Page 1 of 1

beta 5 dungeon/world map stairs bug

Posted: Wed Jun 30, 2010 7:30 am
by Gurack
if you enter and leave a dungeon repeatly, like say when trying to farm ghoul deaths with a lvl 1 the world map doesnt pop up instead you stay in the dungeon and you cant move or cast spells but you can drink potions, you also cant die but a turn passes and you still take damage.

Re: beta 5 dungeon/world map stairs bug

Posted: Wed Jun 30, 2010 8:04 am
by darkgod
Woh .. I'd love a full log of that please :)

Re: beta 5 dungeon/world map stairs bug

Posted: Wed Jun 30, 2010 8:32 am
by Gurack
here's the two different errors stdout file the secound error comes up every turn after the crash, also moving the mouse cuases a turn to pass

Code: Select all

[LEVEL] persisting to zone memory	tol-falas-1
Lua Error: /engine/class.lua:167: bad argument #2 to 'basicSerialize' (string expected, got table)
	At [C]:-1 
	At [C]:-1 basicSerialize
	At /engine/class.lua:167 serialize_data
	At /engine/class.lua:169 serialize_data
	At /engine/class.lua:181 serialize
	At /engine/class.lua:196 save
	At /engine/Savefile.lua:94 saveObject
	At /engine/Savefile.lua:174 saveZone
	At /engine/Zone.lua:78 leave
	At /mod/class/Game.lua:289 changeLevel
	At /mod/class/Game.lua:633 ?
	At /engine/KeyBind.lua:202 
149 frames in 10.032 seconds = 14.8525 FPS
5 ticks  in 12.877 seconds = 0.388289 TPS
AI took for target	13717	armoured skeleton warrior	::	10	Ghoul Bait	4	<	400
armoured skeleton warrior	13717	dumb ai talents can use	Overpower	63
armoured skeleton warrior	13717	dumb ai talents can use	Shield Pummel	61
dumb ai uses	63
[LOG]	Armoured skeleton warrior uses Overpower.
USING	table: 08D3F7A8	Overpower
[ATTACK] attacking with	mithril longsword
[ATTACK] to 	Ghoul Bait	 :: 	74.356612330649	6	2	::	1.02360679775
checkHit	28	1
=> chance to hit	95
[LOG]	Armoured skeleton warrior misses Ghoul Bait.
[SOUND] loading from	/data/sound/actions/melee_miss.lua	:=:	/data/sound/actions/melee_miss.wav	:>
[SOUND] :=>	userdata: 0C4683B8
[ATTACK] to 	Ghoul Bait	 :: 	41.561883141445	0	2	::	1.02360679775
checkHit	28	1
=> chance to hit	95
[ATTACK] raw dam	41.561883141445	versus	2	with APR	0
[ATTACK] after range	43
[PHYS CRIT %]	3
[ATTACK] after crit	43
[ATTACK] after mult	44.015092303249
[PROJECTOR] starting dam	44.015092303249
[PROJECTOR] after difficulty dam	44.015092303249
[PROJECTOR] res	0	1	 on dam	44.015092303249
[PROJECTOR] final dam	44.015092303249
[LOG]	Armoured skeleton warrior hits Ghoul Bait for #aaaaaa#44.02 physical damage#LAST#.
[ATTACK] to 	Ghoul Bait	 :: 	41.561883141445	0	2	::	1.02360679775
checkHit	28	1
=> chance to hit	95
[ATTACK] raw dam	41.561883141445	versus	2	with APR	0
[ATTACK] after range	41
[PHYS CRIT %]	3
[ATTACK] after crit	41
[ATTACK] after mult	41.967878707749
[PROJECTOR] starting dam	41.967878707749
[PROJECTOR] after difficulty dam	41.967878707749
[PROJECTOR] res	0	1	 on dam	41.967878707749
[PROJECTOR] final dam	41.967878707749
[LOG]	Armoured skeleton warrior hits Ghoul Bait for #aaaaaa#41.97 physical damage#LAST#.
checkHit	28	5.25
=> chance to hit	95
[KNOCKBACK] from	26	3	over	4
[KNOCKBACK] try	26	1	3
Loading tile	tactical_enemy.png
armoured skeleton warrior	13717	dumb ai talents can use	Shield Pummel	61
dumb ai uses	61
[LOG]	Armoured skeleton warrior uses Shield Pummel.
USING	table: 09B9D788	Shield Pummel
[ATTACK] to 	Ghoul Bait	 :: 	41.561883141445	0	2	::	1.31304951685
checkHit	28	1
=> chance to hit	95
[ATTACK] raw dam	41.561883141445	versus	2	with APR	0
[ATTACK] after range	42
[PHYS CRIT %]	3
[ATTACK] after crit	42
[ATTACK] after mult	55.148079707699
[PROJECTOR] starting dam	55.148079707699
[PROJECTOR] after difficulty dam	55.148079707699
[PROJECTOR] res	0	1	 on dam	55.148079707699
[PROJECTOR] final dam	55.148079707699
[LOG]	Armoured skeleton warrior hits Ghoul Bait for #aaaaaa#55.15 physical damage#LAST#.
[LOG]	Armoured skeleton warrior killed Ghoul Bait!
stack traceback:
	[C]: in function 'error'
	/engine/Level.lua:46: in function 'removeEntity'
	/engine/interface/ActorLife.lua:73: in function 'die'
	/mod/class/Player.lua:237: in function 'takeHit'
	/data/damage_types.lua:59: in function 'projector'
	/mod/class/interface/Combat.lua:286: in function 'attackTargetWith'
	/data/talents/techniques/weaponshield.lua:42: in function 'action'
	/engine/interface/ActorTalents.lua:111: in function </engine/interface/ActorTalents.lua:109>
Lua Error: /engine/interface/ActorTalents.lua:119: /engine/Level.lua:46: Entity 10 not present on the level
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:119 useTalent
	At /engine/ai//talented.lua:41 runAI
	At /engine/ai//talented.lua:50 doAI
	At /mod/class/NPC.lua:46 act
	At /engine/GameEnergyBased.lua:72 tick
	At /engine/GameTurnBased.lua:45 tick
	At /mod/class/Game.lua:355 
armoured skeleton warrior	13717	dumb ai talents can use	Shield Pummel	61
dumb ai uses	61
[LOG]	Armoured skeleton warrior uses Shield Pummel.
USING	table: 09B9D788	Shield Pummel
[ATTACK] to 	Ghoul Bait	 :: 	41.561883141445	0	2	::	1.31304951685
checkHit	28	1
=> chance to hit	95
[ATTACK] raw dam	41.561883141445	versus	2	with APR	0
[ATTACK] after range	42
[PHYS CRIT %]	3
[ATTACK] after crit	42
[ATTACK] after mult	55.148079707699
[PROJECTOR] starting dam	55.148079707699
[PROJECTOR] after difficulty dam	55.148079707699
[PROJECTOR] res	0	1	 on dam	55.148079707699
[PROJECTOR] final dam	55.148079707699
[LOG]	Armoured skeleton warrior hits Ghoul Bait for #aaaaaa#55.15 physical damage#LAST#.
[LOG]	Armoured skeleton warrior killed Ghoul Bait!
stack traceback:
	[C]: in function 'error'
	/engine/Level.lua:46: in function 'removeEntity'
	/engine/interface/ActorLife.lua:73: in function 'die'
	/mod/class/Player.lua:237: in function 'takeHit'
	/data/damage_types.lua:59: in function 'projector'
	/mod/class/interface/Combat.lua:286: in function 'attackTargetWith'
	/data/talents/techniques/weaponshield.lua:42: in function 'action'
	/engine/interface/ActorTalents.lua:111: in function </engine/interface/ActorTalents.lua:109>

Re: beta 5 dungeon/world map stairs bug

Posted: Wed Jun 30, 2010 11:27 am
by darkgod
Ah yes loading bug, should be fixed