Disengage - v17

Where bugs go to lie down and rest

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Fredo
Low Yeek
Posts: 7
Joined: Wed Dec 29, 2010 4:38 am

Disengage - v17

#1 Post by Fredo »

When I hit disengage, the direction vector pops up, but when I click on the location, nothing happens. No stamina is taken off, the delay counter isn't started, and I definitely don't move anywhere.

darkgod
Master of Eyal
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Re: Disengage - v17

#2 Post by darkgod »

You do target a creature, right ?
You can only disengage from an actual npc
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Fredo
Low Yeek
Posts: 7
Joined: Wed Dec 29, 2010 4:38 am

Re: Disengage - v17

#3 Post by Fredo »

Oops - I thought it worked like phase door, so that's how I was trying to use it.

Ok - I stand corrected - disengage works fine as long as the user isn't an idiot...

PowerWyrm
Sher'Tul
Posts: 1106
Joined: Thu Nov 21, 2002 9:53 pm

Re: Disengage - v17

#4 Post by PowerWyrm »

I never was able to make Disengage work... :?
until I found that you need free space behind you for it to work... :oops:

escargot
Thalore
Posts: 128
Joined: Thu Oct 14, 2010 2:55 pm

Re: Disengage - v17

#5 Post by escargot »

I have some issues with the mechanism of Disengage.
Not sure about the description right now, but as far as I remember is something like "you disengage from your target X tiles". Well, not sure what kind of 'movement' it is, but I tend to think that you propel yourself using the body of your opponent, like getting a hold of it and then push back using your legs and stuff, so in that case I don't really see much difference for doing it with the use of a wall, considering it just makes use of an object in front of you.
BUT. If the skill makes use of your opponents strength to propel yourself away, which would be more interesting flavor-wise, some kind of martial arts technique, in that case the target should spend its turn attacking. At the moment, when you disengage, the target will usually use the round to move in your direction, effectively reducing your disengage strength by 1 square.

Hmm, dunno, maybe I'm just rambling.

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