map size clipped at 200 units initially
Posted: Sat May 29, 2010 9:27 am
1. Draw a map more than 200 units wide.
2. Start a game and walk to the easternmost edge: the engine stops drawing at unit 200, further to the right there's all black but still walkable as if the terrain did exist.
3. Change resolution or tile options: the missing part of the map will be drawn as expected now.
Can somebody reproduce this?
2. Start a game and walk to the easternmost edge: the engine stops drawing at unit 200, further to the right there's all black but still walkable as if the terrain did exist.
3. Change resolution or tile options: the missing part of the map will be drawn as expected now.
Can somebody reproduce this?