SVN bug

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avatarofentropy
Yeek
Posts: 10
Joined: Sun Sep 11, 2011 10:32 pm

SVN bug

#1 Post by avatarofentropy »

I'm sure you'd get there fairly quickly, but might I suggest that you revert this change?

diff --git a/game/modules/tome/data/talents/misc/misc.lua b/game/modules/tome/data/talents/misc/misc.lua
index 650ce14..6cd914d 100644 (file)
--- a/game/modules/tome/data/talents/misc/misc.lua
+++ b/game/modules/tome/data/talents/misc/misc.lua
@@ -25,7 +25,7 @@ newTalentType{ is_spell=true, no_silence=true, type="inscriptions/runes", name =
newTalentType{ is_spell=true, no_silence=true, type="inscriptions/taints", name = "taints", hide = true, description = "Taints are not class abilities, you must find them or learn them from other people." }

-- Load other misc things
-load("/data/talents/misc/artifacts.lua")
+load("/data/talents/misc/objects.lua")
load("/data/talents/misc/inscriptions.lua")
load("/data/talents/misc/npcs.lua")
load("/data/talents/misc/horrors.lua")

There's no objects.lua in that folder.

edge2054
Retired Ninja
Posts: 3756
Joined: Fri May 28, 2010 4:38 pm

Re: SVN bug

#2 Post by edge2054 »

I renamed the artifacts.lua talents file when I sent Darkgod that patch because objects was more appropriate and more inclusive.

So the change doesn't need reverted, the file just needs to be renamed.

avatarofentropy
Yeek
Posts: 10
Joined: Sun Sep 11, 2011 10:32 pm

Re: SVN bug

#3 Post by avatarofentropy »

That works too. :)

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