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amusing coincidence...or...?
Posted: Thu Nov 25, 2010 6:55 am
by teachu2die
possible bug:
the half-finished eternal bone giant at the end of the undead dungeon dropped bill's tree trunk....
and not a bug, but maybe a bit of a gripe - so its impossible to have an undead anti-magic user?
Re: amusing coincidence...or...?
Posted: Thu Nov 25, 2010 8:36 am
by martinuzz
Well, seeing that skeletons are created by some sort of magical process, it does make sense, not being able to do anti-magic as a skeleton.
Urist McBones, skeleton, disbelieves the feeble spell.
Urist McBones has crumbled to dust!
Also, bosses now only have a 25% chance of dropping their own unique artefact, and a 75% chance to drop another artefact.
So it's no bug finding Bill's trunk on the Paths of the Dead.
Re: amusing coincidence...or...?
Posted: Thu Nov 25, 2010 11:46 pm
by Taxorgian
I have had an antimagic skeleton berserker with no problems. Did you maybe give some magic junk to some nut standing in the wilderness? You have to go to a city to start the antimagic quest too unlike before.
Re: amusing coincidence...or...?
Posted: Fri Nov 26, 2010 1:54 am
by martinuzz
Well, okay. Technically, I guess it is possible to get a skeleton anti-magic user.
If you do not use any of the starting runes, and replace them with infusions.
But, it does not feel right.
Necromancy is a form of magic, so undead using anti-magic are paradoxical, if not a contradictio in terminis.
Re: amusing coincidence...or...?
Posted: Fri Nov 26, 2010 6:26 am
by teachu2die
i actually got the antimagic quest fine - even after i had used my runes many times (i failed the quest shortly thereafter when i impulsively fired up my shielding rune - antimagic isn't exactly essential w/ this character tho).
maybe undead shouldn't be able to get the antimagic quest, though? dunno...
Re: amusing coincidence...or...?
Posted: Fri Nov 26, 2010 5:09 pm
by teachu2die
martinuzz wrote:
Also, bosses now only have a 25% chance of dropping their own unique artefact, and a 75% chance to drop another artefact.
So it's no bug finding Bill's trunk on the Paths of the Dead.
right, i understand that's how it works right now - i was questioning whether or not that seems right, though? maybe bosses should 'keep' their artifacts until they are slain and failed to drop them?