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Zop's list of oddities
Posted: Tue Sep 28, 2010 9:15 pm
by Zop
- Bows can be charged with rush ability.
- Imbue uses mana even when canceled.
- The Staff of Destruction was in a shop after I lost it... Unfortunately, I couldn't buy it to test anything.
- I saw a telltale row of trees, so I did magic map...
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Re: Zop's list of oddities
Posted: Tue Sep 28, 2010 9:45 pm
by Final Master
1) Yes, you can melee with launchers
2) The way that the alchemist abilities currently trigger kinda pisses me off. I want to see what the golem has without wasting the talent and guessing that I am giving it something better. Also the canceling and still using the mana/triggering cooldown works with identify as well IIRC. It really should be fixed but isn't a huge deal probably.
3) Artifacts are buyable, it is on purpose. You will usually see a few different rings, the staff and possibly a potion in the shop the most.
4) Yes, that is also on purpose I believe. You can map the edges (just as you can map them while walking the perimeter) but you cannot map the insides.
Re: Zop's list of oddities
Posted: Tue Sep 28, 2010 9:53 pm
by Shoob
4) I think what you are saying is that there is no way to get in there, right?
Re: Zop's list of oddities
Posted: Tue Sep 28, 2010 9:56 pm
by Final Master
The trollshaws have started to create en-passable terrain lately, but with beta12 coming with diggers it shouldn't be an issue too much longer.
Re: Zop's list of oddities
Posted: Tue Sep 28, 2010 10:33 pm
by Zop
With 3, wouldn't that cause something amusing with the quest?
and 4, yes, I couldn't get in.
Re: Zop's list of oddities
Posted: Tue Sep 28, 2010 11:42 pm
by yufra
Zop wrote:With 3, wouldn't that cause something amusing with the quest?
Are you possibly thinking of a different staff, say one that absorbs things instead of destroys things?
