[Beta 6] Bugs
Posted: Tue Jul 06, 2010 1:15 am
Here are a few I ran into in my first ~15mins of playing:
1. Steady shot is called that everywhere except in the message you get when it's ready for use: "Talent shot is ready to use."
2. 'l'ooking at a square immediately after killing a monster shows the monster's information instead of the square's.
3. The status line doesn't break into multiple parts: if messages are longer than the status line, everything is truncated past the end of the line.
4. Is there any way to 'R'est for multiple turns? Waiting ~200 turns after a failed forage for ammo is very tedious.
5. Although the num-pad works for movement, shift-'l'ook only works with the actual arrow keys.
6. I've seen the monster health % show something other than 100% before, but that's very rare... most of the time it shows 100%, even during combat after it has obviously been damaged.
1. Steady shot is called that everywhere except in the message you get when it's ready for use: "Talent shot is ready to use."
2. 'l'ooking at a square immediately after killing a monster shows the monster's information instead of the square's.
3. The status line doesn't break into multiple parts: if messages are longer than the status line, everything is truncated past the end of the line.
4. Is there any way to 'R'est for multiple turns? Waiting ~200 turns after a failed forage for ammo is very tedious.
5. Although the num-pad works for movement, shift-'l'ook only works with the actual arrow keys.
6. I've seen the monster health % show something other than 100% before, but that's very rare... most of the time it shows 100%, even during combat after it has obviously been damaged.