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beta5: HP don't start at max

Posted: Sun Jun 27, 2010 3:52 pm
by greycat
I rolled up a Bree-man Fighter in beta5 and started with HP 100/130 (maybe due to the game auto-assigning that first bunch of stat points into Con? dunno).

Also, the Life bar is red at 100/130, which seems a bit too healthy to be colored red. In fact, it stayed red even when I rested all the way to 130/130. So I guess it's always red, regardless of how healthy I am? Odd.

Re: beta5: HP don't start at max

Posted: Sun Jun 27, 2010 4:04 pm
by mirrizin
I noticed that in beta 4, in multiple classes. You always started with 100 at the most. I just assumed it was a normal game mechanic.

Far as color goes, I think the red for life is a contrast with the blue for mana. It's like a bar graph, it moves left and right to show how healthy you are instead of changing color, I think.

Re: beta5: HP don't start at max

Posted: Sun Jun 27, 2010 9:11 pm
by losludvig
I managed to start with 100/95 hp (dunadain summonor)

Re: beta5: HP don't start at max

Posted: Sun Jun 27, 2010 9:31 pm
by Gwai
Actually re the colors I would love love love it if hp did turn color when one's hp was low.

Re: beta5: HP don't start at max

Posted: Mon Jun 28, 2010 12:02 am
by darkgod
Fixed