Relentless (Cursed) failing to multiply
Posted: Sat Sep 25, 2010 2:47 pm
Level 1 Relentless gives 15% stun/knockback/confusion resistance. OK.
Level 2 says it gives 30% but it only gives 15%.
Far as I can tell, the Lua is missing the self:getTalentLevelRaw(t) * part (or an effective talent level part instead of raw?) in the code.
Level 2 says it gives 30% but it only gives 15%.
Far as I can tell, the Lua is missing the self:getTalentLevelRaw(t) * part (or an effective talent level part instead of raw?) in the code.