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Changing Resolution Whites Out Most Wall Blocks

Posted: Wed May 12, 2010 2:12 pm
by WillShattuck
Changing from 800x600 windowed to 1024x768 windows and back causes the wall blocks to go white. This happens every time for me. I don't go larger than 1024x768.

In reading another post, if I change to ASCII mode and back to 32x32 tiles or 16x16 tiles the walls do go back to normal.

Re: Changing Resolution Whites Out Most Wall Blocks

Posted: Wed May 12, 2010 2:23 pm
by darkgod
Yes there seems to be some memory corruption going on in the opengl/sdl code for textures :/ I believe this produces this