[1.6] Lifeless Rush odd behaviour
Moderator: Moderator
[1.6] Lifeless Rush odd behaviour
Using Lifeless Rush when at zero charges will work as intended, setting the number to the maximum you can hold, however if your charges are greater than zero, it will increase the count by one, rather than setting it to maximum as the talent states, leading to much weaker results if you only have one or two charges left.
Re: [1.6] Lifeless Rush odd behaviour
Agreed, was already present in 1.5 and wasn't fixed with Embers update
I write guides and make addons too now, apparently
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
You can go here for a compilation of everything I wrote, plus some other important stuff!
Includes general guides (inscriptions, zone, prodigies), and class guides (Demo, Anorithil, Bulwark, Zerker, Sblade)
Re: [1.6] Lifeless Rush odd behaviour
fixed
[tome] joylove: You can't just release an expansion like one would release a Kraken XD
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
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[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
