Typos

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Grey
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Re: Typos

#301 Post by Grey »

Perhaps defender should be renamed aegis for wizard hats?
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Grey
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Re: Typos

#302 Post by Grey »

Intro Archmage text:

"well over two thousands years" -> thousand
"had to do so in secret" -> just "do so in secret" to fit in with previous tense
"there your friends but you have..." comma between friends and but

In the Archmage Tarelion quest convo:

"was ripped from the world and throw into the void" -> thrown
"a disturbance there, if we do nothing" -> should use ; instead of ,
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darkgod
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Re: Typos

#303 Post by darkgod »

fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning ;)

Hedrachi
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Re: Typos

#304 Post by Hedrachi »

In timed_effects.lua:
Line 773 is:

Code: Select all

on_gain = function(self, err) return "#Target# wanders around!.", "+Confused" end,
It has a period where one isn't needed and should read:

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on_gain = function(self, err) return "#Target# wanders around!", "+Confused" end,
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evouga
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Re: Typos

#305 Post by evouga »

The starting Yeek quest has a typo.

Hedrachi
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Re: Typos

#306 Post by Hedrachi »

evouga wrote:The starting Yeek quest has a typo.
Two, actually:
Lines 31 and 33: Replace "ritchs" with "ritch's" or "ritch".
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Hedrachi
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Re: Typos

#307 Post by Hedrachi »

Not -strictly- a typo, but in the "show lore" option on the in-game menu, all the breeding pit lore has a title of "Clinician Korbek's experimental notes part one".
/lore/orc-prides.lua, line 286: Replace one with two
299: Replace one with three
312: Replace one with four
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tiger_eye
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Re: Typos

#308 Post by tiger_eye »

There were a couple of typos in the recent typo fixes in svn. See corrected diff below:

Code: Select all

Index: game/modules/tome/data/quests/start-yeek.lua
===================================================================
--- game/modules/tome/data/quests/start-yeek.lua	(revision 3635)
+++ game/modules/tome/data/quests/start-yeek.lua	(working copy)
@@ -28,7 +28,7 @@
 		desc[#desc+1] = "#SLATE#* You must explore the underwater lair of Murgol.#WHITE#"
 	end
 	if self:isCompleted("ritch") then
-		desc[#desc+1] = "#LIGHT_GREEN#* You have explored the ritch'z tunnels and vanquished their queen.#WHITE#"
+		desc[#desc+1] = "#LIGHT_GREEN#* You have explored the ritch's tunnels and vanquished their queen.#WHITE#"
 	else
 		desc[#desc+1] = "#SLATE#* You must explore ritch's tunnels.#WHITE#"
 	end
Index: game/modules/tome/data/lore/orc-prides.lua
===================================================================
--- game/modules/tome/data/lore/orc-prides.lua	(revision 3635)
+++ game/modules/tome/data/lore/orc-prides.lua	(working copy)
@@ -296,7 +296,7 @@
 newLore{
 	id = "orc-breeding-3",
 	category = "orc prides",
-	name = "Clinician Korbek's experimental notes part tree",
+	name = "Clinician Korbek's experimental notes part three",
 	lore = [[#{bold}#Clinician Korbek's experimental notes part three#{normal}#
 
 My work is continuing with tremendous success. All subjects now have multiple operational wombs, thanks to the corrupted blood infusions coupled with arcane regeneration fields to quickly repair the corrupted tissues. With greater advances in accelerating the foetal growth stage we are now seeing new orcs every few days! I believe this can be pushed even further.

Hedrachi
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Re: Typos

#309 Post by Hedrachi »

Stupid pluralisation rules... prolly best spelling of ritch tunnels would be "ritch tunnels" (these tunnels are made for ritches) or "ritches' tunnels" (these are the ritches' tunnels).

Also, all instances of

Code: Select all

!."
should be:

Code: Select all

!"
As of b28 there's 5 in timed_effects.lua(773, 1532, 2406, 2427, 2448); one in ...\talents\chronomancy\anomalies.lua(242); and one in ...\zones\sandworm-lair\objects.lua(57).
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Aquillion
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Re: Typos

#310 Post by Aquillion »

When you unlock poisons:

"Empower poisons: Lean to make your poisons even more lethal and fast."

I think that that should probably be 'learn'.

Hedrachi
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Re: Typos

#311 Post by Hedrachi »

A few typos exist in /data/talents/psionic/psi-fighting.lua, for the Telekinetic Smash power:

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		local tkweapon = self:getInven("MAINHAND") and self:getInven("MAINHAND")[1]
		if type(tkweapon) == "boolean" then tkweapon = nil end
		if not tkweapon then
			game.logPlayer(self, "You cannot do that without a weapon in your hands.")
			return nil
		end
From what I can see, this thing is checking to see if there's a telekinetically wielded weapon, but the error message it gives when there isn't something wielded is for something wielded in the mainhand. Perhaps the message should read: "You cannot do that without a telekinetically wielded weapon."

Also, line 57:

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		return ([[Gather your will and brutally smash the target with your mainhand weapon, doing %d%% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine accuracy and damage.]]):
The description states you attack with your mainhand weapon (you attack with your telekinetically wielded weapon) and then get a free second attack with your mainhand weapon if Conduit is up. Perhaps it should be replaced with:

Code: Select all

		return ([[Gather your will and brutally smash the target with your telekinetically wielded weapon, doing %d%% weapon damage. If Conduit is active, it will extend to include your mainhand weapon for this attack. This attack uses your Willpower and Cunning instead of Strength and Dexterity to determine accuracy and damage.]]):
Having satellite internet is a lot like relying on the processes described in those RFC's for your internet. Except, instead of needing to worry about statues interrupting your connection, this time you worry about the weather. I have satellite internet. Fun, no?

greycat
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Re: Typos

#312 Post by greycat »

http://wooledge.org/~greg/te4.spelling.20110629

No major drama this time, I hope.

Grey
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Re: Typos

#313 Post by Grey »

Hmm, well, I'm not that keen on some of your locked description changes. For skeletons and mindslayers I think commas work better than semi-colons - they give more of a poetic feel to the text. For yeeks the capitalisation of "way" (two occurrences) is quite contrary to the attempt at subtlety. For the Arena text I think you've made it far too dry - full sentence structures are absolutely unnecessary.

I appreciate your desire for grammatical correctness (and an immense job you've done in hunting out many errors) but it can interfere with poetic colour. I think there should be some separation of typos (what are clearly mistakes) and real changes to the text. The former should be included without question, whilst the latter should be more open to discussion.
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madmonk
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Re: Typos

#314 Post by madmonk »

I'm a founder member of the campaign for the retention of the semi-colon! :shock:

The only proper use of of the semi-colon is here (where you have two sub-sentences...
type = "subclass",
name = "Mindslayer",
locked = function() return profile.mod.allow_build.psionic_mindslayer end,
- locked_desc = "A thought can inspire, a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.",
+ locked_desc = "A thought can inspire; a thought can kill. After centuries of oppression, years of imprisonment, a thought shall break us free and vengeance will strike from our darkest dreams.",
desc = {
Which is really nice! I like it.
Regards

Jon.

Grey
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Re: Typos

#315 Post by Grey »

I can possibly accept it there, though I personally think a comma looks better. For the skeleton text a semi-colon is fundamentally wrong. A semi-colon is a dry grammatical instrument, and though it is of wondrous use in essays it should not be applied to poetic text.
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