Item destruction from periodic damage and shields
Posted: Tue Oct 12, 2010 7:28 am
Could this be disabled or toned down a bit?
IMO only initial spell/trap damage should consume potions or scrolls.
Currently the deciding factor on how many healing potions are used up during something like the demon event seems not to be how much i am hurt, but instead the quota of Dollogs spawned (35 acid damage, twice per turn). Likewise Vor pride usually eats up all my scrolls from fire damage ticking AFTER fire blasts.
Alternatively a shop where potions and scrolls can be turned into their proof counterparts might be a serious thought, spare money not being an issue.
IMO only initial spell/trap damage should consume potions or scrolls.
Currently the deciding factor on how many healing potions are used up during something like the demon event seems not to be how much i am hurt, but instead the quota of Dollogs spawned (35 acid damage, twice per turn). Likewise Vor pride usually eats up all my scrolls from fire damage ticking AFTER fire blasts.
Alternatively a shop where potions and scrolls can be turned into their proof counterparts might be a serious thought, spare money not being an issue.