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Relentless (Cursed) failing to multiply

Posted: Sat Sep 25, 2010 2:47 pm
by greycat
Level 1 Relentless gives 15% stun/knockback/confusion resistance. OK.

Level 2 says it gives 30% but it only gives 15%.

Far as I can tell, the Lua is missing the self:getTalentLevelRaw(t) * part (or an effective talent level part instead of raw?) in the code.

Re: Relentless (Cursed) failing to multiply

Posted: Tue Sep 28, 2010 3:13 am
by benli
Thanks. I've got a fix ready. self:getTalentLevelRaw(t) is actually wrong for this; on_learn is called once each time the talent is raised. The problem was that it needed to use the attr() function to raise these attributes correctly.