[beta12b] Armour skill cooldowns?
Posted: Thu Oct 14, 2010 3:41 pm
I have no idea what instigated this, so I'll have to put up a big chunk of stdout.
Apparently... my armour training has just finished cooling down? It happens later too, with heavy armour training.
I was just fighting a skeleton archer and a banshee in Tol Falas, and it doesn't seem to have any ill effects. Does the banshee have an ability that activates skill cooldowns?
Code: Select all
[LOG] Arbiter hits skeleton archer for #aaaaaa#137.00 physical damage#LAST#.
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 0 1 on dam 18.75
[PROJECTOR] final dam 18.75
[LOG] Arbiter hits skeleton archer for #1133F3#18.75 cold damage#LAST#.
checkHit 8 5
=> chance to hit 61.394335230684
[LOG] Skeleton archer is frozen!
addTmpVal stunned 1 :=: 2 2
addTmpVal frozen 1 :=: 3 3
[LOG] #00ff00#Talent Massive Armour Training is ready to use.
[ATTACK] attacking with Ringil, the glittering sword of Fingolfin
[COMBAT DAMAGE] power(1.538656) totstat(61.000000) talent_mod(2.081665)
[ATTACK] to skeleton archer :: 130.25399212089 10 5 :: 1
checkHit 88.5 17.45
=> chance to hit 95
[ATTACK] raw dam 130.25399212089 versus 5 with APR 10
[ATTACK] after range 156
[PHYS CRIT %] 11.2
[ATTACK] after crit 156
[ATTACK] after mult 156
[PROJECTOR] starting dam 156
[PROJECTOR] after difficulty dam 156
[PROJECTOR] res 0 1 on dam 156
[PROJECTOR] final dam 156
[LOG] Arbiter hits skeleton archer for #aaaaaa#156.00 physical damage#LAST#.
[PROJECTOR] starting dam 15
[PROJECTOR] after difficulty dam 15
[PROJECTOR] res 0 1 on dam 18.75
[PROJECTOR] final dam 18.75
Code: Select all
[LOG] #00ff00#Talent Massive Armour Training is ready to use.
Code: Select all
[LOG] Arbiter hits skeleton archer for #aaaaaa#179.00 physical damage#LAST#.
[LOG] Arbiter killed skeleton archer!
banshee 54050 dumb ai talents can use Silence T_SILENCE
banshee 54050 dumb ai talents can use Mind Disruption T_MIND_DISRUPTION
dumb ai uses T_MIND_DISRUPTION
[LOG] Banshee casts Mind Disruption.
USING table: 082DE6E8 Mind Disruption
checkHit 41 15.75
=> chance to hit 95
[LOG] Arbiter wanders around!.
addTmpVal confused 80 :=: 0 352
Effect duration reduction < 5
Effect duration reduction > 4
[LOG] #00ff00#Talent Heavy Armour Training is ready to use.
[LOG] You pickup 0.50 gold pieces.
[LOG] There is an item here: #B4B4B4#yew longbow#LAST#
[ATTACK] attacking with innate combat
[COMBAT DAMAGE] power(0.765685) totstat(37.500000) talent_mod(1.000000)
[ATTACK] to Arbiter :: 19.142135623731 100 47.32 :: 1
checkHit 26 56.85
=> chance to hit 5
[LOG] Banshee misses Arbiter.
[LOG] Arbiter ripostes!
[ATTACK] attacking with Ringil, the glittering sword of Fingolfin
[COMBAT DAMAGE] power(1.538656) totstat(61.000000) talent_mod(2.081665)
[ATTACK] to banshee :: 130.25399212089 10 0 :: 1
checkHit 88.5 30.649091163061
=> chance to hit 95
[ATTACK] raw dam 130.25399212089 versus 0 with APR 10
[ATTACK] after range 175
[PHYS CRIT %] 11.2
[ATTACK] after crit 175
[ATTACK] after mult 175