Cursed character unable to die

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loewenheim
Low Yeek
Posts: 5
Joined: Wed Jan 28, 2015 6:15 pm

Cursed character unable to die

#1 Post by loewenheim »

Hi,

I'm currently playing a Cursed character that lost the ability to die after being nuked by Urkis. When the char reaches 0 or negative HP, I get something like this:

Code: Select all

[LOG]	Skeleton mage casts Flame.
[SPELL CRIT %]	5.2
Adding entity	5082	after	2292
[PROJECTOR] starting dam	75.915968663482
[PROJECTOR] after difficulty dam	75.915968663482
[PROJECTOR] res	6	0.94	 on dam	75.915968663482
[PROJECTOR] after resists dam	71.361010543673
[PROJECTOR] after flat damage armor	38.871111467093
[PROJECTOR] final dam after static checks	38.871111467093
[PROJECTOR] final dam after hooks and callbacks	38.871111467093
[LOG]	#F53CBE#Your hatred grows even as your life fades! (+4 hate)
Lua Error: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
	At [C]:-1 die
	At /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24 die
	At /mod/class/interface/ActorLife.lua:31 takeHit
	At /mod/class/Actor.lua:2720 basetakeHit
	At /mod/addons/necromancy+/superload/mod/class/Actor.lua:46 takeHit
	At /data/damage_types.lua:436 defaultProjector
	At /data/damage_types.lua:662 projector
	At /data/damage_types.lua:987 projector
	At /engine/interface/ActorProject.lua:376 projectDoAct
	At /engine/interface/ActorProject.lua:463 projectDoStop
	At /engine/Projectile.lua:228 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1181 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
This same error message is sometimes repeated ad infinitum, forcing me to kill the game. This is the second time this bug has happened to me. The first time was with another Cursed who gained this "ability" after suffocating in sand.

Eerevaenshee
Cornac
Posts: 44
Joined: Sat Dec 13, 2014 8:18 pm

Re: Cursed character unable to die

#2 Post by Eerevaenshee »

Same problem here. Only happen with cursed.

sevenredreturns
Low Yeek
Posts: 5
Joined: Thu Jan 29, 2015 12:23 am

Re: Cursed character unable to die

#3 Post by sevenredreturns »

I am also having the same problem. I don't know if others are having it similar to how I am, however. I could die normally up until the point where I began the quest in the Tranquil Meadow (I believe it is called "Keepsake"). Once I got through the dream sequence, any time I would normally die, I would get error upon error upon error, as well as every one of my turns being skipped, with enemies repeatedly attacking me.

I'm wondering if this has something to do with the part of that quest where I couldn't die while fighting the merchant camp? At least I could die normally up until that point. The only other thing I could think of was I used the wand of recall RIGHT before (like on the turn of) my death where it STARTED messing up.

Wish I'd saved a log of the first mess up really.

Anyway here's a log from the massive pile of errors. It's very similar to the one posted earlier, but more info can never hurt, right?

Code: Select all

[ATTACK] attacking with innate combat
[ATTACK] to 	Sapphire	 :: 	9.963103268893	5	8.73	4.4	::	1
checkHit	22.5	4.4
=> chance to hit	96
[ATTACK] raw dam	9.963103268893	versus	8.73	0.48103448275862	with APR	5
[ATTACK] after armor	6.233103268893
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2720: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:202: in function 'attackTarget'
	/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 bumpInto
	At /mod/class/Actor.lua:3370 attack
	At /engine/interface/ActorLife.lua:41 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/interface/ActorAI.lua:63 aiCanPass
	At /engine/interface/ActorAI.lua:85 runAI
	At /engine/ai//simple.lua:205 runAI
	At /engine/ai//talented.lua:64 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1185 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I find it interesting that it declares die a nil value, myself. I've been tempted to disconnect my copy of the game from the internet, and attempt to delete records of the keepsake quest from her files (After making a backup, naturally) to see if that would fix the issue.

Zireael
Archmage
Posts: 449
Joined: Tue Jun 18, 2013 7:24 pm

Re: Cursed character unable to die

#4 Post by Zireael »

Looks like necromancy+ addon doesn't mesh with Ashes DLC.
Have you tried a Cursed character without the addon?

HousePet
Perspiring Physicist
Posts: 6215
Joined: Sun Sep 09, 2012 7:43 am

Re: Cursed character unable to die

#5 Post by HousePet »

:o

HOW DARE YOU ACCUSE MY ADDON!
My feedback meter decays into coding. Give me feedback and I make mods.

Isotope-X
Thalore
Posts: 129
Joined: Tue May 28, 2013 1:34 pm

Re: Cursed character unable to die

#6 Post by Isotope-X »

He so driven by the POWAH OF HATRED that even LUA fears him.

sevenredreturns
Low Yeek
Posts: 5
Joined: Thu Jan 29, 2015 12:23 am

Re: Cursed character unable to die

#7 Post by sevenredreturns »

I'm pretty sure it can't be the necromancy addon, I'm having the same issue and I don't have that addon. That is a place to start though, with disabled addons. I also did some testing in accordance to the idea that the quest I had started screwed something up in my file and on the new character I made a point of doing all the same things on and she had no problem dying. So I'm stumped.

loewenheim
Low Yeek
Posts: 5
Joined: Wed Jan 28, 2015 6:15 pm

Re: Cursed character unable to die

#8 Post by loewenheim »

It's not Necromancy+. When this happened to me the first time, I didn't have it installed.
sevenredreturns wrote:I am also having the same problem. I don't know if others are having it similar to how I am, however. I could die normally up until the point where I began the quest in the Tranquil Meadow (I believe it is called "Keepsake"). Once I got through the dream sequence, any time I would normally die, I would get error upon error upon error, as well as every one of my turns being skipped, with enemies repeatedly attacking me.

I'm wondering if this has something to do with the part of that quest where I couldn't die while fighting the merchant camp? At least I could die normally up until that point. The only other thing I could think of was I used the wand of recall RIGHT before (like on the turn of) my death where it STARTED messing up.

Wish I'd saved a log of the first mess up really.

Anyway here's a log from the massive pile of errors. It's very similar to the one posted earlier, but more info can never hurt, right?

Code: Select all

[ATTACK] attacking with innate combat
[ATTACK] to 	Sapphire	 :: 	9.963103268893	5	8.73	4.4	::	1
checkHit	22.5	4.4
=> chance to hit	96
[ATTACK] raw dam	9.963103268893	versus	8.73	0.48103448275862	with APR	5
[ATTACK] after armor	6.233103268893
[ATTACK] after range	6
[PHYS CRIT %]	0
[ATTACK] after crit	6
[ATTACK] after mult	6
[PROJECTOR] starting dam	6
[PROJECTOR] after difficulty dam	6
[PROJECTOR] res	0	1	 on dam	6
[PROJECTOR] after resists dam	6
[PROJECTOR] after flat damage armor	6
[PROJECTOR] final dam after static checks	6
[PROJECTOR] final dam after hooks and callbacks	6
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2720: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:202: in function 'attackTarget'
	/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 bumpInto
	At /mod/class/Actor.lua:3370 attack
	At /engine/interface/ActorLife.lua:41 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/interface/ActorAI.lua:63 aiCanPass
	At /engine/interface/ActorAI.lua:85 runAI
	At /engine/ai//simple.lua:205 runAI
	At /engine/ai//talented.lua:64 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1185 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I find it interesting that it declares die a nil value, myself. I've been tempted to disconnect my copy of the game from the internet, and attempt to delete records of the keepsake quest from her files (After making a backup, naturally) to see if that would fix the issue.
I'm pretty sure that both my Cursed had at least progressed that far in the quest when it happened. Urkis and drowning in sand might just have been the first times they died after that.

sevenredreturns
Low Yeek
Posts: 5
Joined: Thu Jan 29, 2015 12:23 am

Re: Cursed character unable to die

#9 Post by sevenredreturns »

I've been doing a little testing and am trying to deliberately trigger it on a new character. Unfortunately I can't seem to replicate the bug. i am going to attempt to wand of recall right before death again as that's the only thing I haven't really tried. I specifically tried to keep everything the same, environment wise, including character choice and such. but it didn't happen on this new one. I'll post back if I can trigger it again.

sevenredreturns
Low Yeek
Posts: 5
Joined: Thu Jan 29, 2015 12:23 am

Re: Cursed character unable to die

#10 Post by sevenredreturns »

Okay so I've been doing a little more testing (.. .slightly untrue but it turned INTO testing. I was trying to advance through that storyline for character development reasons on another cursed character. This time, however, I've managed to capture the errors the very first time they occur. where it stops at only 3 or 4 popups, rather than pop-up ad infinitum. I am hoping that this is of some use.

Error 1

Code: Select all

[LOG]	Shadow claw uses Blindside.
[ATTACK] attacking with innate combat
[ATTACK] to 	Sapphire	 :: 	40.744610941228	40	26.56	9.85	::	1.3472135955
checkHit	49	9.85
=> chance to hit	100
[ATTACK] raw dam	40.744610941228	versus	26.56	0.88454810495627	with APR	40
[ATTACK] after armor	40.744610941228
[ATTACK] after range	43
[PHYS CRIT %]	20.000397686209
[ATTACK] after crit	43
[ATTACK] after mult	57.930184606498
[PROJECTOR] starting dam	57.930184606498
[PROJECTOR] after difficulty dam	57.930184606498
[PROJECTOR] res	3	0.97	 on dam	66.180126190219
[PROJECTOR] after resists dam	64.194722404513
[PROJECTOR] after flat damage armor	64.194722404513
[PROJECTOR] final dam after static checks	64.194722404513
[PROJECTOR] final dam after hooks and callbacks	64.194722404513
[LOG]	#F53CBE#Your hatred grows even as your life fades! (+9 hate)
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2720: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:202: in function 'attackTarget'
	/data/talents/misc/npcs.lua:2115: in function </data/talents/misc/npcs.lua:2098>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /engine/ai//talented.lua:52 runAI
	At /engine/ai//talented.lua:61 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1185 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Error 2

Code: Select all

shadow claw	4827	dumb ai talents can use	Attack	T_ATTACK
shadow claw	4827	dumb ai talents can use	Blindside	T_KEEPSAKE_BLINDSIDE
shadow claw	4827	dumb ai talents can use	Phase Door	T_KEEPSAKE_PHASE_DOOR
shadow claw	4827	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_ATTACK
[ATTACK] attacking with innate combat
[ATTACK] to 	Sapphire	 :: 	40.744610941228	40	26.56	9.85	::	1
checkHit	49	9.85
=> chance to hit	100
[ATTACK] raw dam	40.744610941228	versus	26.56	0.88454810495627	with APR	40
[ATTACK] after armor	40.744610941228
[ATTACK] after range	43
[PHYS CRIT %]	20.000397686209
[ATTACK] after crit	43
[ATTACK] after mult	43
[PROJECTOR] starting dam	43
[PROJECTOR] after difficulty dam	43
[PROJECTOR] res	3	0.97	 on dam	49.12370719185
[PROJECTOR] after resists dam	47.649995976095
[PROJECTOR] after flat damage armor	47.649995976095
[PROJECTOR] final dam after static checks	47.649995976095
[PROJECTOR] final dam after hooks and callbacks	47.649995976095
[LOG]	#F53CBE#Your hatred grows even as your life fades! (+6 hate)
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2720: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:202: in function 'attackTarget'
	/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /engine/ai//talented.lua:52 runAI
	At /engine/ai//talented.lua:61 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1185 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Error 3

Code: Select all

shadow claw	4827	dumb ai talents can use	Attack	T_ATTACK
shadow claw	4827	dumb ai talents can use	Blindside	T_KEEPSAKE_BLINDSIDE
shadow claw	4827	dumb ai talents can use	Phase Door	T_KEEPSAKE_PHASE_DOOR
shadow claw	4827	dumb ai talents can use	Dominate	T_DOMINATE
dumb ai uses	T_DOMINATE
[LOG]	Shadow claw uses Dominate.
checkHit	21.8375	15.4
=> chance to hit	67
[LOG]	#ORANGE#Sapphire shrugs off the effect 'Dominated'!
[ATTACK] attacking with innate combat
[ATTACK] to 	Sapphire	 :: 	40.744610941228	40	26.56	9.85	::	1
checkHit	49	9.85
=> chance to hit	100
[ATTACK] raw dam	40.744610941228	versus	26.56	0.88454810495627	with APR	40
[ATTACK] after armor	40.744610941228
[ATTACK] after range	41
[PHYS CRIT %]	20.000397686209
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	3	0.97	 on dam	46.838883601531
[PROJECTOR] after resists dam	45.433717093485
[PROJECTOR] after flat damage armor	45.433717093485
[PROJECTOR] final dam after static checks	45.433717093485
[PROJECTOR] final dam after hooks and callbacks	45.433717093485
[LOG]	#F53CBE#Your hatred grows even as your life fades! (+4 hate)
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2720: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:202: in function 'attackTarget'
	/data/talents/cursed/strife.lua:61: in function </data/talents/cursed/strife.lua:45>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 useTalent
	At /engine/ai//talented.lua:52 runAI
	At /engine/ai//talented.lua:61 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1185 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
Error 4:

Code: Select all

[ATTACK] attacking with innate combat
[ATTACK] to 	Sapphire	 :: 	40.744610941228	40	26.56	9.85	::	1
checkHit	49	9.85
=> chance to hit	100
[ATTACK] raw dam	40.744610941228	versus	26.56	0.88454810495627	with APR	40
[ATTACK] after armor	40.744610941228
[ATTACK] after range	41
[PHYS CRIT %]	20.000397686209
[ATTACK] after crit	41
[ATTACK] after mult	41
[PROJECTOR] starting dam	41
[PROJECTOR] after difficulty dam	41
[PROJECTOR] res	3	0.97	 on dam	46.838883601531
[PROJECTOR] after resists dam	45.433717093485
[PROJECTOR] after flat damage armor	45.433717093485
[PROJECTOR] final dam after static checks	45.433717093485
[PROJECTOR] final dam after hooks and callbacks	45.433717093485
[LOG]	#F53CBE#Your hatred grows even as your life fades! (+4 hate)
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:153: in function </engine/interface/ActorTalents.lua:135>
Lua Error: /engine/interface/ActorTalents.lua:175: /engine/interface/ActorTalents.lua:153: /mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: attempt to call upvalue 'die' (a nil value)
stack traceback:
	/mod/addons/ashes-urhrok/superload/mod/class/Player.lua:24: in function 'die'
	/mod/class/interface/ActorLife.lua:31: in function 'takeHit'
	/mod/class/Actor.lua:2720: in function 'takeHit'
	/data/damage_types.lua:436: in function 'projector'
	/mod/class/interface/Combat.lua:528: in function 'attackTargetWith'
	/mod/class/interface/Combat.lua:202: in function 'attackTarget'
	/data/talents/misc/misc.lua:71: in function </data/talents/misc/misc.lua:51>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:148: in function </engine/interface/ActorTalents.lua:135>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:175 bumpInto
	At /mod/class/Actor.lua:3370 attack
	At /engine/interface/ActorLife.lua:41 check
	At [string "return function(self, x, y, what, ...) local ..."]:1 checkAllEntities
	At /engine/Actor.lua:193 move
	At /mod/class/Actor.lua:1307 move
	At /engine/ai//simple.lua:139 runAI
	At /engine/ai//simple.lua:195 runAI
	At /engine/ai//talented.lua:64 doAI
	At /mod/class/NPC.lua:61 act
	At /engine/GameEnergyBased.lua:126 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1185 
 ----------------  Stack Dump ----------------
--------------- Stack Dump Finished ---------------
I promise I'll stop being annoying with this I just felt getting the INITIAL errors down would be beneficial.

0player
Uruivellas
Posts: 717
Joined: Fri May 24, 2013 4:27 pm

Re: Cursed character unable to die

#11 Post by 0player »

Oh, I'm sorry. We actually fixed this one a while ago, it was an error in the Tranquil Meadow.

sevenredreturns
Low Yeek
Posts: 5
Joined: Thu Jan 29, 2015 12:23 am

Re: Cursed character unable to die

#12 Post by sevenredreturns »

oh! Thanks ^.^ Sorry about being annoying then. I was just extremely frustrated and figured other people likely were too. Thanks for letting me know :) and thanks for fixing it!

loewenheim
Low Yeek
Posts: 5
Joined: Wed Jan 28, 2015 6:15 pm

Re: Cursed character unable to die

#13 Post by loewenheim »

Thanks from me as well :)

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