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Most traps from trapping talents do not disappear
Posted: Sat Oct 16, 2010 9:32 pm
by yufra
Only the Explosion trap in the Trapping talents is added to the game's ticking (game.level:addEntity), and thus the rest of the traps stay on the map until triggered.
Re: Most traps from trapping talents do not disappear
Posted: Sun Oct 17, 2010 12:10 am
by darkgod
Oups! Thanks
Re: Most traps from trapping talents do not disappear
Posted: Sun Oct 17, 2010 3:00 pm
by Fela
And why would that not be reasonable?
Regular traps even stay AFTER being triggered (most of them anyway).
Is that really intended, btw?
Re: Most traps from trapping talents do not disappear
Posted: Sun Oct 17, 2010 3:15 pm
by darkgod
Yes because if they persisted you could spend hundred of turns trapping a corridor with explosion/bear traps and no bosses could survive
Re: Most traps from trapping talents do not disappear
Posted: Sun Oct 17, 2010 3:21 pm
by edge2054
What about making each trap sustained DG? Or giving the rogue a certain number of sustained trap slots.
In other words, you cast Trap 1 and it pulls up a menu, you drop the trap you want and Trap 1 stays until you quit sustaining it.
Each of these 'slots' would be one trap the rogue could have out.