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no quest list in 12b?
Posted: Tue Oct 05, 2010 6:23 pm
by Teber2
CTRL + Q does not get me a quest list. still running linux ubuntu.
did a compile and run both compiles in gdb. here's some output:
Code: Select all
Lua Error: /engine/dialogs/ShowQuests.lua:67: attempt to call method 'desc' (a nil value)
At [C]:-1 desc
At /engine/dialogs/ShowQuests.lua:67 generateList
At /engine/dialogs/ShowQuests.lua:34 init
At /engine/class.lua:64 new
At /mod/class/Game.lua:763 ?
At /engine/KeyBind.lua:198
4 ticks in 12.158 seconds = 0.329001 TPS
328 frames in 10.013 seconds = 32.7574 FPS
323 frames in 10.018 seconds = 32.242 FPS
101 ticks in 15.513 seconds = 6.51067 TPS
Lua Error: /engine/dialogs/ShowQuests.lua:67: attempt to call method 'desc' (a nil value)
At [C]:-1 desc
At /engine/dialogs/ShowQuests.lua:67 generateList
At /engine/dialogs/ShowQuests.lua:34 init
At /engine/class.lua:64 new
At /mod/class/Game.lua:763 ?
At /engine/KeyBind.lua:198
332 frames in 10.024 seconds = 33.1205 FPS
6 ticks in 12.182 seconds = 0.49253 TPS
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
[COROUTINE] registering savefilepipe thread: 0x35a4b80
[ENGINE] Switching to turn based
[SAVEFILE PIPE] new save running in the pipe: Elvira game :: game.teag :: table: 0x15d2d10 => table: 0x17c2e30
[LOG] Saving done.
[MAIN] rebooting lua state
239 frames in 15.18 seconds = 15.7444 FPS
stack traceback:
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
4 ticks in 10.854 seconds = 0.368528 TPS
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: Lua 5.1
[ENGINE LOADER] available from dir: te4 0 9 12
[ENGINE LOADER] sorted: te4 0 9 12
[ENGINE LOADER] loading engine: 0 9 12 te4
[ENGINE LOADER] using directory engine: /engines/default/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping HOTKEY_12 table: 0x995b20
Remapping HOTKEY_11 table: 0x995b70
[ENGINE] Switching to turn based
[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] news Welcome to T-Engine and the Tales of Middle-earth
Latest engine version available: te4 0 9 10
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
[Thread 0x7fffe9f0b710 (LWP 2550) exited]
[Thread 0x7fffef435710 (LWP 2546) exited]
[Thread 0x7fffea70c710 (LWP 2549) exited]
Program exited normally.
(gdb)
Re: no quest list in 12b?
Posted: Tue Oct 05, 2010 6:36 pm
by Charlatan73
I'm able to bring up the quest list with the ctrl-q as normal. Maybe try re-installing?
Re: no quest list in 12b?
Posted: Tue Oct 05, 2010 6:48 pm
by Teber2
Charlatan73 wrote:I'm able to bring up the quest list with the ctrl-q as normal. Maybe try re-installing?
was about to post about this. the bug occurred when re-creating an older character. built a brand new archmage and the quest list is there as should be.
Re: no quest list in 12b?
Posted: Tue Oct 05, 2010 9:00 pm
by Mushroomhermit
"j" now brings up the quest log.
Re: no quest list in 12b?
Posted: Wed Oct 06, 2010 12:15 pm
by Teber2
it happened again. after i accepted the mage quest. as i recall this was the case on the earlier occurence, after giving him a staff. tried again, this time just listening. quest log is still there.
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 2:27 pm
by Teber2
i tried a clean install. the following happened:
1. could no longer play archmages (as expected)
2. all former achievements were gone (as expected)
3. could select player race skeletons
4. the quest list was there all the time
5. when my character was hurt with many hostiles in sight, the game simply stopped
6. completed mage's quest
7. created an archmage
8. no more quest list
9. the old achievements mysteriously reappeared (?)
here's the gdb output:
Code: Select all
99 ***
AI took for target 15704 forest troll :: 346 Elvira 229 <400
[LOG] #00ff00#Talent Manathrust is ready to use.
AI took for target 15678 fiery wyrmic uruk-hai :: 346 Elvira 197 < 400
AI took for target 15682 uruk-hai :: 346 Elvira 170 <400
333 frames in 10.019 seconds = 33.2369 FPS
[LOG] Elvira casts Manathrust.
USING table: 0xa9e7558 Manathrust
69 ticks in 11.361 seconds = 6.07341 TPS
[SPELL CRIT %] 4.6
[PROJECTOR] starting dam 50.373375685792
[PROJECTOR] after difficulty dam 50.373375685792
[PROJECTOR] res 0 1 on dam 50.373375685792
[PROJECTOR] final dam 50.373375685792
[LOG] Elvira hits uruk-hai for #PURPLE#50.37 arcane damage#LAST#.
[LOG] #00ff00#Talent Manathrust is ready to use.
AI took for target 15680 uruk-hai :: 346 Elvira 197 <400
AI took for target 15682 uruk-hai :: 346 Elvira 100 <400
AI took for target 15678 fiery wyrmic uruk-hai :: 346 Elvira 85 < 400
AI took for target 15680 uruk-hai :: 346 Elvira 122 <400
[LOG] Elvira casts Flame.
USING table: 0xa9e99f8 Flame
[SPELL CRIT %] 4.6
Adding entity 15730 after 346
[PROJECTOR] starting dam 53.981812455834
[PROJECTOR] after difficulty dam 53.981812455834
[PROJECTOR] res -50 1.5 on dam 53.981812455834
[PROJECTOR] final dam 80.972718683752
[LOG] Elvira hits forest troll for #LIGHT_RED#80.97 fire damage#LAST#.
[LOG] Forest troll is on fire!
[PROJECTOR] starting dam 17.993937485278
[PROJECTOR] after difficulty dam 17.993937485278
[PROJECTOR] res -50 1.5 on dam 17.993937485278
[PROJECTOR] final dam 26.990906227917
[LOG] Elvira hits forest troll for #LIGHT_RED#26.99 fire damage#LAST#.
331 frames in 10.021 seconds = 33.0306 FPS
[PROJECTOR] starting dam 17.993937485278
[PROJECTOR] after difficulty dam 17.993937485278
[PROJECTOR] res -50 1.5 on dam 17.993937485278
[PROJECTOR] final dam 26.990906227917
[LOG] Elvira hits forest troll for #LIGHT_RED#26.99 fire damage#LAST#.
92 ticks in 11.681 seconds = 7.87604 TPS
[PROJECTOR] starting dam 17.993937485278
[PROJECTOR] after difficulty dam 17.993937485278
[PROJECTOR] res -50 1.5 on dam 17.993937485278
[PROJECTOR] final dam 26.990906227917
[LOG] Elvira hits forest troll for #LIGHT_RED#26.99 fire damage#LAST#.
[LOG] Elvira killed forest troll!
100 ***
[LOG] #00ff00#Talent Flame is ready to use.
[LOG] Elvira casts Manathrust.
USING table: 0xa9e7558 Manathrust
[SPELL CRIT %] 4.6
[PROJECTOR] starting dam 50.373375685792
[PROJECTOR] after difficulty dam 50.373375685792
[PROJECTOR] res 0 1 on dam 50.373375685792
[PROJECTOR] final dam 50.373375685792
[LOG] Elvira hits uruk-hai for #PURPLE#50.37 arcane damage#LAST#.
[LOG] Elvira casts Flame.
USING table: 0xa9e99f8 Flame
[SPELL CRIT %] 4.6
Adding entity 15731 after 346
[PROJECTOR] starting dam 53.981812455834
[PROJECTOR] after difficulty dam 53.981812455834
[PROJECTOR] res 0 1 on dam 53.981812455834
[PROJECTOR] final dam 53.981812455834
[LOG] Elvira hits uruk-hai for #LIGHT_RED#53.98 fire damage#LAST#.
[LOG] Elvira killed uruk-hai!
101 ***
[LOG] Elvira casts Lightning.
USING table: 0xd5b7888 Lightning
[SPELL CRIT %] 4.6
[PROJECTOR] starting dam 57
[PROJECTOR] after difficulty dam 57
[PROJECTOR] res 0 1 on dam 57
[PROJECTOR] final dam 57
[LOG] Elvira hits fiery wyrmic uruk-hai for #ROYAL_BLUE#57.00 lightning damage#LAST#.
fiery wyrmic uruk-hai 15678 dumb ai talents can use Wing Buffet T_WING_BUFFET
fiery wyrmic uruk-hai 15678 dumb ai talents can use Bellowing Roar T_BELLOWING_ROAR
fiery wyrmic uruk-hai 15678 dumb ai talents can use Fire Breath T_FIRE_BREATH
dumb ai uses T_FIRE_BREATH
[Equilibrium] Use chance: 94.226497308104 :: 0
[LOG] Fiery wyrmic uruk-hai breathes fire!
USING table: 0x860bf10 Fire Breath
[PROJECTOR] starting dam 31
[PROJECTOR] after difficulty dam 31
[PROJECTOR] res 0 1 on dam 31
[PROJECTOR] final dam 31
[LOG] Fiery wyrmic uruk-hai hits Elvira for #LIGHT_RED#31.00 fire damage#LAST#.
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[LOG] Elvira is on fire!
[SOUND] loading from /data/sound/talents/breath.wav :=: userdata: 0x98d8e2c
[LOG] #00ff00#Talent Manathrust is ready to use.
[PROJECTOR] starting dam 10.333333333333
[PROJECTOR] after difficulty dam 10.333333333333
[PROJECTOR] res 0 1 on dam 10.333333333333
[PROJECTOR] final dam 10.333333333333
[LOG] Fiery wyrmic uruk-hai hits Elvira for #LIGHT_RED#10.33 fire damage#LAST#.
328 frames in 10.022 seconds = 32.728 FPS
[LOG] Elvira casts Manathrust.
USING table: 0xa9e7558 Manathrust
50 ticks in 10.157 seconds = 4.92271 TPS
[SPELL CRIT %] 4.6
[LOG] Elvira's spell looks more powerful!
[PROJECTOR] starting dam 75.560063528688
[PROJECTOR] after difficulty dam 75.560063528688
[PROJECTOR] res 0 1 on dam 75.560063528688
[PROJECTOR] final dam 75.560063528688
[LOG] Elvira hits fiery wyrmic uruk-hai for #PURPLE#75.56 arcane damage#LAST#.
[LOG] Elvira killed fiery wyrmic uruk-hai!
102 ***
[LOG] #00ff00#Talent Flame is ready to use.
[PROJECTOR] starting dam 10.333333333333
[PROJECTOR] after difficulty dam 10.333333333333
[PROJECTOR] res 0 1 on dam 10.333333333333
[PROJECTOR] final dam 10.333333333333
[LOG] Fiery wyrmic uruk-hai hits Elvira for #LIGHT_RED#10.33 fire damage#LAST#.
[LOG] Lightning is still on cooldown for 1 turns.
[LOG] Elvira casts Flame.
USING table: 0xa9e99f8 Flame
[SPELL CRIT %] 4.6
Adding entity 15732 after 346
[PROJECTOR] starting dam 53.981812455834
[PROJECTOR] after difficulty dam 53.981812455834
[PROJECTOR] res 0 1 on dam 53.981812455834
[PROJECTOR] final dam 53.981812455834
[LOG] Elvira hits uruk-hai for #LIGHT_RED#53.98 fire damage#LAST#.
[LOG] Uruk-hai is on fire!
[PROJECTOR] starting dam 17.993937485278
[PROJECTOR] after difficulty dam 17.993937485278
[PROJECTOR] res 0 1 on dam 17.993937485278
[PROJECTOR] final dam 17.993937485278
[LOG] Elvira hits uruk-hai for #LIGHT_RED#17.99 fire damage#LAST#.
[LOG] #00ff00#Talent Lightning is ready to use.
[PROJECTOR] starting dam 10.333333333333
[PROJECTOR] after difficulty dam 10.333333333333
[PROJECTOR] res 0 1 on dam 10.333333333333
[PROJECTOR] final dam 10.333333333333
[LOG] Fiery wyrmic uruk-hai hits Elvira for #LIGHT_RED#10.33 fire damage#LAST#.
329 frames in 10.018 seconds = 32.8409 FPS
[LOG] Elvira casts Chain Lightning.
USING table: 0xd5beb68 Chain Lightning
30 ticks in 11.152 seconds = 2.6901 TPS
[Chain lightning] targetting 3 16 from 0 16
[Chain lightning] looking for more targets 4 at 3 16 radius 10 from uruk-hai
[Chain lightning] found possible actor wolf 3 17 distance 1
[Chain lightning] Found targets: 1
[Chain lightning] jumping from 0 16 to 3 16
[SPELL CRIT %] 4.6
[PROJECTOR] starting dam 32
[PROJECTOR] after difficulty dam 32
[PROJECTOR] res 0 1 on dam 32
[PROJECTOR] final dam 32
[LOG] Elvira hits uruk-hai for #ROYAL_BLUE#32.00 lightning damage#LAST#.
[Chain lightning] jumping from 3 16 to 3 17
[SPELL CRIT %] 4.6
[PROJECTOR] starting dam 30.4
[PROJECTOR] after difficulty dam 30.4
[PROJECTOR] res 0 1 on dam 30.4
[PROJECTOR] final dam 30.4
[LOG] Elvira hits wolf for #ROYAL_BLUE#30.40 lightning damage#LAST#.
[PROJECTOR] starting dam 17.993937485278
[PROJECTOR] after difficulty dam 17.993937485278
[PROJECTOR] res 0 1 on dam 17.993937485278
[PROJECTOR] final dam 17.993937485278
[LOG] Elvira hits uruk-hai for #LIGHT_RED#17.99 fire damage#LAST#.
[LOG] Elvira killed uruk-hai!
103 ***
[LOG] #00ff00#Talent Manathrust is ready to use.
[LOG] Elvira stops burning.
[LOG] Elvira casts Manathrust.
USING table: 0xa9e7558 Manathrust
331 frames in 10.024 seconds = 33.0207 FPS
[SPELL CRIT %] 4.6
[LOG] Elvira's spell looks more powerful!
[PROJECTOR] starting dam 75.560063528688
[PROJECTOR] after difficulty dam 75.560063528688
[PROJECTOR] res 0 1 on dam 75.560063528688
[PROJECTOR] final dam 75.560063528688
[LOG] Elvira hits wolf for #PURPLE#75.56 arcane damage#LAST#.
[LOG] Elvira killed wolf!
104 ***
[LOG] #00ff00#Talent Flame is ready to use.
[LOG] There is an item here: #FFFFFF##UID:15705:0#scroll of light#LAST#
[LOG] #00ff00#Talent Manathrust is ready to use.
[LOG] There is an item here: #B4B4B4##UID:15684:0#brass lantern#LAST#
[LOG] Elvira picks up (i.): #B4B4B4##UID:15684:0#brass lantern#LAST#.
81 ticks in 11.551 seconds = 7.01238 TPS
[LOG] #00ff00#Talent Chain Lightning is ready to use.
[LOG] Resting starts...
AI took for target 15703 wolf :: 346 Elvira 290 < 400
[LOG] Rested for 8 turns (stop reason: hostile spotted (wolf)).
333 frames in 10.015 seconds = 33.2501 FPS
[LOG] Elvira casts Manathrust.
USING table: 0xa9e7558 Manathrust
[SPELL CRIT %] 4.6
[PROJECTOR] starting dam 50.373375685792
[PROJECTOR] after difficulty dam 50.373375685792
[PROJECTOR] res 0 1 on dam 50.373375685792
[PROJECTOR] final dam 50.373375685792
[LOG] Elvira hits wolf for #PURPLE#50.37 arcane damage#LAST#.
[LOG] Elvira casts Flame.
USING table: 0xa9e99f8 Flame
[SPELL CRIT %] 4.6
Adding entity 15733 after 346
[PROJECTOR] starting dam 53.981812455834
[PROJECTOR] after difficulty dam 53.981812455834
[PROJECTOR] res 0 1 on dam 53.981812455834
[PROJECTOR] final dam 53.981812455834
[LOG] Elvira hits wolf for #LIGHT_RED#53.98 fire damage#LAST#.
[LOG] Elvira killed wolf!
105 ***
208 ticks in 11.151 seconds = 18.653 TPS
[LOG] Resting starts...
AI took for target 15709 forest troll :: 346 Elvira 226 <400
[LOG] #00ff00#Talent Manathrust is ready to use.
[LOG] Rested for 1 turns (stop reason: hostile spotted (forest troll)).
[LOG] #00ff00#Talent Flame is ready to use.
AI took for target 15709 forest troll :: 346 Elvira 100 <400
332 frames in 10.031 seconds = 33.0974 FPS
AI took for target 15709 forest troll :: 346 Elvira 64 <400
[LOG] Elvira casts Flame.
USING table: 0xa9e99f8 Flame
[SPELL CRIT %] 4.6
Adding entity 15734 after 346
[PROJECTOR] starting dam 53.981812455834
[PROJECTOR] after difficulty dam 53.981812455834
[PROJECTOR] res -50 1.5 on dam 53.981812455834
[PROJECTOR] final dam 80.972718683752
[LOG] Elvira hits forest troll for #LIGHT_RED#80.97 fire damage#LAST#.
[LOG] Forest troll is on fire!
[PROJECTOR] starting dam 17.993937485278
[PROJECTOR] after difficulty dam 17.993937485278
[PROJECTOR] res -50 1.5 on dam 17.993937485278
[PROJECTOR] final dam 26.990906227917
[LOG] Elvira hits forest troll for #LIGHT_RED#26.99 fire damage#LAST#.
[PROJECTOR] starting dam 17.993937485278
[PROJECTOR] after difficulty dam 17.993937485278
[PROJECTOR] res -50 1.5 on dam 17.993937485278
[PROJECTOR] final dam 26.990906227917
[LOG] Elvira hits forest troll for #LIGHT_RED#26.99 fire damage#LAST#.
[LOG] Elvira killed forest troll!
106 ***
[LOG] Resting starts...
[LOG] #00ff00#Talent Flame is ready to use.
[LOG] Rested for 73 turns (stop reason: all resources and life at maximum).
878 ticks in 10.309 seconds = 85.1683 TPS
332 frames in 10.013 seconds = 33.1569 FPS
[LOG] Elvira casts Identify.
USING table: 0x8dd5d00 Identify
[Identify] brass lantern true
[LOG] You identify: #FFFFFF##UID:15684:0#brass lantern#LAST#
123 ticks in 10.094 seconds = 12.1855 TPS
[LOG] Elvira drops on the floor: #FFFFFF##UID:15684:0#brass lantern#LAST#.
327 frames in 10.024 seconds = 32.6217 FPS
22 ticks in 10.972 seconds = 2.0051 TPS
319 frames in 10.013 seconds = 31.8586 FPS
332 frames in 10.021 seconds = 33.1304 FPS
10 ticks in 12.483 seconds = 0.801089 TPS
334 frames in 10.021 seconds = 33.33 FPS
Lua Error: /data/quests/escort-duty.lua:250: attempt to concatenate field 'killing_npc' (a nil value)
At [C]:-1
At /data/quests/escort-duty.lua:250 desc
At /engine/dialogs/ShowQuests.lua:67 generateList
At /engine/dialogs/ShowQuests.lua:34 init
At /engine/class.lua:64 new
At /mod/class/Game.lua:763 ?
At /engine/KeyBind.lua:202
3 ticks in 11.733 seconds = 0.255689 TPS
Lua Error: /data/quests/escort-duty.lua:250: attempt to concatenate field 'killing_npc' (a nil value)
At [C]:-1
At /data/quests/escort-duty.lua:250 desc
At /engine/dialogs/ShowQuests.lua:67 generateList
At /engine/dialogs/ShowQuests.lua:34 init
At /engine/class.lua:64 new
At /mod/class/Game.lua:763 ?
At /engine/KeyBind.lua:198
330 frames in 10.022 seconds = 32.9276 FPS
334 frames in 10.016 seconds = 33.3466 FPS
4 ticks in 21.965 seconds = 0.182108 TPS
[COROUTINE] registering savefilepipe thread: 0xa559750
[SAVEFILE PIPE] looking for savefile to recover in the memory pipe zone-trollshaws.teaz ?=? zone-wilderness.teaz
Loading entities file from memory /data/zones/wilderness/npcs.lua
Loading entities file from memory /data/zones/wilderness/grids.lua
Loading entities file from memory /data/zones/wilderness/objects.lua
Loading entities file from memory /data/general/objects/objects.lua
Loading entities file from memory /data/general/objects/money.lua
Loading entities file from memory /data/general/objects/gem.lua
Loading entities file from memory /data/general/objects/lites.lua
Loading entities file from memory /data/general/objects/potions.lua
Loading entities file from memory /data/general/objects/scrolls.lua
Loading entities file from memory /data/general/objects/wands.lua
Loading entities file from memory /data/general/objects/digger.lua
Loading entities file from memory /data/general/objects/jewelry.lua
Loading entities file from memory /data/general/objects/staves.lua
Loading entities file from memory /data/general/objects/knifes.lua
Loading entities file from memory /data/general/objects/whips.lua
Loading entities file from memory /data/general/objects/swords.lua
Loading entities file from memory /data/general/objects/2hswords.lua
Loading entities file from memory /data/general/objects/maces.lua
Loading entities file from memory /data/general/objects/2hmaces.lua
Loading entities file from memory /data/general/objects/axes.lua
Loading entities file from memory /data/general/objects/2haxes.lua
Loading entities file from memory /data/general/objects/2htridents.lua
Loading entities file from memory /data/general/objects/bows.lua
Loading entities file from memory /data/general/objects/slings.lua
Loading entities file from memory /data/general/objects/shields.lua
Loading entities file from memory /data/general/objects/cloth-armors.lua
Loading entities file from memory /data/general/objects/light-armors.lua
Loading entities file from memory /data/general/objects/heavy-armors.lua
Loading entities file from memory /data/general/objects/massive-armors.lua
Loading entities file from memory /data/general/objects/leather-caps.lua
Loading entities file from memory /data/general/objects/helms.lua
Loading entities file from memory /data/general/objects/wizard-hat.lua
Loading entities file from memory /data/general/objects/leather-boots.lua
Loading entities file from memory /data/general/objects/heavy-boots.lua
Loading entities file from memory /data/general/objects/gloves.lua
Loading entities file from memory /data/general/objects/gauntlets.lua
Loading entities file from memory /data/general/objects/cloak.lua
Loading entities file from memory /data/general/objects/leather-belt.lua
Loading entities file from memory /data/general/objects/mounts.lua
Loading entities file from memory /data/general/objects/world-artifacts.lua
Loading entities file from memory /data/general/objects/quest-artifacts.lua
C Map size 25:14 :: 350
[MUSIC] playing Remembrance.ogg userdata: 0x954464c :: current ? true
[SAVEFILE PIPE] new save running in the pipe: Elvira zone :: zone-trollshaws.teaz :: table: 0x9f068d8 => table: 0xa5213b8
244 frames in 10.174 seconds = 23.9827 FPS
[LOG] Saving done.
[COROUTINE] dead savefilepipe
[LOG] Today is the 10th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 02:10.
[LOG] Today is the 11th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:36.
Stored entities list encounters_rng table: 0xdbaad68
1812 ticks in 10.09 seconds = 179.584 TPS
[LOG] Today is the 12th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 01:51.
Stored entities list encounters_rng table: 0xec696a8
[LOG] Today is the 13th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:18.
313 frames in 10.022 seconds = 31.2313 FPS
Stored entities list encounters_rng table: 0xc065c10
[LOG] Today is the 14th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 01:33.
Stored entities list encounters_rng table: 0x9f2bbb8
[LOG] Today is the 15th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:00.
362 ticks in 10.006 seconds = 36.1783 TPS
[LOG] Today is the 16th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 01:15.
Stored entities list encounters_rng table: 0xd596b10
Stored entities list encounters_rng table: 0xed736f0
[MOVE] actor moved without a starting position Novice mage 19 30
[LOG] #LIGHT_BLUE#You notice a novice mage nearby.
Added unique mod.class.Encounter/Novice mage
318 frames in 10.02 seconds = 31.7365 FPS
[CHAT] loaded welcome table: 0x954bce0
[CHAT] loaded quest table: 0xa3cc9f0
[CHAT] loaded quest2 table: 0xaae8760
[CHAT] loaded quest3 table: 0x99ef528
[CHAT] loaded quest3_mage table: 0xb97bd88
[CHAT] loaded angmar_fall table: 0x88b1b88
[CHAT] loaded thanks table: 0xa930df0
[CHAT] loaded thanks_mage table: 0x8b29828
[LOG] Today is the 17th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 02:30.
[CHAT] selected What brings an apprentice mage out into the wilds? nil quest
[CHAT] selected It is no trouble at all! Please tell me! nil quest2
[CHAT] selected Ah yes, Angolwen, I have called it home for many years... nil quest3_mage
201 ticks in 12.352 seconds = 16.2727 TPS
[CHAT] selected I will keep that in mind! function: 0xda72468 nil
[QUEST] given to table: 0xc191df8 mage-apprentice
[LOG] #LIGHT_GREEN#Accepted quest 'An apprentice task'! #WHITE#(Press CTRL+Q to see the quest log)
330 frames in 10.016 seconds = 32.9473 FPS
Lua Error: /data/quests/escort-duty.lua:250: attempt to concatenate field 'killing_npc' (a nil value)
At [C]:-1
At /data/quests/escort-duty.lua:250 desc
At /engine/dialogs/ShowQuests.lua:67 generateList
At /engine/dialogs/ShowQuests.lua:34 init
At /engine/class.lua:64 new
At /mod/class/Game.lua:763 ?
At /engine/KeyBind.lua:198
Lua Error: /data/quests/escort-duty.lua:250: attempt to concatenate field 'killing_npc' (a nil value)
At [C]:-1
At /data/quests/escort-duty.lua:250 desc
At /engine/dialogs/ShowQuests.lua:67 generateList
At /engine/dialogs/ShowQuests.lua:34 init
At /engine/class.lua:64 new
At /mod/class/Game.lua:763 ?
At /engine/KeyBind.lua:202
9 ticks in 11.468 seconds = 0.784792 TPS
331 frames in 10.02 seconds = 33.0339 FPS
[LOG] Today is the 18th Tuilë of the 122th year of the Fourth Age of Middle-earth.
[LOG] The time is 00:56.
C Map size 25:14 :: 350
C Map size 25:14 :: 350
[MUSIC] playing Virtue lost.ogg userdata: 0xbe445bc :: current ? true
167 ticks in 11.853 seconds = 14.0893 TPS
183 frames in 10.018 seconds = 18.2671 FPS
Lua Error: /data/quests/escort-duty.lua:250: attempt to concatenate field 'killing_npc' (a nil value)
At [C]:-1
At /data/quests/escort-duty.lua:250 desc
At /engine/dialogs/ShowQuests.lua:67 generateList
At /engine/dialogs/ShowQuests.lua:34 init
At /engine/class.lua:64 new
At /mod/class/Game.lua:763 ?
At /engine/KeyBind.lua:198
[COROUTINE] registering savefilepipe thread: 0x8b08cf0
[ENGINE] Switching to turn based
[SAVEFILE PIPE] new save running in the pipe: Elvira game :: game.teag :: table: 0xb394c58 => table: 0x8d64e98
[LOG] Saving done.
[New Thread 0xefbbfb70 (LWP 6764)]
[THREAD] registering table: 0x9c437b8 userdata: 0xdba013c 1
[THREAD] Thread join 1 table: 0x9c437b8
[ONLINE PROFILE] async rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[THREAD] Thread result 1 table: 0x9c437b8 => true
[MAIN] rebooting lua state
[Thread 0xefbbfb70 (LWP 6764) exited]
170 frames in 11.277 seconds = 15.0749 FPS
stack traceback:
[COROUTINE] error cannot resume dead coroutine
[COROUTINE] dead savefilepipe
7 ticks in 11.449 seconds = 0.611407 TPS
WARNING: No bootstrap code found, defaulting to working directory for engine code!
LuaVM: LuaJIT 1.1.6 x86
[ENGINE LOADER] available from dir: te4 0 9 12
[ENGINE LOADER] sorted: te4 0 9 12
[ENGINE LOADER] loading engine: 0 9 12 te4
[ENGINE LOADER] using directory engine: /engines/default/
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
[ONLINE PROFILE] auth
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/TryAuth
[ONLINE PROFILE] auth as Loop Garoo ae60afa0-ee15-4378-93d6-f43268d7eac1
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetConfigs
[ONLINE PROFILE] config modules_played
[ONLINE PROFILE] config modules_loaded
[ONLINE PROFILE] config firstrun
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/SetConfigs
[ONLINE PROFILE] saved generic
[ENGINE] Switching to turn based
[MUSIC] playing The saga begins.ogg userdata: 0x8e8a62c :: current ? nil
[ONLINE PROFILE] get news
[ONLINE PROFILE] rpc called http://te4.org/lua/profilesrpc.ws/GetNews
[ONLINE PROFILE] news Welcome to T-Engine and the Tales of Middle-earth
Latest engine version available: te4 0 9 10
Loading tile border_7.png
Loading tile border_9.png
Loading tile border_1.png
Loading tile border_3.png
Loading tile border_8.png
Loading tile border_4.png
279 frames in 10.025 seconds = 27.8304 FPS
2 ticks in 12.65 seconds = 0.158103 TPS
[Thread 0xefeabb70 (LWP 6721) exited]
[Thread 0xf06ecb70 (LWP 6719) exited]
[Thread 0xf5d1cb70 (LWP 6716) exited]
[Thread 0xf0eedb70 (LWP 6718) exited]
Program exited normally.
(gdb)
10. music playing when i disabled music? see output
*looks well and truly mystified*
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 2:44 pm
by darkgod
I see the error, the escort quest is destroying your quest log. Did you refuse it ?
Now a new install should not remove your achievements or unlocks.
When you did the mage quest you got the message saying you unlocked Archmages ?
As for your achievements even if you had wiped them somehow they came back automatically thanks to your online profile
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 3:04 pm
by Teber2
i did so refuse an escort quest.
the mysterious reappearances have been explained at least.
continued playing. game froze. more gbd output:
Code: Select all
[LOG] Rattlesnake hits Elvira for #LIGHT_GREEN#7.50 nature damage#LAST#.
[LOG] Elvira casts Phase Door.
USING table: 0x8a54a80 Phase Door
[PARTICLE] Loading from /data/gfx/particles/teleport.lua
Program received signal SIGSEGV, Segmentation fault.
0xf7e93431 in ?? ()
(gdb) bt
#0 0xf7e93431 in ?? ()
#1 0x080b8a1e in luaJIT_run (L=0xae4a108, func=0xc6700b8, nresults=-1)
at src/luajit/ljit_core.c:221
#2 0x080bd905 in luaD_precall (L=0xae4a108, func=0xc6700b8, nresults=-1)
at src/luajit/ldo.c:281
#3 0xf7e930c7 in ?? ()
#4 0x080b8a1e in luaJIT_run (L=0xae4a108, func=0xc6700b8, nresults=-1)
at src/luajit/ljit_core.c:221
#5 0x080bd905 in luaD_precall (L=0xae4a108, func=0xc6700b8, nresults=-1)
at src/luajit/ldo.c:281
#6 0xf7e930c7 in ?? ()
#7 0x080b8a1e in luaJIT_run (L=0xae4a108, func=0x8ffa3e0, nresults=-1)
at src/luajit/ljit_core.c:221
#8 0x080bd905 in luaD_precall (L=0xae4a108, func=0x8ffa3e0, nresults=-1)
at src/luajit/ldo.c:281
#9 0xf7e930c7 in ?? ()
#10 0x080bd8e4 in luaD_precall (L=0xae4a108, func=0x8ffa3b0, nresults=-1)
at src/luajit/ldo.c:279
#11 0x080aa110 in coco_start (L=0xae4a108, ud=0x8ffa3b0)
at src/luajit/lcoco.c:595
#12 0x080bd1c0 in luaD_rawrunprotected (L=0xae4a108, f=0x80aa0f0 <coco_start>,
ud=0x8ffa3b0) at src/luajit/ldo.c:117
#13 0x080aa17e in coco_main (L=0xae4a108) at src/luajit/lcoco.c:615
---Type <return> to continue, or q <return> to quit---
will start afresh and report what happens
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 3:16 pm
by darkgod
Luajit is starting to piss me up.
Are you no windows?
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 3:49 pm
by Teber2
windows? not at home since late april this year. running under linux now. ubuntu 10.04 64 bits to be precise.
btw. i accepted an escort quest, completed it and the quest log is still there. and yes: achievements and unlocks were back after logging in on profile.
edit 1: and yes: after completing the mage quest i got this unlock message.
edit 2: running game in gdb now.
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 6:05 pm
by darkgod
Can you please compile the game from sources, see there:
http://te4.org/Download for instructions.
See if it runs better (i.e: no crashes)
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 6:39 pm
by Teber2
here's the compile dialogue:
Code: Select all
jan@jan-desktop:~$ cd tome-compile/
jan@jan-desktop:~/tome-compile$ ls
t-engine4-src-1.0.0beta12b t-engine4-src-1.0.0beta12b.tar.bz2
jan@jan-desktop:~/tome-compile$ cd t-engine4-src-1.0.0beta12b/
jan@jan-desktop:~/tome-compile/t-engine4-src-1.0.0beta12b$ premake4 gmake
Building configurations...
Running action 'gmake'...
Generating Makefile...
Generating TEngine.make...
Generating physfs.make...
Generating luadefault.make...
Generating luasocket.make...
Generating fov.make...
Generating lpeg.make...
Generating luaprofiler.make...
Generating lualanes.make...
Generating tcodimport.make...
Generating expatstatic.make...
Generating lxp.make...
Done.
jan@jan-desktop:~/tome-compile/t-engine4-src-1.0.0beta12b$ make
==== Building physfs ====
Creating bin/Debug
Creating obj/Debug/physfs
physfsrwops.c
physfs_unicode.c
physfs.c
physfs_byteorder.c
mzip.c
inftrees.c
ioapi.c
gzio.c
crc32.c
trees.c
adler32.c
inffast.c
compress.c
deflate.c
inflate.c
uncompr.c
zutil.c
infback.c
zip.c
dir.c
unix.c
posix.c
Linking physfs
==== Building luadefault ====
Creating obj/Debug/luadefault
lobject.c
ldblib.c
print.c
liolib.c
lzio.c
lstate.c
lvm.c
lbaselib.c
lmem.c
lstring.c
lgc.c
lapi.c
lmathlib.c
llex.c
lfunc.c
ltable.c
ltablib.c
lcode.c
loslib.c
ldebug.c
lundump.c
ldo.c
loadlib.c
ldump.c
ltm.c
linit.c
lparser.c
lstrlib.c
lauxlib.c
lopcodes.c
Linking luadefault
==== Building fov ====
Creating obj/Debug/fov
fov.c
Linking fov
==== Building luasocket ====
Creating obj/Debug/luasocket
auxiliar.c
buffer.c
except.c
inet.c
io.c
luasocket.c
options.c
select.c
tcp.c
timeout.c
udp.c
usocket.c
mime.c
Linking luasocket
==== Building luaprofiler ====
Creating obj/Debug/luaprofiler
clocks.c
function_meter.c
core_profiler.c
stack.c
lua50_profiler.c
Linking luaprofiler
==== Building lualanes ====
Creating obj/Debug/lualanes
lanes.c
threading.c
tools.c
Linking lualanes
==== Building lpeg ====
Creating obj/Debug/lpeg
lpeg.c
Linking lpeg
==== Building tcodimport ====
Creating obj/Debug/tcodimport
noise_c.c
Linking tcodimport
==== Building lxp ====
Creating obj/Debug/lxp
lxplib.c
Linking lxp
==== Building expatstatic ====
Creating obj/Debug/expatstatic
xmlparse.c
xmltok_impl.c
xmlrole.c
xmltok_ns.c
xmltok.c
Linking expatstatic
==== Building TEngine ====
Creating obj/Debug/TEngine
te4-xmpp.c
noise.c
main.c
src/main.c: In function ‘display_utime’:
src/main.c:95: warning: format ‘%d’ expects type ‘int’, but argument 5 has type ‘__suseconds_t’
struct.c
SFMT.c
particles.c
auxiliar.c
map.c
core_lua.c
glew.c
sdnoise1234.c
shaders.c
display_sdl.c
music.c
src/music.c: In function ‘music_play’:
src/music.c:69: warning: cast from pointer to integer of different size
getself.c
Linking TEngine
bin/Debug/liblua.a(loslib.o): In function `os_tmpname':
/home/jan/tome-compile/t-engine4-src-1.0.0beta12b/src/lua/loslib.c:60: warning: the use of `tmpnam' is dangerous, better use `mkstemp'
jan@jan-desktop:~/tome-compile/t-engine4-src-1.0.0beta12b$
will run this compile now
edit: oops. the quest log has vanished again! created new character. quest log is back again
Re: no quest list in 12b?
Posted: Thu Oct 07, 2010 10:01 pm
by Teber2
looks stable so far. quest log will pop up as meant to be. no crashes.
now if i could really get the hang of escort quests... the geezers ask for protection and then charge headlong into any hostile. the suicidal maniacs! the even tend to prevent me from killing hostiles to protect them. in an unguarded moment i even killed one of the geezers...
