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Sense crash

Posted: Sun May 30, 2010 5:49 am
by Frumple
More or less as the subject. Cast sense, game crashed, or at least suddenly exited without confirmation or anything of the sort. No save, obviously (and another hour or so vanished into the aether), and no stderr output. Last bit of stdout follows:

Code: Select all

[LOG]	HUMOmage casts Sense.
USING	table: 0C9929C8	Sense
addTmpVal	detect_range	12.496	 :=: 	0	97
addTmpVal	detect_actor	1	 :=: 	0	98
addTmpVal	detect_object	0	 :=: 	0	99
addTmpVal	detect_trap	0	 :=: 	0	100
EDIT: Oh, right; it's not particularly reproducible. I did have another case of the game crashing after casting sense, but I've also cast it many times sans-crash. No clue what's going on.