Gloom works on world map

Where bugs go to lie down and rest

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kingvictory2003
Thalore
Posts: 158
Joined: Wed May 19, 2010 4:05 am

Gloom works on world map

#1 Post by kingvictory2003 »

Going along with all the reports of being able to smack roaming monsters and patrols on the world map, Gloom works as well!

Hate to report this as a bug, as it's really satisfying to see those orc patrols get effed up and start to wander around like retards on the world map :mrgreen:

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Gloom works on world map

#2 Post by Sirrocco »

On the other hand, it might be nice to have your "charge up over time" autosmite power actually apply to the monsters you can actually fight.

kingvictory2003
Thalore
Posts: 158
Joined: Wed May 19, 2010 4:05 am

Re: Gloom works on world map

#3 Post by kingvictory2003 »

Heh, yeah that too. I only ever invested 1 point in that talent, as the payoff is so low. Only worth it to advance to the higher skills. It's not a terrible amount of damage, but once every 20 turns to hit a single mob is just not worth it.

edit: typo

Sirrocco
Sher'Tul
Posts: 1059
Joined: Fri Apr 23, 2010 4:56 am

Re: Gloom works on world map

#4 Post by Sirrocco »

Eh? it's not as bad as it looks. Consider:

- Once every 20 turns is not the same as once every 20 turns of combat. If you're walking around much between fights, for example, it provides a delightful chaser for your Blindside alpha strike
- it's will-dependent.
- it takes no actions. It's just free damage on top of whatever else you're doing.
- it's the only thing you have other than the life drain aura that can reliably damage things that you can't reliably hit with a melee weapon.

Or, to put it another way, I've gotten it on my non-rampage Cursed, and been quite happy with it. I suppose if I was intending to max the rampage tree, I might find it not worth the points, but if you have some points to spare and are going to be maxxing your will anyway, it's a solid place to put them.

benli
Thalore
Posts: 125
Joined: Tue Aug 17, 2010 5:02 am

Re: Gloom works on world map

#5 Post by benli »

I've passed up a fix for gloom. I just turned off the effects on the world map so it will continue to display.

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