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A few small UI issues

Posted: Mon Oct 11, 2010 4:21 pm
by asdu
1. Hotkey 32 doesn't exist, it just replicates hotkey 31

2. in the (w)ield and (d)rop menus (and possibly other menus as well?) items are shifted down by one letter: i.e. trying to wield the item labeled as "a" does nothing, wielding "b" actually wields "a", etc. In the (g)et menu, items correspond to the displayed letters, but the list starts with "b"

3. in the (g)et menu, encumbrance doesn't get updated when you pick something up

4 in the talents window you can't select a talent by its letter. I also think this window should display a talent's currently assigned hotkey and remaining turns of cooldown

Re: A few small UI issues

Posted: Mon Oct 11, 2010 4:24 pm
by darkgod
Most of those should be fixed for beta13, if not you can spank me ! :)

Re: A few small UI issues

Posted: Mon Oct 11, 2010 4:30 pm
by Feanor.81
asdu wrote:I also think this window should display a talent's currently assigned hotkey and remaining turns of cooldown
I second this, it would be really helpful to have the cooldown shown here, too. Now, the only way to check for a talent cooldown is to have it bound to a hotkey, but I'm used to delete hotkeys for talents I use rarely or that have a long cooldown (e.g. Ammo Creation), especially now that the new mouse interface would list them in any case to remind me they are there.
At the present moment, I'm forced to temporarily hotkey the talent just to check the remaining cooldown, then delete the hotkey again (Plus, I do not really use the talent list, since I mostly have the npc list turned on.)

Re: A few small UI issues

Posted: Mon Oct 11, 2010 4:54 pm
by greycat
I like to bind the sustainable or long-cooldown talents to either the Ctrl-* or Shift-* screen, and then I can check on them with Page Down or Page Up.

(It would still be nice to see the additional info on the "m" screen.)

(Can you tell I use the keyboard almost exclusively?)

Re: A few small UI issues

Posted: Mon Oct 11, 2010 5:53 pm
by Grey
Would also be nice if there was some way of telling how many turns are left on an activated talent (or for it to simply say "s" for sustained), preferably on the left-hand window where the currently active talents are displayed.