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Disruption shield bug

Posted: Sat Oct 23, 2010 5:56 pm
by yufra
Lillith the Anorithil may not be able to save Middle Earth, but she sure is squashing some bugs on the way. :D Made it to the Spider Cave and some AoE's on a faerlhing looked wrong. Sure enough I found this in the stdout:

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stack traceback:
	/mod/class/Actor.lua:561: in function </mod/class/Actor.lua:532>
	(tail call): ?
	/engine/interface/ActorLife.lua:63: in function 'takeHit'
	/data/damage_types.lua:78: in function 'projector'
	/data/damage_types.lua:332: in function 'projector'
	/engine/interface/ActorProject.lua:121: in function 'project'
	/data/talents/divine/star-fury.lua:153: in function 'action'
	/engine/interface/ActorTalents.lua:117: in function </engine/interface/ActorTalents.lua:111>
Lua Error: /engine/interface/GameTargeting.lua:89: /mod/class/Actor.lua:561: attempt to index global 't' (a nil value)
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/GameTargeting.lua:89 fct
	At /engine/interface/GameTargeting.lua:95 targetMode
	At /engine/interface/GameTargeting.lua:146 ?
	At /engine/KeyBind.lua:198 
It looks like line 561 in mod/class/Actor.lua should be changed to:

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self:forceUseTalent(self.T_DISRUPTION_SHIELD, {ignore_energy=true})

Re: Disruption shield bug

Posted: Sat Oct 23, 2010 6:05 pm
by darkgod
Fixed already! ah ! :)