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Crypt vault

Posted: Sat Sep 25, 2010 10:09 am
by Repton
I just came across two crypt vaults in Tol Falas (on different levels).

In both, it seemed like the monsters in at least some of the rooms had woken up. I wonder if, maybe, a banshee had floated through the walls and alerted them? 'G'hosts seem to all know exactly where I am on the level at all times :-/

Anyway, when I finally got to the front door, fully half the inhabitants were either dead or badly wounded because they'd been wandering around in circles, triggering and re-triggering traps.

Suggestion:
- stop ghosts passing through hardwalls
- maybe reduce the number of traps?
- replace all the doors with vault doors so that the inhabitants can't open them.

Re: Crypt vault

Posted: Sun Sep 26, 2010 8:09 pm
by darkgod
* make traps not triggered by vault inhabitants ;)*

Ghosts should not be able to pass hardwalls already I'll check it