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[b12b] Game remembers maximised window size in a free window
Posted: Wed Oct 06, 2010 9:55 pm
by Grey
Uh, dunno if that topic makes real sense...
Basically, I play TOME in a maximised window, so it takes up the full screen whilst still giving me easy access to other applications (like the forums

). However when restarting the application it starts as a free (non-maximised) window, but the same size as if it were maximised (and thus going off the screen). Game should either remember to start maximised, or remember the window size from before it was maximised.
Re: [b12b] Game remembers maximised window size in a free wi
Posted: Wed Oct 06, 2010 10:16 pm
by darkgod
That's probably not very doable easily, sdl does not give me such info IIRC
Re: [b12b] Game remembers maximised window size in a free wi
Posted: Thu Oct 07, 2010 12:45 am
by getter77
I'm utterly ignorant, but what about a...script or something...whereby upon the initializing of the closing down procedure of a game of ToME 4 it reverts back to the default small res window? The player would still have to maximize it again on a subsequent play, but that's better than having a window stretching beyond the monitor. I've had a habit of this display style myself in many a game over the years...
I guess one could personally shrink the window back down manually before closing out a session, but 1 step for the player is better than 2 or so~

Re: [b12b] Game remembers maximised window size in a free wi
Posted: Thu Oct 07, 2010 12:57 am
by Gwai
I think the game remembers the window size now, because that was a requested feature.
Re: [b12b] Game remembers maximised window size in a free wi
Posted: Thu Oct 07, 2010 7:36 am
by Grey
The current overstretching is still fixed by a single maximization command, so it's not a big issue. One solution might be if the game remembers the window position as well as size - that way it shouldn't stretch off the screen.