I then accidentally changed the resolution to 1600 x something (the maximum it gave) and now the game will not run. It will launch, the splash screen will show up, but it is a completely static image. If I open another window (for example, Task Manager) and move it around the screen I get little ghost images stuck to the splash screen. Eventually the game music will start but nothing changes. I can minimize the frozen splash screen but I cannot bring it back up again if I do so.
I am running Windows XP SP3, and my graphics card drivers are all up to date.
The te4_log cuts off abruptly.
Code: Select all
[CPU] Detected 2 CPUs
OpenAL device available: DirectSound Default (default DirectSound Default)
OpenAL device available: WaveOut Default (default DirectSound Default)
OpenAL device available: No Output (default DirectSound Default)
Available video driver: windows
Available video driver: dummy
NO SELFEXE: bootstrapping from CWD
Booting T-Engine from: C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\t-engine.exe
SelfExe gave us app directory of: C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\
LuaVM: LuaJIT 2.0.0-beta8 x86
Creating particles thread 0
LuaVM: LuaJIT 2.0.0-beta8 x86
[DO RESIZE] 800x600 (0)
OpenGL max texture size: 2048
OpenGL max texture size: 2048
===fbo 0
Running lua loader code...
Reboot using te4 LATEST boot player false
[ENGINE LOADER] available from teae: te4-0.9.38
[ENGINE LOADER] found engines te4={[1]={[1]=0.000000 , [2]=9.000000 , [3]=38.000000 , [4]="te4" , [5]=17.000000 , ["load_teae"]="/engines/te4-0.9.38.teae" , } , } __byname={["te4-0.9.38"]=true , }
[ENGINE LOADER] looked in:
C:\Documents and Settings\Dair\\T-Engine\4.0
bootstrap
C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\\game\thirdparty
C:\Program Files\Tales of Maj'Eyal\t-engine4-windows-1.0.0beta38\\game
[ENGINE LOADER] sorted: te4 0 9 38
[ENGINE LOADER] loading engine: 0 9 38 te4
[ENGINE LOADER] using archived engine: /engines/te4-0.9.38.teae
Using cached font /data/font/Vera.ttf 12
Available resolutions: 1280x800x32
Available resolutions: 1280x768x32
Available resolutions: 1024x768x32
Available resolutions: 848x480x32
Available resolutions: 800x600x32
Available resolutions: 720x480x32
Available resolutions: 640x480x32
Available resolutions: 640x400x32
Available resolutions: 640x350x32
Available resolutions: 512x384x32
Available resolutions: 400x300x32
Available resolutions: 320x240x32
Available resolutions: 320x200x32
Available resolutions: 1280x800x16
Available resolutions: 1280x768x16
Available resolutions: 1024x768x16
Available resolutions: 848x480x16
Available resolutions: 800x600x16
Available resolutions: 720x480x16
Available resolutions: 640x480x16
Available resolutions: 640x400x16
Available resolutions: 640x350x16
Available resolutions: 512x384x16
Available resolutions: 400x300x16
Available resolutions: 320x240x16
Available resolutions: 320x200x16
[KEYBINDER] Loaded keybinds: move
[KEYBINDER] Loaded keybinds: hotkeys
[KEYBINDER] Loaded keybinds: inventory
[KEYBINDER] Loaded keybinds: actions
[KEYBINDER] Loaded keybinds: interface
[KEYBINDER] Loaded keybinds: debug
Remapping SHOW_CHARACTER_SHEET table: 0x0d393810
Switching resolution to 1284x778 1284 778 false
Setting resolution to 1284x778 (windowed)
[DO RESIZE] 1284x778 (0)
OpenGL max texture size: 2048
[RESOLUTION] changed to 1284 778 from 1284 778
Creating profile thread
[PROFILE] mounted online on /current-profile
LuaVM: LuaJIT 2.0.0-beta8 x86
TE4Online starting...
[PROFILE] unmounted online from /current-profile
[ONLINE PROFILE] auth
[PROFILE] waiting for first auth
[PROFILE] Thread connected to te4.org
[PROFILE] logged in! nanshork
[PROFILE] Main thread got authed nanshork
[ENGINE] Setting requested FPS to 30 (33 ms)
[ENGINE] Switching to turn based
Creating module boot-te4-0.9.38.team :: (as dir) false :: (as team) 16
Loaded module definition for boot-0.9.38 using engine te4-0.9.38
Creating module example :: (as dir) true :: (as team) nil
Loaded module definition for example-1.0.0 using engine te4-0.9.38
Creating module example_realtime :: (as dir) true :: (as team) nil
Loaded module definition for example_realtime-1.0.0 using engine te4-0.9.38
Creating module tome-3.9.38.team :: (as dir) false :: (as team) 12
[PROFILE] Pull socket connected to te4.org
[ONLINE PROFILE] reconnecting to channels
Loaded module definition for tome-3.9.38 using engine te4-0.9.38
tome boot
example tome
boot example
example_realtime boot
boot example_realtime
boot tome
example example_realtime
* Module: tome
** 3.9.38
* Module: boot
** 0.9.38
* Module: example
** 1.0.0
* Module: example_realtime
** 1.0.0
After fs.reset
[1] = {
[path] = C:\Progra
The stderr.txt file contains what is probably the issue (or at least related to it).
Code: Select all
PANIC: unprotected error in call to Lua API (Unable to initialize: attempt to call a string value)