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Beta 13: minor problem when casting Identify

Posted: Fri Oct 29, 2010 12:05 pm
by PowerWyrm
Sometimes when you choose an item in the inventory and press "Enter", nothing happens. If you press "Esc" and check your inventory, the item is correctly identified. Just a problem with the inventory window not closing itself automatically...

Re: Beta 13: minor problem when casting Identify

Posted: Sun Oct 31, 2010 6:10 pm
by PowerWyrm
In fact it's not related to the window inventory:
[Identify] Old Man Willow's Barkwood true
Lua Error: /mod/class/interface/PlayerLore.lua:68: attempt to index field 'additional_lore' (a nil value)
At [C]:-1
At /mod/class/interface/PlayerLore.lua:68 additionalLore
At /mod/class/Object.lua:490 check
At /engine/interface/ObjectIdentify.lua:72 identify
At /data/talents/spells/divination.lua:62 action
At /engine/dialogs/ShowEquipInven.lua:147 use
At /engine/dialogs/ShowEquipInven.lua:46 fct
At /engine/ui/ListColumns.lua:242 onUse
At /engine/ui/ListColumns.lua:187 fct
At /engine/Mouse.lua:42 receiveMouse
At /engine/Mouse.lua:64 delegate
At /engine/ui/Dialog.lua:312 mouseEvent
At /engine/ui/Dialog.lua:167 fct
At /engine/Mouse.lua:42

Re: Beta 13: minor problem when casting Identify

Posted: Sun Oct 31, 2010 6:11 pm
by darkgod
Probably used an old quickbirth, I nee to disable it between versions

Re: Beta 13: minor problem when casting Identify

Posted: Sun Oct 31, 2010 6:11 pm
by PowerWyrm
This happens with all artifacts in beta 13. And from a clean install/new char.

Re: Beta 13: minor problem when casting Identify

Posted: Sun Oct 31, 2010 6:14 pm
by PowerWyrm
darkgod wrote:Probably used an old quickbirth, I nee to disable it between versions
Hmm now that you mention it...
I installed beta 13 from scratch and started a new char, but with the same name as an existing one. So I guess the game took some info from old settings in \T-Engine\4.0\tome\save.