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[beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 9:56 am
by Massimiliano Marangio
Some minor bugs and issues.
- 1) Diggers don't work yet?
2) Boots of uncanny dodging don't show the increased ranged defence bonus in the description
3) Slotted belts should have a description; perhaps there are some similar issues with the other cloaks/gloves/belts
4) If an item has a prerequisite, the green/red colour of the prerequisite is also used for the description
5) A quasit levels as a caster according to the code (should be warrior)
6) The diamond gem has still 2x CUN+5 (it was fixed for the other gems)
7) Bloodrage (temporary increased strength) should be deactivated before entering the wilderness map (did not check it)
Re: [beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 11:41 am
by PowerWyrm
Diggers work. You just need to (u)se them... and repeat a few times (took me 4 tries in Trollshaws to cut down a tree for example). Sounds like digging is implemented like in Angband with a % chance of actually digging something.
Re: [beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 1:34 pm
by Massimiliano Marangio
PowerWyrm wrote:Diggers work. You just need to (u)se them... and repeat a few times (took me 4 tries in Trollshaws to cut down a tree for example). Sounds like digging is implemented like in Angband with a % chance of actually digging something.
Well, I tried several times to dig different tiles, and it never worked. The log only shows
Code: Select all
[LOG] Digging starts...
[LOG] Digged for 20 turns.
106 frames in 10.054 seconds = 10.5431 FPS
421 ticks in 10.424 seconds = 40.3876 TPS
[LOG] Digging starts...
[LOG] Digged for 20 turns.
[LOG] Digging starts...
[LOG] Digged for 20 turns.
and so on.
Re: [beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 2:14 pm
by Fela
Ditto.
Re: [beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 6:00 pm
by Final Master
I've successfully dug several things, trees, sandwalls, and stone. It just may take three or four uses of your pickaxe.
Re: [beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 9:37 pm
by Repton
Massimiliano Marangio wrote:PowerWyrm wrote:Diggers work. You just need to (u)se them... and repeat a few times (took me 4 tries in Trollshaws to cut down a tree for example). Sounds like digging is implemented like in Angband with a % chance of actually digging something.
Well, I tried several times to dig different tiles, and it never worked. The log only shows
Code: Select all
[LOG] Digging starts...
[LOG] Digged for 20 turns.
106 frames in 10.054 seconds = 10.5431 FPS
421 ticks in 10.424 seconds = 40.3876 TPS
[LOG] Digging starts...
[LOG] Digged for 20 turns.
[LOG] Digging starts...
[LOG] Digged for 20 turns.
and so on.
Where are you trying to dig? I remember not having much luck digging in the maze -- not even with a Dig spell.
Re: [beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 10:43 pm
by madmonk
Repton wrote:I remember not having much luck digging in the maze -- not even with a Dig spell.
You won't be able to dig in the Maze it is all impassable walls.
Re: [beta 12b] Minor bugs and issues
Posted: Mon Oct 11, 2010 10:51 pm
by yufra
Maybe what is needed is better feedback for the player, a log message suggesting how (un)likely a particularly dig will be.
Re: [beta 12b] Minor bugs and issues
Posted: Tue Oct 12, 2010 9:10 pm
by Massimiliano Marangio
Digging worked with a new character on another computer - the problem lies probably in my self-compiled version.
Re: [beta 12b] Minor bugs and issues
Posted: Thu Oct 14, 2010 7:47 am
by Repton
Just spent a lot of time (30+ goes) attempting to dig in carn dum, to no effect.
Re: [beta 12b] Minor bugs and issues
Posted: Thu Oct 14, 2010 7:57 am
by darkgod
Are you sure there are no NPCs in sight ?
Re: [beta 12b] Minor bugs and issues
Posted: Thu Oct 14, 2010 8:10 am
by Repton
Yup.
This is with a pick axe of the badger (dig speed 18 turns). DIgging into rocky mountain.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
1238 ticks in 10.055 seconds = 123.123 TPS
333 frames in 10.012 seconds = 33.2601 FPS
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
[LOG] Digging starts...
[LOG] Digged for 19 turns.
Re: [beta 12b] Minor bugs and issues
Posted: Thu Oct 14, 2010 8:12 am
by trev
Just while we're here....
Digged for 19 turns???
