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Berserker archery training mastery

Posted: Sat Jul 24, 2010 5:09 pm
by yufra
I think there is a typo in the berserker's archery training mastery. I believe the mastery was intended to be 0.9, not 1.9. I have included a patch below. Is there a reason you decided to go with offsets from 1.00 instead of absolute mastery in the birth descriptors?

Code: Select all

--- modules/tome/data/birth/classes/warrior.lua.old	2010-07-24 10:06:23.000000000 -0700
+++ modules/tome/data/birth/classes/warrior.lua	2010-07-24 10:06:34.000000000 -0700
@@ -49,7 +49,7 @@
 	},
 	stats = { str=5, con=2, dex=2, },
 	talents_types = {
-		["technique/archery-training"]={false, 0.9},
+		["technique/archery-training"]={false, -0.1},
 		["technique/shield-offense"]={true, 0.3},
 		["technique/shield-defense"]={true, 0.3},
 		["technique/2hweapon-offense"]={false, -0.1},

Re: Berserker archery training mastery

Posted: Sat Jul 24, 2010 7:44 pm
by Massimiliano Marangio
yufra wrote:Is there a reason you decided to go with offsets from 1.00 instead of absolute mastery in the birth descriptors?
It allows changes by each of the birth descriptors. This is already used for classes and subclasses, but you could also implement changes according to difficulty, gender, race, subrace, and so on (e.g. in modules).

Re: Berserker archery training mastery

Posted: Sat Jul 24, 2010 11:42 pm
by yufra
Massimiliano Marangio wrote: It allows changes by each of the birth descriptors. This is already used for classes and subclasses, but you could also implement changes according to difficulty, gender, race, subrace, and so on (e.g. in modules).
Ah, of course... cumulative modification. Thanks!