Whenever Eleven Cultist Casts Dark Portal my game goes into infinite LUA loops. I have to kill the cultist before he starts casting it in order to progress. I think this is already fixed, not sure.
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2: table // 1fe5e68
1: table // 1fe5e68
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[PROJECTOR] starting dam	26.695763429814
[PROJECTOR] after difficulty dam	26.695763429814
[PROJECTOR] res	23.332904234257	0.76667095765743	 on dam	26.695763429814
[PROJECTOR] after resists dam	20.466866514132
[PROJECTOR] after flat damage armor	20.466866514132
[PROJECTOR] final dam	20.466866514132
[LOG]	Elven cultist casts Dark Portal.
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:137: in function </engine/interface/ActorTalents.lua:126>
Lua Error: /engine/interface/ActorTalents.lua:145: /engine/interface/ActorTalents.lua:137: [string "if engine.version_compare(game.__mod_info.ver..."]:9: attempt to index global 'Map' (a nil value)
stack traceback:
	[string "if engine.version_compare(game.__mod_info.ver..."]:9: in function 'damtype'
	/engine/interface/ActorProject.lua:195: in function 'project'
	[string "if engine.version_compare(game.__mod_info.ver..."]:8: in function <[string "if engine.version_compare(game.__mod_info.ver..."]:3>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:132: in function </engine/interface/ActorTalents.lua:126>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:145 useTalent
	At /mod/ai//tactical.lua:366 runAI
	At /mod/ai//tactical.lua:392 doAI
	At /mod/class/NPC.lua:60 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1036 
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[ATTACK] attacking with	flaming stralite longsword
[ATTACK] to 	Fezeziuka	 :: 	110.69203033032	5	37	40.083333333333	::	1
checkEvasion	99	30	42
=> evasion chance	70.714285714286
[LOG]	Fezeziuka evades mean looking elven guard.
[LOG]	Elven cultist casts Dark Portal.
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:137: in function </engine/interface/ActorTalents.lua:126>
Lua Error: /engine/interface/ActorTalents.lua:145: /engine/interface/ActorTalents.lua:137: [string "if engine.version_compare(game.__mod_info.ver..."]:9: attempt to index global 'Map' (a nil value)
stack traceback:
	[string "if engine.version_compare(game.__mod_info.ver..."]:9: in function 'damtype'
	/engine/interface/ActorProject.lua:195: in function 'project'
	[string "if engine.version_compare(game.__mod_info.ver..."]:8: in function <[string "if engine.version_compare(game.__mod_info.ver..."]:3>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:132: in function </engine/interface/ActorTalents.lua:126>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:145 useTalent
	At /mod/ai//tactical.lua:366 runAI
	At /mod/ai//tactical.lua:392 doAI
	At /mod/class/NPC.lua:60 act
	At /engine/GameEnergyBased.lua:131 tickLevel
	At /engine/GameEnergyBased.lua:62 tick
	At /engine/GameTurnBased.lua:46 tick
	At /mod/class/Game.lua:1036 
 ----------------  Stack Dump ----------------
2: table // 1fe5e68
1: table // 1fe5e68
--------------- Stack Dump Finished ---------------
[LOG]	Elven cultist casts Dark Portal.
stack traceback:
	[C]: in function 'error'
	/engine/interface/ActorTalents.lua:137: in function </engine/interface/ActorTalents.lua:126>
Lua Error: /engine/interface/ActorTalents.lua:145: /engine/interface/ActorTalents.lua:137: [string "if engine.version_compare(game.__mod_info.ver..."]:9: attempt to index global 'Map' (a nil value)
stack traceback:
	[string "if engine.version_compare(game.__mod_info.ver..."]:9: in function 'damtype'
	/engine/interface/ActorProject.lua:195: in function 'project'
	[string "if engine.version_compare(game.__mod_info.ver..."]:8: in function <[string "if engine.version_compare(game.__mod_info.ver..."]:3>
	[C]: in function 'xpcall'
	/engine/interface/ActorTalents.lua:132: in function </engine/interface/ActorTalents.lua:126>
	At [C]:-1 
	At [C]:-1 error
	At /engine/interface/ActorTalents.lua:145 useTalent
	At /mod/a
			
			
									
									
						[RC3] Elven Cultist Dark Portal
Moderator: Moderator
Re: [RC3] Elven Cultist Dark Portal
I reported this yesterday, darkgod said it's fixed for the next RC. 
			
			
									
									
						
Re: [RC3] Elven Cultist Dark Portal
If you play online the server pushes a fix every minutes too
			
			
									
									[tome] joylove: You can't just release an expansion like one would release a Kraken XD
--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning
						--
[tome] phantomfrettchen: your ability not to tease anyone is simply stunning

- 
				Dwindlehop
- Halfling
- Posts: 98
- Joined: Tue Sep 18, 2012 10:25 pm
Re: [RC3] Elven Cultist Dark Portal
Great! I came here looking for a way to rescue my AB from this Lua error. Thanks!
			
			
									
									
						- 
				Dwindlehop
- Halfling
- Posts: 98
- Joined: Tue Sep 18, 2012 10:25 pm
Re: [RC3] Elven Cultist Dark Portal
Is there any way to force the update? I'm still generating the error.
			
			
									
									
						Re: [RC3] Elven Cultist Dark Portal
Is the fix available anywhere?