Alchemist bomb types
Posted: Sun Oct 24, 2010 11:30 pm
Firstly, it would be nice if the bomb damage were shown when you view the gem, so you don't have to extract it just to find out what it will do.
Beyond that, either I can't figure out some of them, or they just don't work.
Bloodstone is supposed to "regen 10% of max life" when used as a bomb. I tried using it, and it didn't affect my hitpoints at all.
Pearl says it does an extra 1 LITE damage, which is pretty lame for a level 5 gem, and this doesn't happen anyway.
Moonstone has a 20% to stun, but I haven't seen it stun yet.
I know that some of them work, e.g. arcane splash, fire splash (I haven't tested all the elemental splashes). Of course, alchemist resistance doesn't apply to splash damage (intentional?), so I never use those ones anyway. Lapis Lazuli (mana regen) and topaz (range) work. Diamond seems to work (good, since that's the main one I use).
Quarts (spellknockback) really doesn't work:
Beyond that, either I can't figure out some of them, or they just don't work.
Bloodstone is supposed to "regen 10% of max life" when used as a bomb. I tried using it, and it didn't affect my hitpoints at all.
Pearl says it does an extra 1 LITE damage, which is pretty lame for a level 5 gem, and this doesn't happen anyway.
Moonstone has a 20% to stun, but I haven't seen it stun yet.
I know that some of them work, e.g. arcane splash, fire splash (I haven't tested all the elemental splashes). Of course, alchemist resistance doesn't apply to splash damage (intentional?), so I never use those ones anyway. Lapis Lazuli (mana regen) and topaz (range) work. Diamond seems to work (good, since that's the main one I use).
Quarts (spellknockback) really doesn't work:
[LOG] James casts Throw Bomb.
USING table: 0x19767d80 Throw Bomb
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] final dam 0
[LOG] James hits golem (servant of James) for #GREEN#0.00 acid damage#LAST#.
checkHit 124 5
=> chance to hit 95
[LOG] Golem (servant of James) resists!
stack traceback:
/data/damage_types.lua:463: in function 'projector'
/data/talents/spells/explosives.lua:75: in function 'damtype'
/engine/interface/ActorProject.lua:105: in function 'project'
/data/talents/spells/explosives.lua:64: in function 'action'
/engine/interface/ActorTalents.lua:117: in function </engine/interface/ActorTalents.lua:111>
Lua Error: /engine/interface/GameTargeting.lua:89: /data/damage_types.lua:463: attempt to index local 'tmp' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:89 fct
At /engine/interface/GameTargeting.lua:95 targetMode
[SPELL CRIT %] 33.9
[LOG] James's spell looks more powerful!
[PROJECTOR] starting dam 0
[PROJECTOR] after difficulty dam 0
[PROJECTOR] res 0 1 on dam 0
[PROJECTOR] final dam 0
[LOG] James hits golem (servant of James) for #GREEN#0.00 acid damage#LAST#.
stack traceback:
/data/damage_types.lua:463: in function 'projector'
/data/talents/spells/explosives.lua:75: in function 'damtype'
/engine/interface/ActorProject.lua:105: in function 'project'
/data/talents/spells/explosives.lua:64: in function 'action'
/engine/interface/ActorTalents.lua:117: in function </engine/interface/ActorTalents.lua:111>
Lua Error: /engine/interface/GameTargeting.lua:89: /data/damage_types.lua:463: attempt to index local 'tmp' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:89 fct
At /engine/interface/GameTargeting.lua:95 targetMode
At /engine/interface/GameTargeting.lua:141 ?
At /engine/KeyBind.lua:198