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Undead, starting dungeons and a quick exit

Posted: Mon Sep 20, 2010 7:43 pm
by madmonk
So I can get out of the starting dungeon very quickly...

1) Start with an Archmage
2) Go through set up and opening dialogue
3) Go hide behind a pillar
4) Teleport to Angolwen
5) On exiting Angolwen we get transported to the World map on the Trollshaws.

SO I have now thoroughly avoided the starting Undead dungeon.

I don't think that should be allowed. On the other hand why are the undead being penalised? This is discrimination! :mrgreen:

Re: Undead, starting dungeons and a quick exit

Posted: Mon Sep 20, 2010 7:45 pm
by darkgod
Ahah ! :)
They are not penalized, they get a zone for themselves! it's a plus ! :)

Re: Undead, starting dungeons and a quick exit

Posted: Tue Sep 21, 2010 7:17 pm
by Sradac
zone for themselves with out of depth enemies. I took one step out of the starting room and was 1 shotted by a skeleton mage.

Re: Undead, starting dungeons and a quick exit

Posted: Tue Sep 21, 2010 7:51 pm
by madmonk
Yes, that's what I found... Really tough!

Made me think about whether I wanted to play a Skeleton at all!

Re: Undead, starting dungeons and a quick exit

Posted: Tue Sep 21, 2010 8:18 pm
by Gwai
What with the dark rooms, the mages are really pretty bloody fatal. I tried playing a mage because they're strong and got to level 3 or 4, before a skelly mage got me. Haven't even been able to repeat that much success yet.

Re: Undead, starting dungeons and a quick exit

Posted: Tue Sep 21, 2010 10:30 pm
by Taxorgian
Not only are the skel mages dangerous, they have (at least) level 3 manathrust, so they can kill you using some other bag of bones as a shield. I was able to make it out with a skel fighter once, but my archers have literally no chance. Between the mages, a skel armored fighter, and not only ghouls but ghasts it's just almost impossible for any character at that level. Especially since they don't even know what a scroll of phase door looks like....

Re: Undead, starting dungeons and a quick exit

Posted: Thu Sep 23, 2010 8:15 pm
by darkgod
Fixed

Re: Undead, starting dungeons and a quick exit

Posted: Thu Sep 23, 2010 11:29 pm
by Final Master
What exactly was fixed?

Re: Undead, starting dungeons and a quick exit

Posted: Fri Sep 24, 2010 1:08 am
by Feanor.81
Teleporting out of Path of Deads I assume :)

Re: Undead, starting dungeons and a quick exit

Posted: Fri Sep 24, 2010 7:07 am
by darkgod
And NPC distribution

Re: Undead, starting dungeons and a quick exit

Posted: Sun Sep 26, 2010 4:15 am
by mirrizin
(as posted elsewhere in more detail) Got a shadowblade out, after a ridiculous number of failures. You have to get lucky, and then play perfectly for the first three or four levels of it, but it's just barely doable.

Re: Undead, starting dungeons and a quick exit

Posted: Thu Sep 30, 2010 10:24 pm
by Tripsky
sorry darkgod, but my skeletal mage still has no troubles teleporting out of the halls of the dead. This is probably a good thing though, as when i try to go up a dungeon level i get embedded in rock and time just passes me by. sometimes being the animated dead and not needing to breathe is a curse. i'm using the supposed 11b mac release, which sounds like it may have some issues. haven't come across any vaults either, except for the rooms filled with monsters (with a lv 24 mage).

keep up the good work, though. loving the game.

Re: Undead, starting dungeons and a quick exit

Posted: Fri Oct 01, 2010 11:49 am
by Shoob
well, considering that it still isnt fixed in 11b, I would say that it is fine. (he fixed it for 12)