Traps (Possibly a feature)
Posted: Mon Nov 01, 2010 3:26 am
I noticed all the traps use code similar to this for temporary.
Considering traps always have a talent level of 1 (as far as I can tell) this seems like it should either be...
or just
temporary = 6
Then again maybe I'm missing a way to increase the level of the trapping talents in which case I'm way off base but since everything else works off self:getTalentLevel(self.T_TRAP_MASTERY) I'm guessing the trap life span was meant to scale as well.
Code: Select all
temporary = 5 + self:getTalentLevel(t)
Code: Select all
temporary = 5 + self:getTalentLevel(self.T_TRAP_MASTERY)
temporary = 6
Then again maybe I'm missing a way to increase the level of the trapping talents in which case I'm way off base but since everything else works off self:getTalentLevel(self.T_TRAP_MASTERY) I'm guessing the trap life span was meant to scale as well.