Odd hang on the world map
Posted: Mon May 31, 2010 4:12 am
As subject. Ended up having to kill the process. Only thing unusual going on was me throttling the CPU consumption down via Battle Encoder Shirase; b3's eating up more CPU than b2 was, though still less than b1. That gdb whatsit spat out
Last few stdout lines were
I did notice that both the novice mage and lost merchant encounters were being checked for, despite me having already ran across both of them.
P.S. Is there some way to get the gdb program to export its content to file? Be much quicker and less error prone (triple checked!) than typing by hand...
Code: Select all
Program received signal SIGSEGV, Segmentation fault.
0x00401911 in map_opaque (m=0x23fbd0, x=48, y=64) at src/core_lua.c:83
83 src/core_lua.c: No such file or directory.
in src/core_lua.cCode: Select all
refused unique Novice mage mod.class.Encounter/Novice mage
table: 0CBC5F70 true table: 185CC580
chance 5 4
table: 0CBC5F70 true table: 185CC58P.S. Is there some way to get the gdb program to export its content to file? Be much quicker and less error prone (triple checked!) than typing by hand...