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my problem with DOT

Posted: Fri Jul 09, 2010 2:26 pm
by Shoob
Damage over time is applies at the beginning of the actors turn.

However monsters suffering from damage over time still get to take their turn, but the player gets the death message.

so I suggest that either:
a) DoT is moved to the end of the turn (not logical)
b) check the actor again after DoT is applied to see if it still is alive

I will have a look at the code to see if it is within my powers to fix

Re: my problem with DOT

Posted: Fri Jul 09, 2010 2:34 pm
by Shoob
I just placed a copy the first line of actor.lua to just below where it calculates timedEffects and I think it should work. {edit] nope, didnt work, off to check again :)

Re: my problem with DOT

Posted: Fri Jul 09, 2010 2:43 pm
by darkgod
fixed