Permastuck
Posted: Mon May 31, 2010 3:12 am
Never actually saw teh archer, but he hit me with something and from that point on, I was immobilized. Strangely, didn't kill me, but as I couldn't move from then on I kind of wished it had.
Here's where I'd imagine the relevant code began:
328 frames in 10.015 seconds = 32.7509 FPS
skeleton master archer 360 dumb ai talents can use Pinning Shot 94
skeleton master archer 360 dumb ai talents can use Crippling Shot 93
skeleton master archer 360 dumb ai talents can use Shoot 87
dumb ai uses 87
USING table: 0A4DDFD0 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 8.32
[ATTACK] to Strider :: 31.5 5 7.3 :: 1
checkHit 24 6.7
=> chance to hit 93.616264704076
[ATTACK] raw dam 31.5 versus 7.3 with APR 5
[ATTACK] after range 38
[PHYS CRIT %] 1
[ATTACK] after crit 38
[ATTACK] after mult 38
[PROJECTOR] starting dam 38
[PROJECTOR] after difficulty dam 38
[PROJECTOR] res 0 1 on dam 38
[PROJECTOR] final dam 38
[LOG] Skeleton master archer hits Strider for #aaaaaa#38.00 physical damage#LAST#.
[LOG] Ran for 2 turns (stop reason: taken damage).
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[SHOOT] speed 0.8 => 800
[SOUND] loading from /data/sound/actions/arrow.lua :=: /data/sound/actions/arrow.wav
[SOUND] :=> userdata: 0B208DF8
skeleton master archer 360 dumb ai talents can use Pinning Shot 94
skeleton master archer 360 dumb ai talents can use Crippling Shot 93
skeleton master archer 360 dumb ai talents can use Shoot 87
dumb ai uses 94
USING table: 08B8D1A0 Pinning Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 8.29
[ATTACK] to Strider :: 31.5 5 7.3 :: 1.5
checkHit 24 6.7
=> chance to hit 93.616264704076
[ATTACK] raw dam 31.5 versus 7.3 with APR 5
[ATTACK] after range 40
[PHYS CRIT %] 1
[ATTACK] after crit 40
[ATTACK] after mult 60
[PROJECTOR] starting dam 60
[PROJECTOR] after difficulty dam 60
[PROJECTOR] res 0 1 on dam 60
[PROJECTOR] final dam 60
[LOG] Skeleton master archer hits Strider for #aaaaaa#60.00 physical damage#LAST#.
[LOG] Ran for 2 turns (stop reason: taken damage).
checkHit 31 8.75
=> chance to hit 95
[LOG] Strider is pinned to the ground.
addTmpVal never_move 1 :=: 9 9
Effect duration reduction < 5
Effect duration reduction > 4
[SHOOT] speed 0.8 => 800
[LOG] You are unable to move!
[LOG] You are unable to move!
1076 ticks in 10.15 seconds = 106.01 TPS
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
330 frames in 10.002 seconds = 32.9934 FPS
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
Here's where I'd imagine the relevant code began:
328 frames in 10.015 seconds = 32.7509 FPS
skeleton master archer 360 dumb ai talents can use Pinning Shot 94
skeleton master archer 360 dumb ai talents can use Crippling Shot 93
skeleton master archer 360 dumb ai talents can use Shoot 87
dumb ai uses 87
USING table: 0A4DDFD0 Shoot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 8.32
[ATTACK] to Strider :: 31.5 5 7.3 :: 1
checkHit 24 6.7
=> chance to hit 93.616264704076
[ATTACK] raw dam 31.5 versus 7.3 with APR 5
[ATTACK] after range 38
[PHYS CRIT %] 1
[ATTACK] after crit 38
[ATTACK] after mult 38
[PROJECTOR] starting dam 38
[PROJECTOR] after difficulty dam 38
[PROJECTOR] res 0 1 on dam 38
[PROJECTOR] final dam 38
[LOG] Skeleton master archer hits Strider for #aaaaaa#38.00 physical damage#LAST#.
[LOG] Ran for 2 turns (stop reason: taken damage).
[PARTICLE] Loading from /data/gfx/particles/archery.lua
[SHOOT] speed 0.8 => 800
[SOUND] loading from /data/sound/actions/arrow.lua :=: /data/sound/actions/arrow.wav
[SOUND] :=> userdata: 0B208DF8
skeleton master archer 360 dumb ai talents can use Pinning Shot 94
skeleton master archer 360 dumb ai talents can use Crippling Shot 93
skeleton master archer 360 dumb ai talents can use Shoot 87
dumb ai uses 94
USING table: 08B8D1A0 Pinning Shot
[SHOOT WITH] elm longbow elm arrow
Total encumbrance 8.29
[ATTACK] to Strider :: 31.5 5 7.3 :: 1.5
checkHit 24 6.7
=> chance to hit 93.616264704076
[ATTACK] raw dam 31.5 versus 7.3 with APR 5
[ATTACK] after range 40
[PHYS CRIT %] 1
[ATTACK] after crit 40
[ATTACK] after mult 60
[PROJECTOR] starting dam 60
[PROJECTOR] after difficulty dam 60
[PROJECTOR] res 0 1 on dam 60
[PROJECTOR] final dam 60
[LOG] Skeleton master archer hits Strider for #aaaaaa#60.00 physical damage#LAST#.
[LOG] Ran for 2 turns (stop reason: taken damage).
checkHit 31 8.75
=> chance to hit 95
[LOG] Strider is pinned to the ground.
addTmpVal never_move 1 :=: 9 9
Effect duration reduction < 5
Effect duration reduction > 4
[SHOOT] speed 0.8 => 800
[LOG] You are unable to move!
[LOG] You are unable to move!
1076 ticks in 10.15 seconds = 106.01 TPS
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
330 frames in 10.002 seconds = 32.9934 FPS
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!
[LOG] You are unable to move!