Page 1 of 1

Stealth and armors

Posted: Fri Oct 08, 2010 2:42 pm
by Feanor.81
So, I just got from Old Bill a shiny pair of stealthy iron boots of uncanny dodging.

Now, since my character is a wannabe rogue, it would be nice to wear them to get the stealth bonus; the problem is, Stealth is supposed to be inhibited by heavy and massive armors. A quick peep to the code showed that a call to getInven("BODY") is made to obtain the worn armor type. Maybe then only torso armors are being taken into account to check if Stealth can be activated?

Either way I see a problem: if only torso armors count, I would change Stealth talent's description to explicitly state this, since the way it is now is a bit confusing for the reader; otherwise, since having a stealthy ego on heavy and massive armor boots would be quite pointless, I would prevent generating such objects with the stealthy ego type in the first place.

Re: Stealth and armors

Posted: Fri Oct 08, 2010 6:48 pm
by Final Master
I would vote that stealth on boots be limited to cloth boots, sense I would imagine that heavy metal boots would be loud no matter what...

Re: Stealth and armors

Posted: Fri Oct 08, 2010 8:18 pm
by darkgod
done