Beta 4 Angolwen crash
Posted: Wed Jun 16, 2010 5:19 am
Hi
Generated a Skeleton Mage. Tried to go to Angolwen and the programme crashed. This also happened to me in Beta 3
Generated a Skeleton Mage. Tried to go to Angolwen and the programme crashed. This also happened to me in Beta 3
Code: Select all
[MODULE LOADER] loading module Tales of Middle Earth: The Fourth Age [mod.load] :: nil nil
C Map size 31:24 :: 744
Loading tile terrain/river.png
Loading tile terrain/grass.png
Loading tile terrain/river.png
Loading tile terrain/tree.png
Loading tile terrain/mountain.png
Loading tile terrain/town1.png
Loading tile terrain/hills.png
Loading tile terrain/tree.png
Loading tile terrain/ash1.png
Loading tile terrain/tree_dark1.png
Loading tile terrain/town1.png
Loading tile terrain/mountain.png
Loading tile terrain/mountain.png
Loading tile terrain/lorien.png
Loading tile terrain/river.png
Loading tile terrain/sand.png
Loading tile terrain/mountain.png
Loading tile terrain/river.png
C Map size 31:24 :: 744
Loading tile terrain/tree.png
Loading tile terrain/stone_road1.png
Loading tile terrain/sand.png
Loading tile terrain/grass.png
Loading tile terrain/tree.png
Loading tile terrain/wood_wall1.png
Loading tile terrain/wood_wall1.png
Loading tile terrain/wood_wall1.png
Loading tile terrain/wood_store_book.png
Loading tile terrain/wood_store_armor.png
Loading tile terrain/wood_store_weapon.png
Loading tile terrain/wood_store_closed.png
Loading tile terrain/wood_store_potion.png
Loading tile terrain/mountain.png
[LOG] Welcome to #00FF00#Tales of Middle Earth!
bind MOVE_UP function: 0xaeb7320
bind TACTICAL_DISPLAY function: 0xb0d2940
bind RUN_LEFT function: 0xa78eee8
bind MOVE_DOWN function: 0xa79b110
bind RUN_RIGHT function: 0xb845d20
bind EXIT function: 0xa72f490
bind RUN_UP function: 0xba7f2c0
bind RUN_DOWN function: 0xb53ca40
bind MOVE_LEFT_UP function: 0xb0b0e20
bind MOVE_LEFT function: 0xb6b2fe8
bind ACCEPT function: 0xba51be0
bind MOVE_RIGHT_UP function: 0xae52028
bind RUN_LEFT_DOWN function: 0x9db3690
bind RUN_LEFT_UP function: 0x9b4f2b0
bind MOVE_RIGHT_DOWN function: 0x9bea598
bind MOVE_RIGHT function: 0x9bdbb68
bind MOVE_LEFT_DOWN function: 0xaec9aa8
bind RUN_RIGHT_UP function: 0xae43028
bind RUN_RIGHT_DOWN function: 0xb13ac58
bind HOTKEY_5 function: 0xb1dd1d0
bind RUN_LEFT function: 0xb83c380
bind HOTKEY_SECOND_2 function: 0xbc8a6b0
bind HOTKEY_3 function: 0xb1dd130
bind HOTKEY_THIRD_8 function: 0xbc8ac50
bind HOTKEY_PREV_PAGE function: 0xbc8ade0
bind MOVE_LEFT_DOWN function: 0xbad6ad8
bind TOGGLE_MINIMAP function: 0xa7e9a38
bind REST function: 0xb14f0b0
bind HOTKEY_THIRD_9 function: 0xbc8aca0
bind WEAR_ITEM function: 0x9d4a410
bind HOTKEY_SECOND_10 function: 0xbc8a930
bind HOTKEY_SECOND_4 function: 0xbc8a750
bind MOVE_DOWN function: 0x9cd95c8
bind HOTKEY_THIRD_12 function: 0xbc8ad90
bind PICKUP_FLOOR function: 0xbc8aea8
bind HOTKEY_2 function: 0xb1dd0e0
bind HOTKEY_THIRD_10 function: 0xbc8acf0
bind HOTKEY_8 function: 0xb1dd2c0
bind RUN_DOWN function: 0xabeb7d8
bind SHOW_CHARACTER_SHEET function: 0x9c306e0
bind MOVE_LEFT function: 0x9fcfa78
bind HOTKEY_SECOND_12 function: 0xbc8a9d0
bind USE_ITEM function: 0xbc8af48
bind HOTKEY_7 function: 0xb1dd270
bind MOVE_RIGHT_UP function: 0x9fbea60
bind HOTKEY_10 function: 0xb1dd360
bind HOTKEY_9 function: 0xb1dd310
bind RUN_LEFT_DOWN function: 0xa79e068
bind MOVE_STAY function: 0xa8704e0
bind HOTKEY_SECOND_7 function: 0xbc8a840
bind HOTKEY_THIRD_3 function: 0xbc8aac0
bind HOTKEY_12 function: 0xbc8a610
bind MOVE_UP function: 0x9ff16d8
bind DROP_FLOOR function: 0xbc8aef8
bind HOTKEY_SECOND_9 function: 0xbc8a8e0
bind TAKEOFF_ITEM function: 0x9d9eaf0
bind HOTKEY_SECOND_1 function: 0xbc8a660
bind RUN_UP function: 0xbc394e8
bind MOVE_LEFT_UP function: 0x9fdb300
bind HOTKEY_SECOND_3 function: 0xbc8a700
bind SHOW_QUESTS function: 0xa9983b0
bind HOTKEY_4 function: 0xb1dd180
bind RUN_LEFT_UP function: 0xa7cfb70
bind SHOW_INVENTORY function: 0xb8eca50
bind HOTKEY_SECOND_8 function: 0xbc8a890
bind LOOK_AROUND function: 0xbb61878
bind HOTKEY_THIRD_4 function: 0xbc8ab10
bind TACTICAL_DISPLAY function: 0x9cb7dc8
bind QUIT_GAME function: 0xaf00c70
bind CHANGE_LEVEL function: 0xbc8ae80
bind EXIT function: 0xe7fd318
bind MOVE_RIGHT_DOWN function: 0xbc8bce0
bind HOTKEY_THIRD_6 function: 0xbc8abb0
bind LUA_CONSOLE function: 0xbc8afe8
bind SHOW_TIME function: 0xa8692b0
bind HOTKEY_THIRD_11 function: 0xbc8ad40
bind LEVELUP function: 0xb0fa2c8
bind SAVE_GAME function: 0xa998408
bind USE_TALENTS function: 0xbc8af98
bind HOTKEY_SECOND_5 function: 0xbc8a7a0
bind HOTKEY_THIRD_1 function: 0xbc8aa20
bind HOTKEY_THIRD_7 function: 0xbc8ac00
bind SWITCH_GFX function: 0x9b54938
bind HOTKEY_THIRD_5 function: 0xbc8ab60
bind HOTKEY_1 function: 0xb1dd068
bind HOTKEY_NEXT_PAGE function: 0xbc8ae30
bind HOTKEY_SECOND_11 function: 0xbc8a980
bind HOTKEY_SECOND_6 function: 0xbc8a7f0
bind HOTKEY_11 function: 0xbc8a5c0
bind HOTKEY_6 function: 0xb1dd220
bind HOTKEY_THIRD_2 function: 0xbc8aa70
bind MOVE_RIGHT function: 0x9fadc60
bind RUN_RIGHT function: 0xb959d38
bind RUN_RIGHT_UP function: 0xaa59fb0
bind RUN_RIGHT_DOWN function: 0xaee6fb0
[MUSIC] playing Virtue lost.ogg userdata: 0x9c8dd14 :: current ? nil
play music aa28288 -1 0
[DISPLAY MODE] 16x16 ASCII
C Map size 62:49 :: 3038
[MINIMAP MODE] nil
[MINIMAP MODE] disabled
226 frames in 12.247 seconds = 18.4535 FPS
SDL Activity 1
resize 1278 x 958
[RESOLUTION] changed to 1278 958
[DISPLAY MODE] 16x16 ASCII
C Map size 67:46 :: 3082
[MINIMAP MODE] 1
[MINIMAP MODE] disabled
5 ticks in 12.547 seconds = 0.398502 TPS
[LOG] Marin uses Teleport: Angolwen.
USING table: 0xb47d088 Teleport: Angolwen
[LEVEL] persisting to zone memory town-bree-1
Program received signal SIGSEGV, Segmentation fault.
0x08094d3f in traversetable (g=0x94f51b0, h=0x9db3728) at src/luajit/lgc.c:192
192 if (!weakvalue) markvalue(g, gval(n));