Art Pricing
Posted: Sat Nov 13, 2010 9:59 am
Somehow I'm not sure the price for this belt is reasonable...
Though I'm not sure if its a randart or true Art...
Though I'm not sure if its a randart or true Art...
So we need a way to calculate prices for randarts, or have stores not generate them, 2 Stats +2-3 is much more worth than a single gold coin...Rakshasa wrote:Orange items are randarts.
Little OT: my game doesn't shows item pictures on inventory or shop, that column is always empty here. When I used the Windows version via Wine, some betas ago, it showed the pictures.
They are playing an unofficial svn release.vstat wrote:I've never run across a randart in T4. Is this some addon you're using ahead of time, or is this possible in the regular beta13?
Final Master wrote:They are playing an unofficial svn release.vstat wrote:I've never run across a randart in T4. Is this some addon you're using ahead of time, or is this possible in the regular beta13?
I play my compiled version from SVN too, but I'm using Arch Linux 64 bit here. I never get any images at dialogs: stores, inventory, pick up etc. The rest of the game is normal. Since T4 bundle the dependencies (AFAIK Gentoo devs don't like that, we must think about using system libs later), I don't know what is missing here.Vee wrote: The screenshot was made with the most recent SVN revision on a gentoo linux box. On a side note its much faster and stable since the particle fix/update... So the missing item images (is it just stores, or inventory/wield/use/etc. as well?) might rather be a problem with dependencies, or you might have changed some of the code yourself?
Vee