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Sense Bug (or typo) *minor*
Posted: Tue Aug 24, 2010 12:51 am
by edge2054
Sense detects traps at level 4 (possibly earlier).
Tooltip says this doesn't happen until level 5.
Re: Sense Bug (or typo) *minor*
Posted: Tue Aug 24, 2010 12:59 am
by Shoob
not really a bug no, this is because of mastery, the 1.3 mastery makes it happen at lvl 4 (ie, 4 * 1.3 = 5.2 > 5)
Re: Sense Bug (or typo) *minor*
Posted: Tue Aug 24, 2010 2:28 am
by edge2054
Ahh.. I didn't realize mastery would make that kinda stuff kick in early. Thought it would only effect the range.
So you really only need 4/5 Phase Door then too?
Re: Sense Bug (or typo) *minor*
Posted: Tue Aug 24, 2010 11:59 am
by PowerWyrm
Yes. As a mage, for every spell that has mastery at 1.3 and a special effect at level 5, you only need to put 4 points in it...
Re: Sense Bug (or typo) *minor*
Posted: Wed Aug 25, 2010 5:08 am
by yufra
This can be surprising for some people, and maybe the effective (mastery applied) talent level should be shown somewhere in the LevelupTalents dialog. Maybe something like this:
Code: Select all
--- Actor.lua.old 2010-08-24 22:04:05.000000000 -0700
+++ Actor.lua 2010-08-24 22:07:39.000000000 -0700
@@ -1063,6 +1063,7 @@
local d = {}
+ d[#d+1] = ("#6fff83#Effective talent level: #00FF00#%.1f"):format(self:getTalentLevel(t))
if t.mode == "passive" then d[#d+1] = "#6fff83#Use mode: #00FF00#Passive"
elseif t.mode == "sustained" then d[#d+1] = "#6fff83#Use mode: #00FF00#Sustained"
else d[#d+1] = "#6fff83#Use mode: #00FF00#Activated"
Re: Sense Bug (or typo) *minor*
Posted: Wed Aug 25, 2010 7:44 am
by darkgod
Good idea, done