Typos

Where bugs go to lie down and rest

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greycat
Sher'Tul
Posts: 1396
Joined: Tue May 11, 2010 11:51 pm

Re: Typos

#406 Post by greycat »

demesne wrote:I just registered so I don't know if this has been mentioned in the previous 27 pages, but the one that I see all the time is "The Deep Bellow." It should be "The Deep Below."
No, that one's intentional. It's Bellow as in "a loud animal noise". Look for a very large mouth.

Less obvious is the pun in the quest name, "From bellow, it devours". You'd think it's a misspelling of "From below, it devours", but it's a reference to the zone name, Deep Bellow.

lukep
Sher'Tul Godslayer
Posts: 1712
Joined: Mon Mar 14, 2011 10:32 am
Location: Canada

Re: Typos

#407 Post by lukep »

Waters of Life description:

Code: Select all

		For %x turns all poisons and diseases will heal you instead of damaging you.
Should be:

Code: Select all

		For %d turns all poisons and diseases will heal you instead of damaging you.
Some of my tools for helping make talents:
Melee Talent Creator
Annotated Talent Code (incomplete)

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Typos

#408 Post by jotwebe »

In timed_effects/magical.lua there is a subtype "acrane" which I suppose should be "arcane". Showed up in a tooltip somewhere...
Ghoul never existed, this never happened!

MarvinPA
Wayist
Posts: 28
Joined: Thu Dec 01, 2011 6:15 pm

Re: Typos

#409 Post by MarvinPA »

In the description of Cursed's Slash talent, "At level 4 (3 when weilding a cursed main weapon)" should be "wielding".

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Typos

#410 Post by Velorien »

I've just started the tutorial in beta 37, and already see four typos in the Character Sheet.

1) The second sentence of the tooltip for Mindpower is repeated twice.

2) "Values in bracets () shows changes made from last character sheet checking."

Firstly, it should be "Values in brackets () show". Secondly, the grammar sounds unnatural, and should be recast as "Values in brackets () show changes made since the last time you checked the character sheet".

3) "I.E." should not be capitalised. This comes up in tooltips for the four Speed stats.

4) "Light" is spelled as "Lite" twice in the tooltip for Light Radius.

Velorien
Archmage
Posts: 360
Joined: Thu Jan 12, 2012 9:09 pm

Re: Typos

#411 Post by Velorien »

My brass lantern's category in the shops is shown as "lite" rather than "light". I don't know if this applies to all light sources.

Sharzyl
Wayist
Posts: 23
Joined: Sun Jan 15, 2012 9:52 am

Re: Typos

#412 Post by Sharzyl »

Sunder Arms description said :
If the attack hits, the target's attack power is reduced by 16 for 10 turns
should be
If the attack hits, the target's accuracy is reduced by 16 for 10 turns
because Sunder Arms doesn't reduce Physical Attack Power.

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Typos

#413 Post by jotwebe »

When killed by your own shade in the shadow crypt as a female character, one possible death message ends with
... but nobody knew why her suddenly became evil ...
which of course should instead be
... but nobody knew why she suddenly became evil ...
Ghoul never existed, this never happened!

jotwebe
Uruivellas
Posts: 725
Joined: Fri Apr 15, 2011 6:58 am
Location: GMT+1

Re: Typos

#414 Post by jotwebe »

Cursed/Force of Will -> Blast:
You rage coalesces...
should read
Your rage coalesces...
Ghoul never existed, this never happened!

MarvinPA
Wayist
Posts: 28
Joined: Thu Dec 01, 2011 6:15 pm

Re: Typos

#415 Post by MarvinPA »

When trying to use Dual Strike with a two-handed weapon equipped: "You require a two weapons to use this talent." (should be "You require two weapons...").

Sharzyl
Wayist
Posts: 23
Joined: Sun Jan 15, 2012 9:52 am

Re: Typos

#416 Post by Sharzyl »

Off-balance description :
Badly off balance. Attackers gain a 25% bonus to physical critical strike power and movement speed is reduced by 20%%.
should be
Badly off balance. Attackers gain a 25% bonus to physical critical strike power and movement speed is reduced by 20%.
I think I've seen other double percent somewhere else but I can't remember.

Sharzyl
Wayist
Posts: 23
Joined: Sun Jan 15, 2012 9:52 am

Re: Typos

#417 Post by Sharzyl »

Ungole and Sandworm Queen should be female, not male when you view them in Character Sheet.

Ungole
A huge spider, shrouded in darkness, with red glowing eyes darting at you. She looks hungry.
Sandworm Queen
Before you stands the queen of the sandworms. Massive and bloated, she slithers toward you, calling for her offspring!

Ploppy
Higher
Posts: 61
Joined: Sat Aug 13, 2011 8:04 pm

Re: Typos

#418 Post by Ploppy »

Respeccing a talent by left and right clicking on it a couple times in a row can occasionally cause the info on scaling values to get screwed up. It doesn't actually carry over into the gameplay, but the info screen bugs out:
Attachments
tome-3.9.37-1329523938.png
tome-3.9.37-1329523938.png (71 KiB) Viewed 4229 times

Ploppy
Higher
Posts: 61
Joined: Sat Aug 13, 2011 8:04 pm

Re: Typos

#419 Post by Ploppy »

The tooltip for Curse of Nightmares states "Horrible visions fill you mind". Should be "your mind".

edit: Whoops, there's more! The same tooltip states for the level 3 version of the CoN dark gift: "at x levels below yours they loose y air". Should be "lose".

The level 4 version talks about "there is x% chance", when most other similar phrases in the game include an indefinite article -> "there is a x% chance"

Nagyhal
Wyrmic
Posts: 282
Joined: Tue Feb 15, 2011 12:01 am

Re: Typos

#420 Post by Nagyhal »

This is an in-code typo that currently has no game effect.

game\modules\tome\data\talents\gifts\gifts.lua, line 132
local can_control = not no_controll and self:knowTalent(self.T_SUMMON_CONTROL)
should be
local can_control = not no_control and self:knowTalent(self.T_SUMMON_CONTROL)

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