Ghoul king on the world map
Posted: Sun Jun 06, 2010 6:41 pm
So my archer went down to see Tol Falas. He was hit by a ghoul king he couldn't see. Still not sure whether he was buggy then or I just missed him. Either way, just to be careful, since I was still on the stairs, I went up to the world map. Planned to come back when there were definitely not invisible ghoul kings. And then he followed me onto the world map. He wasn't visible there but :
[LOG] Gwai uses Blinding Speed.
USING table: 06569B80 Blinding Speed
[LOG] Gwai speeds up.
addTmpValTable energy mod 0.05123339658444 :=: 1 76
ghoulking 7167 dumb ai talents can use Stun 6
ghoulking 7167 dumb ai talents can use Weakness Disease 13
ghoulking 7167 dumb ai talents can use Summon 10
ghoulking 7167 dumb ai talents can use Decrepitude Disease 12
ghoulking 7167 dumb ai talents can use Poisonous Bite 9
ghoulking 7167 dumb ai talents can use Rotting Disease 11
dumb ai uses 11
[LOG] Ghoulking diseases Gwai.
USING table: 064AD728 Rotting Disease
[ATTACK] attacking with inate combat
[ATTACK] to Gwai :: 21.76 4 0 :: 0.9
checkHit 23 7.35
=> chance to hit 90.908736944783
[ATTACK] raw dam 21.76 versus 0 with APR 4
[ATTACK] after range 23
[PHYS CRIT %] 1
[ATTACK] after crit 23
[ATTACK] after mult 20.7
[PROJECTOR] starting dam 20.7
[PROJECTOR] after difficulty dam 20.7
[PROJECTOR] res 0 1 on dam 20.7
[PROJECTOR] final dam 20.7
[LOG] Ghoulking hits Gwai for #aaaaaa#20.70 physical damage#LAST#.
checkHit 36 21.5
=> chance to hit 88.916608436453
[LOG] Gwai is afflicted by a rotting disease!
addTmpValTable inc_stats 6 -5 :=: 1 77
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
238 frames in 10.016 seconds = 23.762 FPS
14 ticks in 12.163 seconds = 1.15103 TPS
SDL Activity 1
[LEVEL] persisting to zone memory tol-falas-1
Loading entities file from memory /data/zones/wilderness/npcs.lua
Loading entities file from memory /data/zones/wilderness/grids.lua
Loading entities file from memory /data/zones/wilderness/objects.lua
Loading entities file from memory /data/general/objects/objects.lua
Loading entities file from memory /data/general/objects/money.lua
Loading entities file from memory /data/general/objects/lites.lua
Loading entities file from memory /data/general/objects/potions.lua
Loading entities file from memory /data/general/objects/scrolls.lua
Loading entities file from memory /data/general/objects/wands.lua
Loading entities file from memory /data/general/objects/jewelry.lua
Loading entities file from memory /data/general/objects/staves.lua
Loading entities file from memory /data/general/objects/knifes.lua
Loading entities file from memory /data/general/objects/swords.lua
Loading entities file from memory /data/general/objects/2hswords.lua
Loading entities file from memory /data/general/objects/maces.lua
Loading entities file from memory /data/general/objects/2hmaces.lua
Loading entities file from memory /data/general/objects/axes.lua
Loading entities file from memory /data/general/objects/2haxes.lua
Loading entities file from memory /data/general/objects/bows.lua
Loading entities file from memory /data/general/objects/slings.lua
Loading entities file from memory /data/general/objects/shields.lua
Loading entities file from memory /data/general/objects/cloth-armors.lua
Loading entities file from memory /data/general/objects/light-armors.lua
Loading entities file from memory /data/general/objects/heavy-armors.lua
Loading entities file from memory /data/general/objects/massive-armors.lua
Loading entities file from memory /data/general/objects/leather-caps.lua
Loading entities file from memory /data/general/objects/helms.lua
Loading entities file from memory /data/general/objects/leather-boots.lua
Loading entities file from memory /data/general/objects/heavy-boots.lua
Loading entities file from memory /data/general/objects/world-artifacts.lua
Loading entities file from memory /data/general/objects/quest-artifacts.lua
Initiated zone Middle-earth with base_level 1
C Map size 37:28 :: 1036
[MINIMAP MODE] 1
[MINIMAP MODE] disabled
[PATH STRING] for Gwai :=: return {open_door=true,can_pass={}}
244 frames in 10.733 seconds = 22.7336 FPS
104 ticks in 10.796 seconds = 9.6332 TPS
[LOG] Resting starts...
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Rested for 1 turns (stop reason: taken damage).
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[LOG] Resting starts...
[LOG] Today is the 13th Yávië of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 01:21.
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Rested for 1 turns (stop reason: taken damage).
[LOG] Resting starts...
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Rested for 1 turns (stop reason: taken damage).
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Gwai slows down.
removeTempVal energy table: 09385AA0 :=: 76
delTmpValTable energy mod 0.05123339658444
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
317 frames in 10 seconds = 31.7 FPS
[LOG] You can not do that on the world map.
59 ticks in 11.974 seconds = 4.92734 TPS
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
SDL Activity 1
SDL Activity 1
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 1
15 ticks in 19.079 seconds = 0.786205 TPS
315 frames in 23.254 seconds = 13.5461 FPS
SDL Activity 1
SDL Activity 1
table: 07F74DC0 true table: 0871BC40
chance 5 4
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] You can not go into the wilds with the following effects: Rotting
[LOG] Disease
That last line was what happened when I tried to go back into Tol Falas, hoping to lose him that way.
[LOG] Gwai uses Blinding Speed.
USING table: 06569B80 Blinding Speed
[LOG] Gwai speeds up.
addTmpValTable energy mod 0.05123339658444 :=: 1 76
ghoulking 7167 dumb ai talents can use Stun 6
ghoulking 7167 dumb ai talents can use Weakness Disease 13
ghoulking 7167 dumb ai talents can use Summon 10
ghoulking 7167 dumb ai talents can use Decrepitude Disease 12
ghoulking 7167 dumb ai talents can use Poisonous Bite 9
ghoulking 7167 dumb ai talents can use Rotting Disease 11
dumb ai uses 11
[LOG] Ghoulking diseases Gwai.
USING table: 064AD728 Rotting Disease
[ATTACK] attacking with inate combat
[ATTACK] to Gwai :: 21.76 4 0 :: 0.9
checkHit 23 7.35
=> chance to hit 90.908736944783
[ATTACK] raw dam 21.76 versus 0 with APR 4
[ATTACK] after range 23
[PHYS CRIT %] 1
[ATTACK] after crit 23
[ATTACK] after mult 20.7
[PROJECTOR] starting dam 20.7
[PROJECTOR] after difficulty dam 20.7
[PROJECTOR] res 0 1 on dam 20.7
[PROJECTOR] final dam 20.7
[LOG] Ghoulking hits Gwai for #aaaaaa#20.70 physical damage#LAST#.
checkHit 36 21.5
=> chance to hit 88.916608436453
[LOG] Gwai is afflicted by a rotting disease!
addTmpValTable inc_stats 6 -5 :=: 1 77
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
238 frames in 10.016 seconds = 23.762 FPS
14 ticks in 12.163 seconds = 1.15103 TPS
SDL Activity 1
[LEVEL] persisting to zone memory tol-falas-1
Loading entities file from memory /data/zones/wilderness/npcs.lua
Loading entities file from memory /data/zones/wilderness/grids.lua
Loading entities file from memory /data/zones/wilderness/objects.lua
Loading entities file from memory /data/general/objects/objects.lua
Loading entities file from memory /data/general/objects/money.lua
Loading entities file from memory /data/general/objects/lites.lua
Loading entities file from memory /data/general/objects/potions.lua
Loading entities file from memory /data/general/objects/scrolls.lua
Loading entities file from memory /data/general/objects/wands.lua
Loading entities file from memory /data/general/objects/jewelry.lua
Loading entities file from memory /data/general/objects/staves.lua
Loading entities file from memory /data/general/objects/knifes.lua
Loading entities file from memory /data/general/objects/swords.lua
Loading entities file from memory /data/general/objects/2hswords.lua
Loading entities file from memory /data/general/objects/maces.lua
Loading entities file from memory /data/general/objects/2hmaces.lua
Loading entities file from memory /data/general/objects/axes.lua
Loading entities file from memory /data/general/objects/2haxes.lua
Loading entities file from memory /data/general/objects/bows.lua
Loading entities file from memory /data/general/objects/slings.lua
Loading entities file from memory /data/general/objects/shields.lua
Loading entities file from memory /data/general/objects/cloth-armors.lua
Loading entities file from memory /data/general/objects/light-armors.lua
Loading entities file from memory /data/general/objects/heavy-armors.lua
Loading entities file from memory /data/general/objects/massive-armors.lua
Loading entities file from memory /data/general/objects/leather-caps.lua
Loading entities file from memory /data/general/objects/helms.lua
Loading entities file from memory /data/general/objects/leather-boots.lua
Loading entities file from memory /data/general/objects/heavy-boots.lua
Loading entities file from memory /data/general/objects/world-artifacts.lua
Loading entities file from memory /data/general/objects/quest-artifacts.lua
Initiated zone Middle-earth with base_level 1
C Map size 37:28 :: 1036
[MINIMAP MODE] 1
[MINIMAP MODE] disabled
[PATH STRING] for Gwai :=: return {open_door=true,can_pass={}}
244 frames in 10.733 seconds = 22.7336 FPS
104 ticks in 10.796 seconds = 9.6332 TPS
[LOG] Resting starts...
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Rested for 1 turns (stop reason: taken damage).
[PARTICLE] Loading from /data/gfx/particles/hit_warning.lua
[LOG] Resting starts...
[LOG] Today is the 13th Yávië of the 122th year of the Fourth Age of
[LOG] Middle-earth.
[LOG] The time is 01:21.
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Rested for 1 turns (stop reason: taken damage).
[LOG] Resting starts...
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Rested for 1 turns (stop reason: taken damage).
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] Gwai slows down.
removeTempVal energy table: 09385AA0 :=: 76
delTmpValTable energy mod 0.05123339658444
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
317 frames in 10 seconds = 31.7 FPS
[LOG] You can not do that on the world map.
59 ticks in 11.974 seconds = 4.92734 TPS
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
SDL Activity 1
SDL Activity 1
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 0
SDL Activity 1
15 ticks in 19.079 seconds = 0.786205 TPS
315 frames in 23.254 seconds = 13.5461 FPS
SDL Activity 1
SDL Activity 1
table: 07F74DC0 true table: 0871BC40
chance 5 4
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
refused unique Novice mage mod.class.Encounter/Novice mage
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
table: 07F74DC0 true table: 0871BC40
chance 5 4
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[PROJECTOR] starting dam 20.666666666667
[PROJECTOR] after difficulty dam 20.666666666667
[PROJECTOR] res 0 1 on dam 20.666666666667
[PROJECTOR] final dam 20.666666666667
[LOG] Ghoulking hits Gwai for #DARK_GREEN#20.67 blight damage#LAST#.
[LOG] You can not go into the wilds with the following effects: Rotting
[LOG] Disease
That last line was what happened when I tried to go back into Tol Falas, hoping to lose him that way.