Disruption shield bug
Posted: Sat Oct 23, 2010 5:56 pm
Lillith the Anorithil may not be able to save Middle Earth, but she sure is squashing some bugs on the way.
Made it to the Spider Cave and some AoE's on a faerlhing looked wrong. Sure enough I found this in the stdout:
It looks like line 561 in mod/class/Actor.lua should be changed to:

Code: Select all
stack traceback:
/mod/class/Actor.lua:561: in function </mod/class/Actor.lua:532>
(tail call): ?
/engine/interface/ActorLife.lua:63: in function 'takeHit'
/data/damage_types.lua:78: in function 'projector'
/data/damage_types.lua:332: in function 'projector'
/engine/interface/ActorProject.lua:121: in function 'project'
/data/talents/divine/star-fury.lua:153: in function 'action'
/engine/interface/ActorTalents.lua:117: in function </engine/interface/ActorTalents.lua:111>
Lua Error: /engine/interface/GameTargeting.lua:89: /mod/class/Actor.lua:561: attempt to index global 't' (a nil value)
At [C]:-1
At [C]:-1 error
At /engine/interface/GameTargeting.lua:89 fct
At /engine/interface/GameTargeting.lua:95 targetMode
At /engine/interface/GameTargeting.lua:146 ?
At /engine/KeyBind.lua:198
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self:forceUseTalent(self.T_DISRUPTION_SHIELD, {ignore_energy=true})