Slime Potion quaffing
Posted: Thu Jul 01, 2010 5:15 pm
Happened that on my Slinger I actually got access to the Slime skill category that you get from quaffing potions.
However, to my dismay, when I checked the specifics, the skills state that they cost equilibrium. AFAIK, equilibrium is a stat that doesn't decay over time, and needs Meditate to be gotten rid off.
Meditation isn't available to archers.
I'm unwilling to spend points in a category/skill if I'm not sure that I'll be able to actually use it.
A pity though, Slime Roots look absolutely fantastic for slingers/archers.
Any plans on letting them consume stamina instead if they're gotten on a stamina-resourced character?
Of course, I didn't actually try it out for obvious reasons, but if they DO consume stamina, maybe the help text should be changed to state this?
However, to my dismay, when I checked the specifics, the skills state that they cost equilibrium. AFAIK, equilibrium is a stat that doesn't decay over time, and needs Meditate to be gotten rid off.
Meditation isn't available to archers.
I'm unwilling to spend points in a category/skill if I'm not sure that I'll be able to actually use it.
A pity though, Slime Roots look absolutely fantastic for slingers/archers.
Any plans on letting them consume stamina instead if they're gotten on a stamina-resourced character?
Of course, I didn't actually try it out for obvious reasons, but if they DO consume stamina, maybe the help text should be changed to state this?