my problem with DOT
Posted: Fri Jul 09, 2010 2:26 pm
Damage over time is applies at the beginning of the actors turn.
However monsters suffering from damage over time still get to take their turn, but the player gets the death message.
so I suggest that either:
a) DoT is moved to the end of the turn (not logical)
b) check the actor again after DoT is applied to see if it still is alive
I will have a look at the code to see if it is within my powers to fix
However monsters suffering from damage over time still get to take their turn, but the player gets the death message.
so I suggest that either:
a) DoT is moved to the end of the turn (not logical)
b) check the actor again after DoT is applied to see if it still is alive
I will have a look at the code to see if it is within my powers to fix