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[beta 9] The Things Thou Shalt Not Do...

Posted: Sat Aug 28, 2010 4:58 pm
by Patryn
...a.k.a. "The Propability (Travel) of Breaking Thy Character"

When noticing that propability travel also works in overland travel, I couldn't resist (I really couldn't! I tried, but my mind was almost in a hypnotic state! :twisted: ) to peek into high peek (shoudn't it be spelled high peak anyway?). Violating the laws of physics and quantum-tunneling a macroscopic object (me) through an entire mountain led me to the entrance and I entered... and everything went pitch black!

Well, TP Angolwen didn't work (not possible on worldmap blabla) and I didn't dare to try save&exit thus killing the process was my only escape. Messed up my entire dive through the necro-pride (I idiot didn't save), what makes me feel quite sad about that nice Crackling Dragonbone Staff of Power... *sniff* But I should have known better and saved before entering... :roll:
But it was hypnotic, I tell you! Almost as if the sheer possibility of doing the impossible blasted my sanity faster away as any reading the Necronomicon as a good-night-tale to your children... Damn you, Elder Gods for moking with your humble disciple!
.
Well, though the error is quite obvious: here is the log.

Lua Error: /engine/Zone.lua:391: cannot open /data/zones/high_peek/zone.lua: No such file or directory


PS: I'm reporting this because this effect might enable mages entering zones without doing the prequests... I'll go and check what happens in Mt.Doom now. The insanity can only be cured by satisfication of curiosity. ;)

Re: [beta 9] The Things Thou Shalt Not Do...

Posted: Sat Aug 28, 2010 5:01 pm
by darkgod
Lol ;)
I already prevented prob travel from working on the world map for beta 10, and implemented the High Peak ;)

Re: [beta 9] The Things Thou Shalt Not Do...

Posted: Sat Aug 28, 2010 5:19 pm
by Patryn
Hehe, just an update: That way you can also enter MtDoom from Middle Earth and kill the Boss. That causes (in my case) to have the MtDoom quest completed while still having the "Important News" Quest open in the Qlog. Dunno if Fyrk can be killed twice this way or what would happen. ;)

But if its disabled in b10 anyway, that won't matter anymore. ;)