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.15
* Module: boot
** 0.9.15
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
skeleton mage 108 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 108 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
skeleton mage 108 dumb ai talents can use Manathrust T_MANATHRUST
skeleton mage 108 dumb ai talents can use Flame T_FLAME
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
skeleton mage 108 dumb ai talents can use Manathrust T_MANATHRUST
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
[MOVE] actor moved without a starting position skeleton warrior 1 47
[MOVE] actor moved without a starting position cave troll 12 1
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FIREFLASH
USING table: 07CC6828 Fireflash
Adding entity 129 after 1
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
[MOVE] actor moved without a starting position warg 1 14
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position mountain troll 22 24
[MOVE] actor moved without a starting position dire wolf 0 38
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Flame T_FLAME
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_FLAME
USING table: 07CB22D8 Flame
[MOVE] actor moved without a starting position wolf 28 9
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Manathrust T_MANATHRUST
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_MANATHRUST
USING table: 07CB05F0 Manathrust
[MOVE] actor moved without a starting position skeleton warrior 23 1
player 1 dumb ai talents can use Fireflash T_FIREFLASH
player 1 dumb ai talents can use Lightning T_LIGHTNING
dumb ai uses T_LIGHTNING
USING table: 07CC6AD0 Lightning
[MOVE] actor moved without a starting position skeleton warrior 35 27
[ENGINE] Switching to turn based
[MAIN] rebooting lua state: te4 0.9.15 tome-3.9.15 Regor true
[ENGINE] Switching to turn based
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
Reboot using te4 0.9.15 tome-3.9.15 Regor true
[ENGINE LOADER] available from dir: te4-0.9.15
[ENGINE LOADER] loading engine: 0 9 15 te4
[ENGINE LOADER] using directory engine: /engines/default/
Available resolutions: 1920x1200x32
Available resolutions: 1920x1080x32
Available resolutions: 1768x992x32
Available resolutions: 1680x1050x32
Available resolutions: 1600x1200x32
Available resolutions: 1440x900x32
Available resolutions: 1280x1024x32
Available resolutions: 1280x800x32
Available resolutions: 1280x720x32
Available resolutions: 1176x664x32
Available resolutions: 1024x768x32
Available resolutions: 800x600x32
Available resolutions: 720x576x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 1920x1200x16
Available resolutions: 1920x1080x16
Available resolutions: 1768x992x16
Available resolutions: 1680x1050x16
Available resolutions: 1600x1200x16
Available resolutions: 1440x900x16
Available resolutions: 1280x1024x16
Available resolutions: 1280x800x16
Available resolutions: 1280x720x16
Available resolutions: 1176x664x16
Available resolutions: 1024x768x16
Available resolutions: 800x600x16
Available resolutions: 720x576x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Using cached font /data/font/Vera.ttf 12
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[RESOLUTION] changed to 1920 1138
Disabling Shaders
[ENGINE] Switching to turn based
Creating module boot :: (as dir) true :: (as team) nil
Loaded module definition for boot-0.9.15 using engine te4-0.9.15
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.15
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.15
Creating module tome :: (as dir) true :: (as team) nil
Loaded module definition for tome-3.9.15 using engine te4-0.9.15
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.15
* Module: boot
** 0.9.15
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
[ENGINE] Switching to turn based
[Module Profile] C:\Users\Matthew\\T-Engine\4.0//profiles/default/modules/tome/
[INVENTORY] define slot 1 In inventory
[ACHIEVEMENT] defined 1 INFINITE_X10
[ACHIEVEMENT] defined 2 NIGHTMARE_INFINITE_X10
[ACHIEVEMENT] defined 3 INSANE_INFINITE_X10
[ACHIEVEMENT] defined 4 INFINITE_X20
[ACHIEVEMENT] defined 5 NIGHTMARE_INFINITE_X20
[ACHIEVEMENT] defined 6 INSANE_INFINITE_X20
[ACHIEVEMENT] defined 7 INFINITE_X30
[ACHIEVEMENT] defined 8 NIGHTMARE_INFINITE_X30
[ACHIEVEMENT] defined 9 INSANE_INFINITE_X30
[ACHIEVEMENT] defined 10 INFINITE_X40
[ACHIEVEMENT] defined 11 NIGHTMARE_INFINITE_X40
[ACHIEVEMENT] defined 12 INSANE_INFINITE_X40
[ACHIEVEMENT] defined 13 INFINITE_X50
[ACHIEVEMENT] defined 14 NIGHTMARE_INFINITE_X50
[ACHIEVEMENT] defined 15 INSANE_INFINITE_X50
[ACHIEVEMENT] defined 16 INFINITE_X60
[ACHIEVEMENT] defined 17 NIGHTMARE_INFINITE_X60
[ACHIEVEMENT] defined 18 INSANE_INFINITE_X60
[ACHIEVEMENT] defined 19 INFINITE_X70
[ACHIEVEMENT] defined 20 NIGHTMARE_INFINITE_X70
[ACHIEVEMENT] defined 21 INSANE_INFINITE_X70
[ACHIEVEMENT] defined 22 INFINITE_X80
[ACHIEVEMENT] defined 23 NIGHTMARE_INFINITE_X80
[ACHIEVEMENT] defined 24 INSANE_INFINITE_X80
[ACHIEVEMENT] defined 25 INFINITE_X90
[ACHIEVEMENT] defined 26 NIGHTMARE_INFINITE_X90
[ACHIEVEMENT] defined 27 INSANE_INFINITE_X90
[ACHIEVEMENT] defined 28 INFINITE_X100
[ACHIEVEMENT] defined 29 NIGHTMARE_INFINITE_X100
[ACHIEVEMENT] defined 30 INSANE_INFINITE_X100
[ACHIEVEMENT] defined 31 INFINITE_X150
[ACHIEVEMENT] defined 32 NIGHTMARE_INFINITE_X150
[ACHIEVEMENT] defined 33 INSANE_INFINITE_X150
[ACHIEVEMENT] defined 34 INFINITE_X200
[ACHIEVEMENT] defined 35 NIGHTMARE_INFINITE_X200
[ACHIEVEMENT] defined 36 INSANE_INFINITE_X200
[ACHIEVEMENT] defined 37 INFINITE_X300
[ACHIEVEMENT] defined 38 NIGHTMARE_INFINITE_X300
[ACHIEVEMENT] defined 39 INSANE_INFINITE_X300
[ACHIEVEMENT] defined 40 INFINITE_X400
[ACHIEVEMENT] defined 41 NIGHTMARE_INFINITE_X400
[ACHIEVEMENT] defined 42 INSANE_INFINITE_X400
[ACHIEVEMENT] defined 43 INFINITE_X500
[ACHIEVEMENT] defined 44 NIGHTMARE_INFINITE_X500
[ACHIEVEMENT] defined 45 INSANE_INFINITE_X500
[ACHIEVEMENT] defined 46 DEUS_EX_MACHINA
[ACHIEVEMENT] defined 47 NIGHTMARE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 48 INSANE_DEUS_EX_MACHINA
[ACHIEVEMENT] defined 49 TREASURE_HUNTER
[ACHIEVEMENT] defined 50 NIGHTMARE_TREASURE_HUNTER
[ACHIEVEMENT] defined 51 INSANE_TREASURE_HUNTER
[ACHIEVEMENT] defined 52 TREASURE_HOARDER
[ACHIEVEMENT] defined 53 NIGHTMARE_TREASURE_HOARDER
[ACHIEVEMENT] defined 54 INSANE_TREASURE_HOARDER
[ACHIEVEMENT] defined 55 DRAGON_GREED
[ACHIEVEMENT] defined 56 NIGHTMARE_DRAGON_GREED
[ACHIEVEMENT] defined 57 INSANE_DRAGON_GREED
[ACHIEVEMENT] defined 58 THAT_WAS_CLOSE
[ACHIEVEMENT] defined 59 NIGHTMARE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 60 INSANE_THAT_WAS_CLOSE
[ACHIEVEMENT] defined 61 SIZE_MATTERS
[ACHIEVEMENT] defined 62 NIGHTMARE_SIZE_MATTERS
[ACHIEVEMENT] defined 63 INSANE_SIZE_MATTERS
[ACHIEVEMENT] defined 64 EXTERMINATOR
[ACHIEVEMENT] defined 65 NIGHTMARE_EXTERMINATOR
[ACHIEVEMENT] defined 66 INSANE_EXTERMINATOR
[ACHIEVEMENT] defined 67 PEST_CONTROL
[ACHIEVEMENT] defined 68 NIGHTMARE_PEST_CONTROL
[ACHIEVEMENT] defined 69 INSANE_PEST_CONTROL
[ACHIEVEMENT] defined 70 REAVER
[ACHIEVEMENT] defined 71 NIGHTMARE_REAVER
[ACHIEVEMENT] defined 72 INSANE_REAVER
[ACHIEVEMENT] defined 73 ESCORT_KILL
[ACHIEVEMENT] defined 74 NIGHTMARE_ESCORT_KILL
[ACHIEVEMENT] defined 75 INSANE_ESCORT_KILL
[ACHIEVEMENT] defined 76 LEVEL_10
[ACHIEVEMENT] defined 77 NIGHTMARE_LEVEL_10
[ACHIEVEMENT] defined 78 INSANE_LEVEL_10
[ACHIEVEMENT] defined 79 LEVEL_20
[ACHIEVEMENT] defined 80 NIGHTMARE_LEVEL_20
[ACHIEVEMENT] defined 81 INSANE_LEVEL_20
[ACHIEVEMENT] defined 82 LEVEL_30
[ACHIEVEMENT] defined 83 NIGHTMARE_LEVEL_30
[ACHIEVEMENT] defined 84 INSANE_LEVEL_30
[ACHIEVEMENT] defined 85 LEVEL_40
[ACHIEVEMENT] defined 86 NIGHTMARE_LEVEL_40
[ACHIEVEMENT] defined 87 INSANE_LEVEL_40
[ACHIEVEMENT] defined 88 LEVEL_50
[ACHIEVEMENT] defined 89 NIGHTMARE_LEVEL_50
[ACHIEVEMENT] defined 90 INSANE_LEVEL_50
[ACHIEVEMENT] defined 91 UNSTOPPABLE
[ACHIEVEMENT] defined 92 NIGHTMARE_UNSTOPPABLE
[ACHIEVEMENT] defined 93 INSANE_UNSTOPPABLE
[ACHIEVEMENT] defined 94 TUTORIAL_DONE
[ACHIEVEMENT] defined 95 VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 96 NIGHTMARE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 97 INSANE_VAMPIRE_CRUSHER
[ACHIEVEMENT] defined 98 A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 99 NIGHTMARE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 100 INSANE_A_DANGEROUS_SECRET
[ACHIEVEMENT] defined 101 THE_SECRET_CITY
[ACHIEVEMENT] defined 102 NIGHTMARE_THE_SECRET_CITY
[ACHIEVEMENT] defined 103 INSANE_THE_SECRET_CITY
[ACHIEVEMENT] defined 104 KILL_UKRUK
[ACHIEVEMENT] defined 105 NIGHTMARE_KILL_UKRUK
[ACHIEVEMENT] defined 106 INSANE_KILL_UKRUK
[ACHIEVEMENT] defined 107 SLIDERS
[ACHIEVEMENT] defined 108 NIGHTMARE_SLIDERS
[ACHIEVEMENT] defined 109 INSANE_SLIDERS
[ACHIEVEMENT] defined 110 DESTROYER_BANE
[ACHIEVEMENT] defined 111 NIGHTMARE_DESTROYER_BANE
[ACHIEVEMENT] defined 112 INSANE_DESTROYER_BANE
[ACHIEVEMENT] defined 113 STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 114 NIGHTMARE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 115 INSANE_STRANGE_NEW_WORLD
[ACHIEVEMENT] defined 116 CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 117 NIGHTMARE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 118 INSANE_CHARRED_SCAR_SUCCESS
[ACHIEVEMENT] defined 119 ORC_PRIDE
[ACHIEVEMENT] defined 120 NIGHTMARE_ORC_PRIDE
[ACHIEVEMENT] defined 121 INSANE_ORC_PRIDE
[ACHIEVEMENT] defined 122 WIN_FULL
[ACHIEVEMENT] defined 123 NIGHTMARE_WIN_FULL
[ACHIEVEMENT] defined 124 INSANE_WIN_FULL
[ACHIEVEMENT] defined 125 WIN_AERYN
[ACHIEVEMENT] defined 126 NIGHTMARE_WIN_AERYN
[ACHIEVEMENT] defined 127 INSANE_WIN_AERYN
[ACHIEVEMENT] defined 128 WIN_SACRIFICE
[ACHIEVEMENT] defined 129 NIGHTMARE_WIN_SACRIFICE
[ACHIEVEMENT] defined 130 INSANE_WIN_SACRIFICE
[ACHIEVEMENT] defined 131 SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 132 NIGHTMARE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 133 INSANE_SORCERER_NO_PORTAL
[ACHIEVEMENT] defined 134 SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 135 NIGHTMARE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 136 INSANE_SORCERER_ONE_PORTAL
[ACHIEVEMENT] defined 137 SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 138 NIGHTMARE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 139 INSANE_SORCERER_TWO_PORTAL
[ACHIEVEMENT] defined 140 SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 141 NIGHTMARE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 142 INSANE_SORCERER_THREE_PORTAL
[ACHIEVEMENT] defined 143 SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 144 NIGHTMARE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 145 INSANE_SORCERER_FOUR_PORTAL
[ACHIEVEMENT] defined 146 LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 147 NIGHTMARE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 148 INSANE_LOST_MERCHANT_RESCUE
[ACHIEVEMENT] defined 149 SLASUL_DEAD
[ACHIEVEMENT] defined 150 NIGHTMARE_SLASUL_DEAD
[ACHIEVEMENT] defined 151 INSANE_SLASUL_DEAD
[ACHIEVEMENT] defined 152 UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 153 NIGHTMARE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 154 INSANE_UKLLMSWWIK_DEAD
[ACHIEVEMENT] defined 155 MASTER_JEWELER
[ACHIEVEMENT] defined 156 NIGHTMARE_MASTER_JEWELER
[ACHIEVEMENT] defined 157 INSANE_MASTER_JEWELER
[ACHIEVEMENT] defined 158 CURSE_ERASER
[ACHIEVEMENT] defined 159 NIGHTMARE_CURSE_ERASER
[ACHIEVEMENT] defined 160 INSANE_CURSE_ERASER
[ACHIEVEMENT] defined 161 EYE_OF_THE_STORM
[ACHIEVEMENT] defined 162 NIGHTMARE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 163 INSANE_EYE_OF_THE_STORM
[ACHIEVEMENT] defined 164 ANTIMAGIC
[ACHIEVEMENT] defined 165 NIGHTMARE_ANTIMAGIC
[ACHIEVEMENT] defined 166 INSANE_ANTIMAGIC
[ACHIEVEMENT] defined 167 ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 168 NIGHTMARE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 169 INSANE_ANTI_ANTIMAGIC
[ACHIEVEMENT] defined 170 WEST_PORTAL
[ACHIEVEMENT] defined 171 NIGHTMARE_WEST_PORTAL
[ACHIEVEMENT] defined 172 INSANE_WEST_PORTAL
[ACHIEVEMENT] defined 173 EAST_PORTAL
[ACHIEVEMENT] defined 174 NIGHTMARE_EAST_PORTAL
[ACHIEVEMENT] defined 175 INSANE_EAST_PORTAL
[ACHIEVEMENT] defined 176 SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 177 NIGHTMARE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 178 INSANE_SPYDRIC_INFESTATION
[ACHIEVEMENT] defined 179 SHADOW_CLONE
[ACHIEVEMENT] defined 180 NIGHTMARE_SHADOW_CLONE
[ACHIEVEMENT] defined 181 INSANE_SHADOW_CLONE
[ACHIEVEMENT] defined 182 ELEMENTALIST
[ACHIEVEMENT] defined 183 NIGHTMARE_ELEMENTALIST
[ACHIEVEMENT] defined 184 INSANE_ELEMENTALIST
[ACHIEVEMENT] defined 185 WARPER
[ACHIEVEMENT] defined 186 NIGHTMARE_WARPER
[ACHIEVEMENT] defined 187 INSANE_WARPER
[ACHIEVEMENT] defined 188 PYROMANCER
[ACHIEVEMENT] defined 189 NIGHTMARE_PYROMANCER
[ACHIEVEMENT] defined 190 INSANE_PYROMANCER
[ACHIEVEMENT] defined 191 CRYOMANCER
[ACHIEVEMENT] defined 192 NIGHTMARE_CRYOMANCER
[ACHIEVEMENT] defined 193 INSANE_CRYOMANCER
[LORE] defined 1 trollshaws-note-1
[LORE] defined 2 trollshaws-note-2
[LORE] defined 3 trollshaws-note-3
[LORE] defined 4 trollshaws-note-4
[LORE] defined 5 trollshaws-note-5
[LORE] defined 6 daikara-note-1
[LORE] defined 7 daikara-note-2
[LORE] defined 8 daikara-note-3
[LORE] defined 9 daikara-note-4
[LORE] defined 10 daikara-note-5
[LORE] defined 11 old-forest-note-1
[LORE] defined 12 old-forest-note-2
[LORE] defined 13 old-forest-note-3
[LORE] defined 14 old-forest-note-4
[LORE] defined 15 old-forest-note-5
[LORE] defined 16 infinite-dungeon-1
[LORE] defined 17 infinite-dungeon-2
[LORE] defined 18 infinite-dungeon-3
[LORE] defined 19 infinite-dungeon-4
[LORE] defined 20 blighted-ruins-note-1
[LORE] defined 21 blighted-ruins-note-2
[LORE] defined 22 blighted-ruins-note-3
[LORE] defined 23 blighted-ruins-note-4
[LORE] defined 24 tol-falas-note-1
[LORE] defined 25 tol-falas-note-2
[LORE] defined 26 tol-falas-note-3
[LORE] defined 27 tol-falas-note-4
[LORE] defined 28 tol-falas-note-5
[LORE] defined 29 troll-poem-1
[LORE] defined 30 troll-poem-2
[LORE] defined 31 necromancer-poem-1
[LORE] defined 32 necromancer-poem-2
[LORE] defined 33 last-hope-foundation-note-1
[LORE] defined 34 last-hope-foundation-note-2
[LORE] defined 35 last-hope-foundation-note-3
[LORE] defined 36 last-hope-foundation-note-4
[LORE] defined 37 last-hope-foundation-note-5
[LORE] defined 38 last-hope-foundation-note-6
[LORE] defined 39 last-hope-tolak-statue
[LORE] defined 40 last-hope-toknor-statue
[LORE] defined 41 last-hope-mirvenia-statue
[LORE] defined 42 angolwen-linaniil-lecture
[LORE] defined 43 iron-throne-profits-1
[LORE] defined 44 iron-throne-profits-2
[LORE] defined 45 iron-throne-profits-3
[LORE] defined 46 iron-throne-profits-4
[LORE] defined 47 iron-throne-reknor-edict
[LORE] defined 48 iron-throne-trade-ledger
[LORE] defined 49 iron-throne-last-words
[LORE] defined 50 sunwall-note-1
[LORE] defined 51 sunwall-note-2
[LORE] defined 52 sunwall-note-3
[LORE] defined 53 sunwall-note-4
[LORE] defined 54 spellhunt-note-1
[LORE] defined 55 grand-corruptor-draft
[INVENTORY] define slot 2 In main hand
[INVENTORY] define slot 3 In off hand
[INVENTORY] define slot 4 On fingers
[INVENTORY] define slot 5 Around neck
[INVENTORY] define slot 6 Light source
[INVENTORY] define slot 7 Main armor
[INVENTORY] define slot 8 Cloak
[INVENTORY] define slot 9 On head
[INVENTORY] define slot 10 Around waist
[INVENTORY] define slot 11 In your belt
[INVENTORY] define slot 12 On hands
[INVENTORY] define slot 13 On feet
[INVENTORY] define slot 14 Tool
[INVENTORY] define slot 15 Quiver
[INVENTORY] define slot 16 Mount
[INVENTORY] define slot 17 Second weapon set: In main hand
[INVENTORY] define slot 18 Second weapon set: In off hand
Lua Error: /data/talents.lua:20: attempt to call global 'newAchievement' (a nil value)
At [C]:-1 newAchievement
At /data/talents.lua:20 f
At /engine/interface/ActorTalents.lua:42 loadDefinition
At /mod/load.lua:91
At [C]:-1 require
At /engine/Module.lua:134 load
At /engine/Module.lua:198 instanciate
At /engine/utils.lua:887 showMainMenu
At /engine/init.lua:98
At [C]:-1 dofile
At /loader/init.lua:132
238 frames in 14.855 seconds = 16.0215 FPS
66 ticks in 14.782 seconds = 4.46489 TPS
3512593 ticks in 10 seconds = 351259 TPS
334 frames in 10.013 seconds = 33.3566 FPS
4065390 ticks in 10 seconds = 406539 TPS
334 frames in 10.012 seconds = 33.36 FPS
Re: [15b] Game loads, module won't start at all
Posted: Fri Nov 26, 2010 8:57 am
by darkgod
Woh uberstrange!
You did not change any of the game files I suppose?
Can you pastehere the content of the file in game/modules/tome/data/talents.lua please ?
Re: [15b] Game loads, module won't start at all
Posted: Fri Nov 26, 2010 4:59 pm
by Aoi
That's odd-- I'm getting this problem too, using 15b (Win). The strange part is that I was playing, died, dropped back to the main menu to start a new character... and nothing. Other saves are also refusing to load.
Ed. Then I re-downloaded 15b (Win), wiped out the entire T-Engine folder [saving the saves] and, in a moment of inspiration, logged out of my online profile. The last one seemed to solve it...
Re: [15b] Game loads, module won't start at all
Posted: Fri Nov 26, 2010 6:08 pm
by Ataraxzy
One thing I should add is that I never created an account. That may be an issue.
Re: [15b] Game loads, module won't start at all
Posted: Fri Nov 26, 2010 6:43 pm
by Dervis
I get this problem too... If I alt-tab or use other windows or do something while the game is starting it will break somewhere. I just wait doing nothing until the game is responding it will work well every time.
Try this approach, it might work for you.
Re: [15b] Game loads, module won't start at all
Posted: Sun Dec 05, 2010 8:13 pm
by Ataraxzy
Just a quick note, the laptop I was using died shortly thereafter as it decided that displaying to the monitor was a bad idea...
I'm on my old laptop now and the game runs just fine.