Alchemist Protection
Posted: Thu Sep 02, 2010 1:04 am
Not sure whether to call this a bug or a suggestion, but I think alchemist protection should protect a little better.
It doesn't help with the extra arcane damage certain gems deal, and it also doesn't protect against status effects (daze from certain gems, freeze from frost infusion)
I was wondering: Frost hands and frost infusion both give a chance to freeze. Does this chance get better at higher levels? And should this be mentioned under the talent's descriptions?
Also, I think it should be mentioned under the infusion talents that only 1 infusion can be active at a time. I didn't know that until I tried lightning infusion with acid infusion active.
Right now, frost infusion seems to be the only one with a bonus effect, making the other sustained infusions kinda pointless. Should they get an effect of some sort too?
Is magma pool complete yet (in the next beta)? I can't wait to try out the fire alchemy tree.
Okay, so this is actually a bunch of random stuff...
It doesn't help with the extra arcane damage certain gems deal, and it also doesn't protect against status effects (daze from certain gems, freeze from frost infusion)
I was wondering: Frost hands and frost infusion both give a chance to freeze. Does this chance get better at higher levels? And should this be mentioned under the talent's descriptions?
Also, I think it should be mentioned under the infusion talents that only 1 infusion can be active at a time. I didn't know that until I tried lightning infusion with acid infusion active.
Right now, frost infusion seems to be the only one with a bonus effect, making the other sustained infusions kinda pointless. Should they get an effect of some sort too?
Is magma pool complete yet (in the next beta)? I can't wait to try out the fire alchemy tree.
Okay, so this is actually a bunch of random stuff...