Incomplete, Unclear or otherwise 'Buggy' Talent Descriptions

Where bugs go to lie down and rest

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bricks
Sher'Tul
Posts: 1262
Joined: Mon Jun 13, 2011 4:10 pm

Re: Incomplete, Unclear or otherwise 'Buggy' Talent Descript

#16 Post by bricks »

One that I keep forgetting to mention - Create Minions will display the number of minions you can currently summon, instead of the total number of minions. This is confusing on the level-up screen. The player can add and subtract just fine, so it should always show the maximum.
Sorry about all the parentheses (sometimes I like to clarify things).

Gliktch
Thalore
Posts: 146
Joined: Mon Sep 05, 2011 10:07 am

Re: Incomplete, Unclear or otherwise 'Buggy' Talent Descript

#17 Post by Gliktch »

Stone Touch doesn't mention that it doesn't work on elites. It allows you to cast it and fails silently (or is there a fail chance?). I tried to use it for the first time on a lvl 35 elite Fire Wyrm, just to get away... obviously losing a turn and having it do nothing wasn't very nice for my terrified lvl 14 alchemist :P

Edit: Okay, it just worked on a level 37 elite Skeleton Master Archer, so it must just have a fail chance. So instead the bug here is that it doesn't give any kind of "<enemy> resists!" or "Your attempt to turn <enemy> to stone fails!" message. Some indication in the talent description that it is subject to a (physical?) save would also be helpful - some of the Alchemist's other talents are always-hit so it's probably worth differentiating ;)

By the way, should I collect a few reports from other threads (about descriptions) and add them here, so they're in one place? Or would that not be helpful..?

Have you thought about implementing a bug tracker for the game, something like IdeaTorrent or Bugzilla, or (probably much easier/simpler), a phpBB3 MOD like FireTracker? Maybe I'm overthinking it, since normal forum posts already work pretty well anyway, but I just thought I'd throw that out there ;)

Zonk
Sher'Tul
Posts: 1067
Joined: Sat Mar 01, 2003 4:01 pm

Re: Incomplete, Unclear or otherwise 'Buggy' Talent Descript

#18 Post by Zonk »

Not strictly necessary but maybe Skullcracker could mention the % of enemies failing their actions when confused?

That is, 30 + self:getDex(70).
ToME online profile: http://te4.org/users/zonk
Addons (most likely obsolete): Wights, Trolls, Starting prodigy, Alternate save/resistance system

Dekar
Spiderkin
Posts: 559
Joined: Wed Jan 26, 2011 3:47 pm

Re: Incomplete, Unclear or otherwise 'Buggy' Talent Descript

#19 Post by Dekar »

Step Up does not increase your movement speed, but global speed.

If you can kill enemies with 1 attack you get a "permanent" 1000% global speed increase, greatly increasing your damage output.

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